Pokkén Tournament DX vs Pokken Tournament Comparison

First let me be clear, the games are different graphically but not by far. The performance & graphical differences will not be discussed in this video as the differences are equal to that of other switch/wiiu Nintendo titles like Mariokart 8, & Zelda breath of the wild, which the switch version is clearly better in both cases. Which happens again here, it is less noticable in portable mode, but in docked mode it is very noticeable.

What I will be going over here is roaster differences which like Mariokart 8 Deluxe the switch version is much larger, and doesn't require the amibos.

The Story

The story is identical. This is the only spoiler I will include and it really shouldn't be one by now as it is very early on in the story mode.

From what others have said the AI is better but I am not seeing that, I am still mopping the floor with them with little to no effort.

The major differences are all the characters are unlocked by default, just like Mario Kart 8 Deluxe, but there is also more avatar clothes to unlock than before, and give away events with codes for clothes for your avatar.  Unlike with pokken tournament for wiiu.

They have also added a daily challenge mode which helps you earn more pokken coins, which currently right now is having halloween events.  There is also a local battle mode that has been added to fight near by friends with the Switch.

Yes the pokken controllers do work with the switch as well.


Pretty much they are the same games, one just feels like a game of the year addition with all the DLC.


C++ Command line application: Temperature Converter

I know you can simply google search, or bing search, and find these out, but more or less this was practice of C++, I this project made me release how out of practice I actually am due to my current life situations where I have had very little time to make anything. So I made the smallest simplest thing I could ever do and that is a temperature converter. It converts Celsius, fahrenheit,  kelvin, & Rankine into one another, then askes you if you want to convert another temp, and are you sure you want to or not. If you select no it will do the invert action rather than simply asking you again. IE are you sure you do NOT want to convert another temp? no, then it goes back to the beginning to convert another temp.

Really simple, really really simple.
I used the GNU C++ compiler:

I also placed GNU GPL V2 on it.

Currently this only has a windows build in it.

if you want to download for free here it is:


iWork Screw driver set review: Less than a Mcdouble

This screw driver set from the outside seem like your average screw driver set, and you'd be right for the most part. It has it's typical sizes, and typical bits. But there are some major flaws with this...

As you can see the bits don't hold even when tightened to the most it can be, they slide around inside as there is no bottom. This prevents someone from actually using the screw driver as it just falls in anytime you press it against anything.

Luckly you see it comes with a extender, a extander to make the screw driver go out longer and it goes into the whole thing right and totally doesn't slide and you can fit the bits inside the extender......


What the........

Seriously  what the....

You totally can fit bits into that.... totally... not.

So I found a solution for all of this....

Using the the extender inside the back of the screw driver to push the screw bit out.

This does not automatically make this product any good, it is terrible do not buy ANY of iWork's screw driver sets, this one costed me $10.00, and I probably should have taken it back to the store, but it also has a seal on it, which the store I went to claimed it was broken and wouldn't take it back because herpa derpa policies about seals of any kind.


This thing was damn near impossible to first get open without breaking the whole damn case for a lower than mcdouble build quality. I've bought dollar store screw drivers better than this $10 garbage.  Stay the heck away from it.


Facebook Bots skewing results

There are various facebook bots that give likes to random pages, and my website page on facebook: https://www.facebook.com/undeadbobopblogspot/

Pretty much nearly all the followers are bots duplicate accounts & false generated names with repetitive pictures reused out of thousands, mostly grabbed from arabic names and from locations all over the world apparently.

This is skewing any results of my actual viewership, now why this is happening is that if a bot net of facebook accounts all like the same exact pages it is easy to discover but having a small of them like a random page makes facebook's automated system identify them as real accounts rather than a hosted service paying for likes, which happens, so the bot accounts will like random small pages with barely any audience which boosts those pages but they do 1 like a day per random account because there are more pages than botnet accounts they have. Now what this does for the boost is that it boosts it and only promote it only to those target markets which will select racially, regionally, and language barriers. Which means having arabic accounts liking my page will only boost it in search analytics to those who speak arabic and all over the world mostly in the philippines.

So according to facebook my website is targeted for a arabic site.
But according to blogger I am a USA site pro english.

Honestly I wish I could report all these fake likes, but it is nearly impossible to prove, this really harms social media optimization. Sure it helps promote the site but to people that would hold no interest, which could directly affect search engine optimization. 


New glitch archieve site I got up

So far as of right now this new blogspot has a offical domain of bosssonic.blogspot.com & a unofficial bosonic.tk both are the same site just different domains. But the site is for documenting sonic glitches, I am not going after sonic 06, I could probably create a seperate site just for that game more than likely 800+ glitches. I use to do this back in the day of Tony Hawk Proskater 4 but threw the years I found another site (bgoat) would post the very same glitches right after I would with copy pasta styling so I stopped around THAW for major games but continued it for DownHill jam DS & ps2 project 8. Those sites are pretty much gone now. That is when they pretty much died as a group and reformed into a much smaller clan.

But enough of bgoat,

I plan on just posting games I already have with sonic which is:
Sonic mania switch,
Sonic Adventure 1 & 2 PC steam (mods possibly too)
Sonic 1- 3 SK Steam
Sonic 3d blast steam
and possibly more.

Now keep in mind I have it right now with basic graphics and basic place graphics.

