Firefox marketplace ends submittion

Firefox marketplace is specifically for firefox OS and webapps for firefox webbrowser, it allowed you to submit to a very nitch and small population along with a mass market that would highly use it, which would allow you to have very difficult and easy market control. Easy for firefox OS with decent apps, while difficult with poorly made apps.  Very similar to chrome os & chrome webstore, but the chrome webstore has a fee and more market share actually using it due to chromebook sales. Keep in mind decent productive apps outside of googles are rare to find on chromeweb store which has more of the same problems. Majority of the apps just being links to websites.

The problem is the market was flooded with apps, with almost no quality assurance, which makes it difficult for good apps to shine. Much like various other market places. But with this one it offered a API that was supported by various toolsets and this allowed people to shovel out apps to a almost non-existant market.

Currently all forms of submiting are closed for both addons and apps. With very little to no new apps the market can not expand further. It may as well be dead in the water. With web browser marketshare only being as low as 12% at its current rate it is no wonder why it is.

Keep in mind I am all for the monzilla project and firefox, I still use sea monkey a older various similar to old Firefox.


My windows store apps were pulled

Keep in mind the last time I touched the windows store was in 2012 area, so keep in mind that I was expecting this much sooner.

The apps were pulled in compliance to a age restriction phase added to their publishing I wasn't notified about. All Apps on the store without a age rating were pulled sept 2016, I am just now noticing it and it is 2017.

From what I understand is it requires me to resubmit all of my apps. Which I can no longer do because I no longer have access to a windows 8/10 PC w/ visual studio 2013, so metro apps can't  Keep in mind microsoft paid me for each app published. So it is really only hurting them.

I'm going to keep trying to contact microsoft about it, see if they can get them back up but don't hold your breathe because I have had issues like this in the past with amazon.

All but 2 games are now back up. They are back in the review process which is just viewing over the ratings applied,  More than likely will be back up, and probably are by the time I add this to this post.


ChromeOS need sprite pixel art editor

Need a way to make game sprites? How about just website pixel art? Well bring it down on the dance floor:

Piskel is a online frame by frame editor that makes pixel art.
It is simple to use and easy to work, it works like any index pixel art editor allowing for various colors saving them into a pallet in which you can edit at any time for color swapping. This allows for quick pixel game art and animation. You can export them as sprite sheets, or gif images.

Most of it is self explainitory but it works far better than pixlr for pixel at but it has no effects.

I like it because it is more refined specifically for pixel art rather than using something that is trying to basically be a online gimp, not to insult pixlr but that is what I am getting from it.

This tool works great on google chromebooks.

If you want to try it here it is: http://www.piskelapp.com/


HTC Vive Demo experience

Recently I took a visit to a Microsoft store near me(about 20 miles out, didn't go just for that though). So out of the blue I just tried the demo there and only was able to play from 3 select "games", first one was a solar system thing where you just moved planets and they float all over the place, the controls were very very very unresponsive.

The second one is Work Simulator which the controls were very responsive on the other hand. It is pretty much physics simulation with tasks and goals, but unforchently the Demo in stores is very short and you don't even make it 1/10th the way through hte tutorial no matter how quickly you try to get through it.

The last game I played was a tower defense archory simulator, it was overly responsive at times while physucs for picking up the bow was very unresponsive. The gameplay was over drawn out and the time seemed longer with this one than the others.

Issues with VR as a whole:
Using the vive has taught me the actual dangers that exist with VR gaming in its current state.
First I must say with children it is highly unrecormended that you even consider getting it.
You are assentially playing a game blind in which requires you to move around with a big tripping hazzard strapped to the back of your head. I almost tripped several times in the demo. Not only the cord is a problem but unless you live alone a fenced off area like a dog cage would be recormended so you don't accidently punch your family in the face.

Keep in mind I orignally only tested this VR demo to learn more to try to develop VR games myself.


The games were barely games and they were the type youd play once for a laugh then never touch again. If we had some portal 2 VR, skyrim, or fallout 4 vr it would be million times better but I really don't see it being that graphically detailed at this time as viable. The games are just not there yet, and even if they were it does get tiring after just a few moments to deal with the range of motions. I liked it but there is a lot of problems till we reach a point of pinicle or reach of what hype there is in it. The VIVE is a billion times better than samsungs oculus that is practically a 1 day use item then find out it is nearly useless. Oculus sucks and samsung needs to work on it and fix it Now. Needs to work with PC games streaming to the device now. But that is for another post. 


RollApp Blender beware

If you are using google chromebooks then you should be fully aware of the lack of support for basic applications with makeshift ways around such as RollApp being a alternative option than running the applications natively due to the locked down linux envirorment not allowing for native linux apps but rather only chrome web browser apps, so Python applications such as blender can either only be ran in a different linux environment via cruton,

RollApp works like this it is a service that cloud hosts VM's that have applications, you remote into those clouds for each window.  Applications that are heavily used and or require resources are shoved into force requirement for paid for subscription. It didn't always be this way with approll but a rush of applications and money has lead to this.  Their service isn't anything unique in any form or way there have been hundreds of options back in the day such as Joli OS which has been discontinued.

Really if you want a good service for linux based applications, remote VM's are the best option. But this means either depending on a online service of depending on simple old remote desktop google has to offer.

Either way you are remoting into a machine it is just how much control you have over it, It would be really nice if there was some way to run native linux apps but until google gets their heads out of their rear ends it won't be happening anytime soon. So Crouton away, developer mode must be enabled from the start else you will wipe the data from your PC but it will need a micro linux OS as 8gb of storage for most chromebooks. In other words remote in some windows PC and bite the bullet of LLLLLLLLAAAAAAAAGGGGGGGGGG.

FYI Drawing tablets, wireless headphones, most actually work with chromebook but again too locked down to actually productively use. Samething with game controllers but yeah not to many emulators options and not to many web games support controllers. FYI unity games do not work with chromebooks no matter how you try, really needs to be patched around or something seriously.

Construct 2 games barely work as most construct 2 games NOM NOM NOM resources.  There are tricks to fix this, I will go over later.

As for RollApp their business model is just to make money, there is a promise of more apps and now even games coming to it, most of which are not really that good, but some are ok. 230 apps thus far, most of them simple 1 time use apps(junkware), and a few good ones being locked behind pay walls.  Blender being the #1 I would use.

The typical ones like "Minecraft" being on the way, which only reminds me of the hunting ouya promises.

The current rate is $6.99 for their pro membership service needed to run many of the applications with the others setup as basically shareware.

The current free development tools are basically text editors like bluefish and notepad++ which basically only aid in programming, they don't compile anything. They are nice to have but yeah... they are just text editors with auto-formatting options.

Atleast gimp isn't hidden behind this paywall just yet.  Hopefully they don't do this with it, keep in mind I understand they have to fund their services somehow, I just don't see a subscription base as ideal.  I'm sure most of RollApps users are google chromebook users, but it is just remote services trying to make a buck off the lack of options for google chrome.

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