Design to failure

You see over the last few years I have noticed quite a bit in the tech field. A lot of devices are highly marketed, with lowest budgets placed into their products, with the soul intent of failure, with very little research placed into what it is they are exactly trying to make.


Ouya invested everything into their controller. Ouya back in the day had hardware issues, their first gen controllers were a complete failure, the sholder buttons broke on them commonly because of cheap flex plastic. The buttons got stuck under the plates  because they didn't shave off 1.25mm like they did with their later plates. And the sync issues... were entirely due to the console. The console had the cheapest off the shelf bluetooth/wifi single dye chip, which shared power between the two. Meaning if you were to connect a bluetooth device and to wifi both would suffer from signal strength issues, just connecting to one was fine but seeing how the ouya was mainly used wirelessly from it's small use, and the controller being wireless it would have been ideal to invest in a slightly better networking chip. The Ouya is dead in the water. The late-model controllers are all that is to redeem from it as they are actually really good and what the launch controllers should have been. If not for the lack of a start/select button I would place it in my greatest of all time controllers as it actually fits in my large hands.

The steam machine: 

3DO repeating itself, have a bunch of third parties create your platform sure that will be fun they said, offer more choice they said, offer no choice but one really. Linux is ready for mainsteam gaming but have it be just a bloody regular PC without the windows fee. Include the controllers, and maybe just maybe offer a weak model that is cheap.


 WiiU's failure was saturns repeated, hardily any third parties willing to develop for it, but unlike the saturn it wasn't because of "hardware limitations, or difficulty making games for it" but rather the real reason which was for the saturn as well, developer confidence. (Yes I fall into this crowd too of developers) You see this is quiet possibly one of the worst timings in the gaming industry with litterally everyone with the ablity to make games, but not good ones, and barely anyone working together for their own greedy purposes. This is not just indie devs but also publishers. There is no middle market games anymore, nothing but either indie w/ publisher, indie w/o publisher, or AAA. Nothing imspiring, nothing new, not ever perfecting on what is old but failed due to just minor issues.  The WiiU overglorifies this with the down fall of games like meme runner, to the first party exclusives on the system being the key corner stones.  Honestly I want to still get a game out for this system but I don't see that as viable but I will still try. This wasn't Nintendo's design for it to fail as they offered some of the best third party support I have ever experienced, but rather a plan or design created by the third parties to only release certain types of games or none at all because of bitter past experiences.


You see the problem with the switch is it is really good on its own but you compare it to the features that it's fallen older brother the WiiU, and it is lacking so much heavily. I still have confidence there is still a market on the WiiU as the supply for the switch isn't meeting the demand which ultimately plays the hand in scalpers, buying the systems that do come in just to resell on ebay for 1 & 1/3 - 2x the cost of the actual system. This has been a issue since launch and still continues. But that is not where I am going to say it ends, by having such a limited supply this does one of two things, raises hype for the system via artificial supply vs demand or does the exact opposite and the longer it is done the more likely it is to destroy interest in the actual system, via what happen to the NES Classic Edition.  While collectors were still interested in it gamers who would have enjoyed it lost interest due to scalping continueing litterally up this very moment and I wouldn't doubt if half the units are in the hands of scalpers.  This very same issue is repeating slowly with the switch. This marketing ploy worked for the Wii, but the wii sold so much based off wiisports being a packin title alone that it made up for this buyers remorse now that the system is out and been out for some time so many are feeling. Where are the games people are asking, and developers are asking when if ever they can start making games for the system. 

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