Those things take time, like this site is suppose to look the way it does now but it didn't always look like this. I know I have stopped my seasonal redesigns but I still also want to post content here too. The content is just different there from here. I will be implementing a "Other blogs" section to show case all my other blogs as well, which will be up before most people see this post..


Site Reviews: Blogger Steve's www.stevescottsite.com

Now first of off I should go into this, this is a word press site, yes another generic word press template you can totally see the small amount of editing to the template that has incorrectly been done and broken the damn thing.

I'm not going to go into this like my various other site reviews in which I complain about w3c validation you can throw that out the window, its a word press they care not for following proper syntax for coding what did you think this was a blogger template that doesn't either? No.

I will instead cover a few of the topics he goes over on his blog to try to gain more views, like "Why Blogger sucks" , his 35 posts on how to increase web traffic, and a few others from his 600+ posts.

Never mind he still pays for this site & he has abandoned it according to several posts then came back, then abandoned again.

The content is rather misleading often, it is just useful for gathering data on Steve's personal achievements. Most of which contain to how he did 1 thing, then made a post about that 1 thing, or things he doesn't like like blogger and focuses on a centeral point and reitterates the same thing 20 times. Steve we get it you don't like bloggers domain name system, but what you left out of that whole "You don't own your domain with blogger" is the fact you can own a domain, yes you can have a custom domain, but it won't track page by page it just forwards. And yes you can buy your own domain for a blogger it just won't be SEO & Social media friendly.  That is probably your biggest concern there.

The content of his site can be useful but only in a very small grain of salt manor. There is a portion of his site where he goes over reports for traffic & income and he has made quite a few of those, it's filler content. He has a lot of those filler content roles.  Honestly I do from time to time(looks at this post here), but anyways back to the review of the site.

The design of the site is that of a typical blog but the spacing is all wrong.  It is almost the same as bloggers text editor in terms of spacing, meaning the content isn't being pushed all that hard and the site renders very small so it is similar on all devices without reworkings even though this is a word press site there are many templates out there specifically for mobile & offer support for both. The view on a computer with 1280x720 is the text body is too small, and it shouldn't on a desktop.  The margins are too masive to begin with , this isn't nitpickyness there is a lot of empty space, A LOT, and of course there are ads what blog doesn't have those(looks at my own sees mountains of ads), that isn't the problem it is space is not being optimially used and this would help grately with readablity and viewership.

There are various problems with the site aswell with broken links,(not big deal usally on individual posts, broken profile image, and various pages the social media box  automatically popups up over the text and doesn't go away, This prevents people from reading the content.

These problems amount to a lot of issues with the site, but like Scott claims he has moved to another site, so this site is now abandonware with google search results poping up his old site well before his new site probably ever will.  But yet he is still paying for that site acording to his blogger rant about owning domains & anti-free hosting for business but hey that freedomain I use for this site from dottk & conr is totally not 2 other domains I have with the option of buying a dotcom for only $9,99 a month just for a domain(not a good deal in the slightest btw).

The site hasn't aged well, but what am I talking about neither has this site, my damn websafe color moded index images for bg & profile are ruining everything now arnt they?


Honest reviews: Horipad controller nintendo switch

This video review is the shortest honest version of my review of the Horipad for the Nintendo Switch, it is a very cheap controller(cost), but has a high build quality. The only major drawback is the fact that it can only be used when in dock mode. This controller is always player 1 at default, because it is instantly connected to while the others are delayed due to bluetooth limitations.

Bluetooth limitations have a alot of lency which means this controller is technically the most responsive out of all the switch controllers. The only delay here is the delay on the USB level. You see USB has a small data transfer rate and it only utilizes USB 2.0 to USB C, which also puts a chokepoint on the docks usb hub & wiring. IE if another resistor or switch is in the way then that is a delay.  But the response time from the wireless controllers to this one is a night & day difference with just how responsive the wired Horipad  Nintendo switch gamepad.

The other thing it does is it's dpad is removable and switches between a dpad & directional buttons, the dpad is kinda spongy from being able to do this, which kinda makes it feel weird.

The controller is a obvious 360 clone but it manages to improve on hand gripping and how it should actually fit in the hands unlike the unnatural bend & elongated high place analog sticks. It still suffers from some of the design choices of the 360 gamepad but it manages to patch a few of them being entirely selfware that the 360 controller is made for baby handed oddly curved hands with really really long thumbs for some reason. Keep in mind my hands are massive, so yeah the fact that I am complaining about the height of the analog stick should be a obvious issue, and the sharp edged handle should be stabbing everyone in the palm. I really don't understand why people like this controller so much outside of fanboy wars.

Anyways I find this controller very useful, very cheap, and actually fun to use.


Halo Legends: Movie Review

First of off I should say this, I know I am late to the Halo Legends punch bowl, that isn't the purpose of this blog to cash in on it but rather I seen it and I felt like it was odd.

First of off the movie is rather a series of short films with various verients of story telling, some straight ripping off several different animes such as Dragonball, and various ideas such as clone replacements of those in the spartan program which I have seen in several animes but I am not sure which one this is trying to rip off of while others rip off not only story telling but art style. Some are entirely satire while others are just blatin rip offs.

Honestly this movie is a very rottan corpse that should be beaten several times over as it feels that creative freedom was given but it wasn't used at all. The first short film is about the halo series up until 2010 point and it was just boring as hell. The 2nd short film was a postprocessing mess, with so many effects thrown on at times it hurt the eyes of all that view it.  The third was the cloning replacement where it tried to touch bases with the spartans going rogue and attempting to return home only to find they had been replaced by clones, along with the main character dying and someone she knew dying only for Master chief to be too late in saving them. The 4th story was entirely unwatchable DBZ satire clone about spartan 1337, herpa derpa dumb as hell, and at this point I had to turn it off because it was just this bad.

Honestly I probably will watch the rest of it just to see how bad it is, but I am not even a hour into it and I just want to say WTF is wrong with these people.  This clearly wasn't the movie all them fans were begging for years. Stay away from this movie,

I give it 2/10 stars it is so bad.,.. its sad.


More CSGO mapping now with custom modeling

Grocery store shelf.
Currently this is what I am working on. Models for a grocery store level possibly. Maybe a gas station or something. Right now it is a double sided shelf unit with similar measurements to actual grocery store shelving units. Right now it is only setup for a ceral isle self & on the back small objects not made yet. I plan on making a bunch of different isles type of shelving units, this is a 16ft section with 4 major irc locations on each side. I have a rough test level for just the shelving units:

The only thing left to do is make shelving units with arms, Clothes hanging racks, cash registers, signs, self check out, shopping carts, freezers, produce bins & tables, & various types of shelving units for both grocery & general merchandise & we can play csgo in a walfart clone.

This will take some time obviously and certain items I will probably have to dumb down, I could also possibly include backrooms but I probably won't as that would require high-low models, pallets, trucks, various textures to look how back rooms actually look(dirty as crap), also at that point I may have to worry about source engine limitations which I am sure I will be hitting soon with what I have now(why I am using milkshape3d and not blender or some other new crappy program that can't get modeling right in terms of optimized models).

I could also re-use these models for unity assets.


Privacy badger: Tell them spys to go f*!# themselves

Various websites even blogger.com steal user data and use this to sell to advertisers, governments, organizations, NSA, and anyone with deep enough pockets.

With privacy badger you can go tell them to go f*!# themselves. It blocks out them cookie thief.
Even the 12 spies on this site, tell them to go f*!# themselves. Now you may be thinking I am over reacting and being immature but if you look at what they are doing with the data they steal you will find that your privacy & yes even identity could be at risk.

Your cookies from various other websites are being stolen and collected to grab a footprint on you and being sold off to the highest bidder, now cookies store web data, and often it isn't just your cookies they are stealing. It's also location, and where you have been, were you are going, all the different locations you been and what you viewed, how long you viewed it for, what you have clicked on, what you have bought, your browsing habits & spending habits, and various forms of personal data directly connected to your legal identity.

This is why when you search for something you are stuck in that circle for ever pretty much and your content is being filtered out which hurts not only smaller businesses websites, and locks you into a tunnel vision.Now I could go all tin foil hat here, but I'm sure half of you already think that but that would divert the whole point of this post.

The point is or was to tell you how you can protect your privacy with privacy badger, even from google which is what I am using as a webhost via blogger website which has made me required by UK laws to tell you about how they are stealing your data. Which they are grabbing data & already stealing it within the disclaimer even before they agree which I believe is still against their laws.

IE why I am making this post is to protect you folks in the UK & around the world.

Privacy badger is a tool used to block trackers, which there are 12 on this site, now it won't block all trackers it has trusted trackers, but you can edit the configuration by clicking on the badger icon and adjusting the security settings for each cookie thief.

I highly recommend everyone installs EFF Privacy badger plugin on their various web browsers.

yes it does block ads but not all ads as many ads following older models don't steal user data.
Also adblock plus does spy on you too, don't think it doesn't by blocking out the ads that do this, if  you want one that doesn't I'd use privacy badger, but if you want all ads blocked ublock orgin as far as I know doesn't steal user data but I could be wrong.

for more information & download click here: https://www.eff.org/privacybadger

In all transparency I use to be a EFF member years back but haven't donated or been involved with them since 2010ish till now.

IF you want to donate & become a member follow this link: https://supporters.eff.org/donate/join


Grammarly Review

So I seen this thing that was suppose to help out with typing, it is advertised to do all these things automatically across the web and advertises to do so much and make it so you don't have to worry at all, it claims to work with social media sites and tweets. It claims to do so much, and if you can't tell by the screen shot that is one giant lie. All while claiming it is free

Sure their text editor is free, but their grammer checks are equal to the ones built into browsers and I think it disibles the defaults to force you into theirs.

Its a nasty plugin that does nothing. Best not buy into their falsified details and ignore it.

Also when using it with social media sites like youtube & facebook. I found it was eating up massive amounts of ram more than likely running scans every tick. But that isn't the only issue, it doesn't work with most sites outside of the few things it claims to and disables your defaults, leaving you helpless. IE Here in this blogger post, my default spell checker is enabled in settings but grammarly has disabled it, and grammarly doesn't work here at all if you can't tell.

Now lets go over this ad;

The ad says it can do a lot of things like go on dating sites and work, and work with emails, I've tested it with protonmail, and it doesn't work at all. I tested it with gmail, and boom snap it works there. I've tested it on, now for the word replacement test thing, I couldn't get a better phrase thing to pop up at all in free, meaning it is only for paid version which they show it in the ad as a free feature, this is critically misleading.

They have several more ads but they all generally boil down to the same ideas.
Minus the first ad I seen I can't seem to find but it shows on youtube ads, and it shows and tells people that it automatically corrects everything for you as you type, which is false. Hense my rage in the snapshot.

All it is for free users is a spell checker that breaks your defaults and only works on certain websites;

For those who pay, it is what they advertise but only on certain websites again.

You have better luck opening up office on skydrive/onedrive and using it's grammar checker, but hey they spy on you there and log everything you type which I suspect grammarly does too. Oh and so does this site, sorry it is google not me.


CSGO: Engine mapping changed findings & old zps mapping 2007-09

While developing aim_inmarket I discovered quite a lot of changes to the source engine, a lot more entities were removed and others didn't function right. While many added fields of "script think" and other things I really never seen before. Entities like point_camera & monitor, there really isn't much information on many of the entities I have seen removed, and quite a lot more entities such as terrainmorph no longer actually work. Which is actually annoying, and doing research on terrainmorph itself has been removed for quite a long time from the source engine.

Keep in mind there are even more entities that don't work simply because missing models IE beverage was a hl1 enttie that still is in the source engine and according to valves hammer wiki site is only not working because of a missing model, I really haven't tested this out either, but you would need skins to match the names in the entitie itself as well.  It was left over from those vending machines in hl1.  They more than likely left it in there for hl:source.

Quite a lot of the source code from hl2 back when you could create full blown mods without IDE compatibility issues like there is today had a lot of hl1 code fragmented into it, and I really wouldn't doubt if quite a lot of it is still there but I have a feeling even more of this also has been removed from csgo.

Also things like func_vehicle missing has left a lot of the cs community still sticking to cs 1.6 & cz.

A LOT of entities don't work how they should, or did back in 07-09. A lot of changes happend to csgo's SDK, and honestly I don't know how to explain all of the changes, some version control functionality I haven't seen and don't know exactly how to use. But then again a lot hasn't changed either. The removal of entities makes it more difficult to change up gameplay, and same thing with many of the console commands added, removed, & renamed. Change can be good but it also has negative consequences.

What most people don't get about my maps, me trying to make a normal map is me making a normal map and filling it to the brim with easter eggs that make it unquie. Entities are litterally everywhere and I do heavily modify the gameplay via basically never used entities & server mp configuration commands, or commands that require cheats. The thing about running it through the maps entitie commands is it doesn't require cheats so it doesn't disable acheivements. So these acheivement box maps really could almost have you automatically gain nearly all the acheivements if they wanted to but most mappers don't know how to use them.  I don't because that means more entities on the chop block & the console command entitie server side being #1 for it. In reality this is the fire I play with to make my maps, I don't want to ruin it, I don't want other people to ruin it, and yes it can untested mess up servers configs even crash them.

While I was making this map I also made the effort of porting over some of my old zps maps to csgo to see how well it would translate, unforchently for me this ment decompiling the old maps as I no longer can even find my old VMFs for them and after days of searching 2 hard drives, 6 flash drives, and 8 cloud services the only ones I managed to find were a bunch of old unfinished, never made it past the concept stages maps, as in nodraw brushes with incomplete level design. Many of which I would have taken the higher detail brushes and planned on converting them into models or mocking them up into them via milkshape a program as dated as hl1 valve editor hammer.

But on doing all this research into what has changed, what I expected to still be in there wasn't what I thought would have been removed was. A few of my zps maps will not transfer over at all, most won't play style wise. player_speedmod something I thought would have long since been removed wasn't, physics push scale command for when the player hits a object  how far it will go as a console command also wasn't removed. trigger_Weapon_stripper was removed or made nonfunctional. Even some of the old hl2 unused triggers & envmental effects such as some of the ember & ash particle effects still work, the percipitation effect for ash even back in 08 the sprite for them was removed but it would still show a missing texture, in csgo it just shows a black version of the missing texture.

Keep in mind csgo is much smaller than its older brother css, and actually has a lot less going for it other than it's serious play. My attempts here were to make a map, refresh my self on source map making, and release several other maps. The only problems I see are the fact that csgo lacks fun maps as in wacky wtf maps that alter gameplay entirely outside of co-op which are almost never played & surf & bhop maps. Which bhopping in csgo is very different from cs;s, it seems like scripts are needed  and there is some other exploit people are using I will more than likely have to look up in a tutorial.

player_speedmod is a very useful entity for me at the very least & so is being able to alter server configuration for old commands more than likely hardily anyone ever knows any more, luckly unlike in my old zps maps I found a way to set them back to their defaults unlike what server admins constantly kept complaining to me that they had to restart their servers because the maps were not made for their servers when they took it from the community versions I put out there. 1 of which turned zps into deathmatch and was rather difficult to actually do.

If any luck a community or two will pick up my maps and roll with it like my zps maps did, Which pushed the zps mapping community to a very small degree out stagnation and a few people cloned it, but half of my maps were recreational efforts with permission from original mappers. Sadily my custom working arcade machines will never see the light of day in csgo.

So no zombie pong for u csgo players while everyone on both teams fight over the controls. While admins noclip into the giant arcade machine box(similar to how a skybox worked), and teleported players into it to play life size pong where many people died.

But forchently prop dodgeball is possible, I just can't find my old zps_dodgeball map in a state I can decompile because decompilers for source are still garbage especially for custom materials.(all them zoomer.raw color corrections that everyone hated gone).

Which everyone hated as much as they hated that zp1 recreation of jailbird I made and spawned off other people creating "better" versions of it, what most people don't get out of that is I was making zp1 maps for zps for a old zp1 community and they wanted me to bring back a bunch of old maps, by a bunch I mean they basically wanted to port all of their old zp1 maps to zps for them, and attempt to bring the zp1 gameplay style back into it, unforchently that community didn't trasnfer over that well because zps sucked ass in comparison to the magics of zp1, where speed running & bhopping away with nothing but a crowbar in your inventory was the name of the game.

With jailbird I had a option of that or this map called boxy which was a lowgrav map that more people hated than jailbird, and contacting the old mapper for it was very difficult to do at the time. When that community died another easily picked me up seeing I had created 5 maps already, in which I made about a dozen maps which most are all lost, and it really didn't help that a hack happened to the servers ftp were someone had stolen litterally all the maps(some in alpha stages, and plenty had crash issues).

The hacker was part of the community for some time but did it out of spite, and released them all claiming they were his maps when he had no part in making or even testing a single one of them. Which resulted in people downloading the hackers versions of the maps(more than likely some virus, spyware, or malware attached as well). Some were of already existing maps just with crash bugs in them I was working on literally as he stole them. He was banned from the zps forums several times over after that because even the zps devs knew some what about my maps and they didn't like him doing that. Which I was surprised they cared enough to even do that, they were the nicest people to me from all this.

From there the flood gates of communities came out complaining that the maps messed up their entire servers configs, that it crashed their servers continuously, and that some set the crash maps to their default map meaning everytime their server started up it crashed, I got hate mail, I got nearly half my maps(working bug free versions) removed based off ratings off what was fpsbanana at the time. And quite frankly I was completely unmotivated to make maps for anyone after that. I had servers like convict gaming accusing me of being friends with the very same hacker them not realizing he was stalking me from game to game for many years and the only way to stop him from following me was to add his accounts and then block him and repeat this for every dummy account he used.

Also keep in mind the community I was in & picked up my maps 3 major things happened after this hack, they dropped many of my older zp1 recreation maps, and they may as well have dropped nearly all of my maps I made for their community server a lot of it was thrown into a test server which was quickly gone because never used. Along with that they merged with another community at the time and the other community didn't care for our staff & long time members, which resulted in nearly everyone leaving it. Right before the merger happened our community tried picking up servers for other games as well, and honestly this was a break for me as majority of the zps community at the time minus the zps team themselves & the regulars I use to play with basically hated me, convict gaming had me banned even before this hacker went on his rampage for being a part of a community that wasn't theirs so yeah.

Convict gamings mentality at the time was if you are friends with someone they banned, they banned you too, and if you refused to remove them they would ban you and all of your friends too, which resulted in their sourcebans page to crash everytime you tried to load it to see why you were banned, which resulted in a bunch of the zps mapping community removing me from their friends, in which I would help out a lot of them when they needed it.

They also monopolized smaller mods that would die off in less than a year or so and gain off the popularity of ones that didn't expanding their community like it was a empire.  So a lot of my friends if they wanted to play a almost dead mod(like zombie master was back in the day) they would have to get unbanned and that ment my friends list of nearly 300(back before caps), went down massively to well bellow even 70. Since then convict gaming has forgiven my sarcastic remarks I made to them when I was trying to get unbanned from them the first time I tried to get unbanned, and them not buying my I blocked him so he couldn't stalk me into nearly every game I joined online to harass me & the server I was on.

Their excuse was I must have been colluding with him to hack servers or some crap, and I told them fine I will just tell him sarcastically them not realizing I had blocked him so I couldn't send him messages anyways.

The funny thing is they still hosted my maps on their servers for years even though I was banned from their servers. If I really was friends with that hacker I could have banned half their community from their own servers every possible way if I wanted to. I could have ran a command that specifically messed with their server configuration that caused it to crash infinitly and the only thing they would have to go by is possibly a change log, or I could have told everyone were the hidden crash button for a few of the maps I put out there were which were 5 1x1 buttons combination locks. I put them in a few of the maps right after the hacker leaked some of the maps and told no one just in case some server hosted the alpha maps I was working on.

IE e1m1 has them in it(was going to be part of my doom recreation mappack for zps with them being zpo(zombie panic objective maps), where it goes from 1 doom map to the next on completion of the objective. There was nothing in zps out even remotely like that ever, and plans were to go through all the e1m1-e1m9, and if that did well I would have gone on to doom 2. as e1 was the most remembered episode. So it would require all the maps to be installed on the server to work. & I almost didn't put them in, I also attempted to put in some DRM which resulted in trunkxworld to be un-decompilable which also broke the current at the time vmf version of trunkx world which resulted in no more updates to the map which were heavily needed for areaportal updates.

Anyways all I can say is hopefully nothing like that happens with csgo, I don't think I will make alpha versions available for any sort of online testing nor beta versions with csgo. I think the only thing I will do is make the levels, test them out myself, and release them as is with possibility of updates to fix bug issues.

Sorry for this long winded post but I felt I needed to address the past to address the future and my worries about creating csgo maps after my long winded explaination.


CSGO Map: aim_inmarket/ingarden Release

Currently I have released it into the steam workshop:
Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=974201489
Gamemaps: http://www.gamemaps.com/details/18893
GameBanana: http://gamebanana.com/maps/196150

Currently this is the only Counter Strike Global Offensive game I have made thus far if you would like to check out my previous works for source engine check out my ZPS maps found on game banana here: http://gamebanana.com/members/submissions/maps/600878


CSGO map update: aim_inmarket

Currently I am working on a csgo map:

Currently I still consider it in alpha stages, as of right now it has a 3d skybox with a basic background, a market, both t & ct spawns flipped, and some props making it look like a garden.

The name of the map is a WIP, AI path nodes are worked on but there are a few things I do not get how to prevent the AI from doing, like aimlessly trying to jump through a wall as the quickest path for the spawns seems to have generated through a wall.  I have since made the walls thicker, rebuilt the path nodes, but to no progress made here.

The skybox is a bit odd right now, and needs a lot of work done on it, and  there is a basement to the level which completely changes styles into dev textures:

This area is not quite done either but just needs a bit more polish.

Of course to all of my maps I have to add some sort of gameplay altering curveball, and well, it is visible in the first screen shot.


Mapping Update: CSGO

About 10 years ago was the last time I released a map for halflife 2's source engine, I decided to work on a new one, and plan on making more for Counter Strike Global Offensive. Currently the map is a multi-level aim map for csgo. This is rather easy to do as aim maps don't require much, nor do counter strike maps in general. I probably will have my unquie touch of adding a bunch of entity events hidden through out the map. Like the many arcade machines I made. I am unsure of what I will manage to do for this in actuality as many of those things either don't work in csgo or I have completely forgotten how to do it, reassure I do remember how to make maps, just not the fancy arcade machines I made, some of them took months to make by themselves and even back then I hadn't always packed all the materials into them( stupid me).

At any rate a map should be done sometime next week.  Thankfully valve didn't mess with quake world too much.


Mission Counter Strike : Review android game

Well you might be thinking to your self right off the bat, hay now I remember that old counter strike game, you mean I can download Mission counter strike and play a clone of it on my phone? What are you insane? You'd have to be because mission counter strike isn't a clone of counter strike at all, not even counter strike condition zero deleted scenes.

It's more like counter strike if you only play as CT by yourself, I think it is suppose to be from a Russian point of view(I think), and you replace a few of the T's with punk hair styles and include a story arch with new levels of terrible dialog....

There is only 2 campaigns so far, I can't even get through the first campaign without rage quitting. Let me explain: Most missions you only have 1 minute to get through or else it will start bugging you every 30 seconds to watch a add, if you get low health it asks if you want to get 50% more health if you watch a add, if you die a few times it will ask you the same question before it actually kills you while you have 0 hp, skip the ad your dead and guess what have to watch another ad, and oh once you are done watching the ad to heal, sometimes you have to watch a 2 minute ad.

See where this is going? This game is nothing more than a glorified ad spammer, and some of the missions only require you to kill 2-6 men, usually 2 at a time.

They have a cover system in which you are suppose to go into cover to shoot at your enemies but they have this with maps that require snipers and you can't see around the cover with a sniper you just see the cover.

Bugs are littered everywhere, from collision bugs to enemy ai's being bugged to never dying to hitbox bugs where you litterally will never hit the enemy. This game is all kinds of awful. Most of it having to do with that ad system of theres.

If you want to remove the ads you will have to make a purchase on their shop, and their cheapest items are:
$45,99 unlock all missions
$45.99 unlock all weapons.

$45.99 just to remove ads and get content that isn't even finished, and disable ads. Who in their right mind would drop such a high asking price on a game so poorly done? A kid with mommy & daddy's credit card.

Now the game wouldn't be all that bad if they'd get rid of 95% of the ad spammings, and more people would probably play it but they'd probably finish the whole game within just 20 minuets or so, and find 20 or so bugs without even trying.

This game is a mess, and it sickens me that someone would ask so much for so little. I could understand if they did $1-5 just to remove ads, but requiring a "beat the game" or " give me all the weapons" option tacked onto this, is borderline criminal. Now I know this game is old, but it isn't even close to being done according to the level select screens in which only 2 campaigns are playable in and the rest are yet to come and they apparently are still updating the game every so often so, yeah....

IF you dare try it here it is: https://play.google.com/store/apps/details?id=com.integergames.missioncounterstrike&hl=en

Don't say I didn't warn you.


Chrome OS Guides become heavily out dated

Currently I am running Version 59.0.3071.91 (Official Build) beta (64-bit)
On a acer chromebook cb3-111-c8ub, it has a celeron n2640 clocked at 2.16ghz w/ 2gb of ram,
In other words a pile of crap from 2015 that can't even run the iconic android apps promissed to only newer versions of chromebooks.

Now apparently within this update was a performance boost update supposedly, keep in mind the os takes up 1.25gb of ram by default and the actual size is 1.86 gb of ram, this was due to the many graphical overhaul changes made in the later versions of chrome OS.

Apparently a massive amount of security issues reported, and you apparently do get rewarded for reporting security exploits.  It is massive rewards of thousands of dollars: https://chromereleases.googleblog.com/2017/06/stable-channel-update-for-desktop.html

Which how ever does lock down the applications in question, but pays you literally thousands of dollars depending on the security risk, most of these reported same date by the same group of people.

Update( apparently 60 beta is out for android now, google has not stated what is exactly new in it because they apparently )

 My guess is this is the big web assembly update they been talking about to bring back unity support to chrome due to google being jerks and removing native programming extensions in the past, in which they apparently made their own before, but it only worked with google chrome, which my guess is it went the way of VBS for internet exploder.



Cat-L Air Forces UMLs

Feed viewers, this is not a blank post, Please refer to the website at this time to get more information follow this link: http://undeadbobop.blogspot.com/2017/05/cat-l-air-forces-umls.html This is a live document from google drive.


Construct2 How to add old webstorage plugin to any project

You see the folks at Scirra thought it would be a good idea to remove functionality from the webstorage plugin, and create a new plugin called localstorage this plugin would over complicate the process of comparing two values. What use to be 3 is now 6 events. Local storage removed many of the functionalities of the webstorage plugin, and scirra decided to keep webstorage within construct 2, but not allow new projects to add the plugin in. They did this by adding a flag, "pf_deprecated" all you need to simply do is remove this plugin flag from the editor.js within the webstorage plugin and you can use it.

Just remove the " | pf_deprecated" from this located at ?\Construct 2\exporters\html5\plugins\webstorage\edittime.js

The benefits of the old webstorage plugin is it actually works for one. It lets you compare values of keys. It lets you get keys within refference as in  WebStorage.LocalValue("MSilent") which doesn't work in local storage. It also allows you to set session keys & values which is better than using global varribles as it acts as a instance varible for the webstorage.  Which allows you to free up ram instead of using global varibles.

Local storage plugin was a good idea on paper, which was suppose to offer more security for values and offer getters and setters but the issue is it cuts off things at the knee cap and sometimes you need to be able to check the values without setting another value to it then compare.


Tack Tile Game Receiving a update soon

Well someone showed me a example game a few weeks back and asked me how long it would take to make something like it, I said a week, they said a day or two , it took 2 days for barebone. Now keep in mind my version is no where near polished, but I plan on adding graphics to it. You can play the current build here: https://gamejolt.com/games/Tacktile/252397

Currently I am thinking of adding gamejolt leader boards for score, and possibly putting it on newgrounds.

I am also open to suggestions on other sites to put it up on.


Microsoft Rewards: Demanding 1,000,000 points for technical issues

Microsoft has gone and done it now, holding the rewards hostage for a whopping 1,000,000 points, now keep in mind if you generate too many points they do shut down your account even if you worked hard at earning them legitimately according to their terms of use.  The support staff just copy pastes this to all users they terminate regardless of weather or not you actually did any of these things:

Now keep in mind this is all of Microsoft support not just generic Jenny who probably boils down to a auto response bot with a delay. They do this to anyone that has multiple microsoft accounts in general(they don't even have to have points in one account they will close both), uses a vpn, uses a proxy(even within USA), and anyone they deem a possible winner in their drawings. Microsoft rewards was nothing more than a scam to generate more traffic.  They don't care they want your private information and search data to attempt to sell to advertisers.

Hence why they are demanding 1,000,000 points. It is a obscure high number to "catch cheaters", be for warned.

I call bait on this one Microsoft. Now how else are we suppose to get our Microsoft store gift cards.


RetroPie achievements

The folks at libretro done did it again, they used something not theirs. Well not entirely true apparently it only supports emulators found in libretro's retroarch, which then it doesn't fully work in any ways. You see achievements in our classic games, from nes to genesis to pc engine and a few in between. I had the glory of trying it on my retro pie which took some SFTP to modify a config file located at
" opt/retropie/configs/all/retroarch.cfg"

All you need to do is scroll to the bottom of the cfg file and add

cheevos_username = "yourusername" 

cheevos_password = "yourpassword" 
cheevos_enable = true

With this added you can start playing and looking at http://retroachievements.org/ which is the Retro Achievements website and start earning achievements for your favorite retro games, only a few systems are supported and they keep adding more to it. It doesn't work with all versions of the roms and retroarches dialog box that is suppose to appear for earning the achievements doesn't because retroarch's dialog box doesn't display in general.

So you have to keep either a smart phone or a laptop off to your side to see if you have earned the achievements, and what they are. Most of the achievements are either stupid easy like picking up a powerup or just beating the game on a different difficulty.

If you want something with more difficulty as in you can't use save states for the achievements, just add this to the cfg file as well. It enables hardcore mode.
cheevos_hardcore_mode_enable = true

Honestly though this solution isn't advertised and many people with pi's do know about it but for those that don't are going to miss out. Libretrro should include something within their settings for it  But it also seems like retroarch's controls get reset every time I launch it like it never saves anything I put into it's settings so it probably would be useless. EXAMPLE: I map out my ouya controller, works fine, exit out of it, reset the system, and it is back to what it was. IE R1 & L1 = up & down nothing else does anything. Libretro would blame the controller and  the user then change their story 5 times over, and never their software because they blame all the problems with their software on the users.


Ouya deadest it dead could dead

The shop is now down, so even if you wanted to you could not buy a brand new one anymore. Enough said done, shortest post ever right? Right.

But this isn't the only fail platform done in.  But so is the Mojo, madcatz solution to this, their shop is also down.

But not only that but the "gamestick" gamestops pride and joy advertisee. They shoved that down our throats like it was for sure ouya killer but stunk up the place 4x worse.

Atleast none of them suffered the vapor ware treatment like the GamePop did that was pure hype and flopping left and right. Which went from massive cube, to gamestick design.

And even razers forge tv is hitting the flop fan so hard, failing harder than I thought it would, failing so hard. 

Pretty much only places you can buy these is amazon, and ebay maybe. They all failed, they are all deader than dead could dead.


Borkin Button alternatives : Raspberry Pi on/off switch

MicroUSB on/off Switch

You see the pi lacks a switch on all base models without any sort of power options even provided by case manufactors, this leaves the pi on at all times and even ghosts power for the red light. This means that the pie is always drawing power for the unit maybe lower, but still never the less is.

The borkin/Dust button allows you to create a shutdown and boot up switch taking advantage of the 3.55mm av(audio video) jack, but this takes away the option to use such a jack, meaning if you want to plug your pi into something that offers only AV like a car TV you won't be able to with the borkin button installation. So then the only other option is to modify the power coming from the microUSB.

Now there are many many many products that offer this alternative to the borkin switch, the only issue is you must shut down how you regularly do then flip the switch from on to off. 

Now let me explain why just turning it off/ unplugging it is bad, regaurdless of the fact that many of the HD disappear during SD media. The issue is if you are writing to a file while saving regaurdless it still corrupts information, it is why it is bad to unplug a SD card from a computer while it is running and not ejected, it creates corrupt data on the storage device regaurdless. This is why there is a shutdown function in most OS's even retorpi.

Having it shutdown and then flipping the usb on off switch is nessary. With the borkin/dust button it isn't nessary because it is always using power to do so and the scripts made for it use the shutdown functionality.

This is more information on the borkin/dust button if you still want to use that for your pie.  The other reason I am nocking the borkin button is audio purposes. IE a 3.5mm sound system maybe compatible with the pi and later versions of the pie get rid of the 3.5mm jack. IE the raspberry pi zero series.

Now I am not saying it isn't bad to modify your pi's it is actually a lot better but there are certain mods that work, and others are bandaids, this is a bandaid. Yes I am aware there are 2 other display options but again these are only on pi 1,2,3  and again this wouldn't work for av out so nice as the av out jack which is very particular about which cords it is compatible with.  For those who wouldn't use av borkin button is a great idea, for those who do will want to stick with just a usb power switch, for those concern with their electric bills I'd go with the usb power cable options. 


Mario Kart 8 Deluxe: Losing a feature gaining what should have been

You see Mario Kart 8 has a feature that Deluxe is lacking, and more than likely will never intergrate due to Nintendo's DMCA claim litterally everyone that used this feature:

This feature promoted the game all across the net, from the likes of waluigi just being weird to luigi's death stare reaching everyone and their mothers.

Now keep in mind they didn't completely remove playbacks but they did remove the editing power it had, and the ability to upload and share them, now we are just downgraded to facebook sharing of screenshots.

This feature was purely made to promote the old mario kart 8 for WiiU to try to get the youtubers in on it but Nintendo outlashed in desperation for ad revenue from said feature placing strikes and forcing everyone to join their partnership program if they didn't want strikes in which they were prohibited from giving any negative criticism of Nintendo and their decisions. Burning the bridges of content creators across the board.

Those whom did speak out in a negative fashion were kicked out from  the partnership program and often got a DMCA strike against them. Alas this lost feature is very much unlikely to ever return, which would have been great in their real working battle mode not that excuse of one in old MK8.

Deluxe's battle mode actually is massively more enjoyable and a few of the levels look much higher detail than some of the MK8 courses which got a graphical upgrade in the bump map, cube map, and tessellation. Along with a higher anti-aliasing, & framerate surprisingly.

But the shadows actually look worse some how, much far worse actually.  Everything else looks about 10% better than the WiiU version but the shadows stand out at being much far worse very pixellated in comparison to the already bleh looking WiiU shadows they managed to look worse, which I can understand to some small degree.

But I am thinking they thought none of us would notice or knew just didn't care because everything else looks better slightly. They even cleaned up and reorganized the character select screen. I have to say I love this upgraded version but this is what it should have been all along, but the shadows.... 


Design to failure

You see over the last few years I have noticed quite a bit in the tech field. A lot of devices are highly marketed, with lowest budgets placed into their products, with the soul intent of failure, with very little research placed into what it is they are exactly trying to make.


Ouya invested everything into their controller. Ouya back in the day had hardware issues, their first gen controllers were a complete failure, the sholder buttons broke on them commonly because of cheap flex plastic. The buttons got stuck under the plates  because they didn't shave off 1.25mm like they did with their later plates. And the sync issues... were entirely due to the console. The console had the cheapest off the shelf bluetooth/wifi single dye chip, which shared power between the two. Meaning if you were to connect a bluetooth device and to wifi both would suffer from signal strength issues, just connecting to one was fine but seeing how the ouya was mainly used wirelessly from it's small use, and the controller being wireless it would have been ideal to invest in a slightly better networking chip. The Ouya is dead in the water. The late-model controllers are all that is to redeem from it as they are actually really good and what the launch controllers should have been. If not for the lack of a start/select button I would place it in my greatest of all time controllers as it actually fits in my large hands.

The steam machine: 

3DO repeating itself, have a bunch of third parties create your platform sure that will be fun they said, offer more choice they said, offer no choice but one really. Linux is ready for mainsteam gaming but have it be just a bloody regular PC without the windows fee. Include the controllers, and maybe just maybe offer a weak model that is cheap.


 WiiU's failure was saturns repeated, hardily any third parties willing to develop for it, but unlike the saturn it wasn't because of "hardware limitations, or difficulty making games for it" but rather the real reason which was for the saturn as well, developer confidence. (Yes I fall into this crowd too of developers) You see this is quiet possibly one of the worst timings in the gaming industry with litterally everyone with the ablity to make games, but not good ones, and barely anyone working together for their own greedy purposes. This is not just indie devs but also publishers. There is no middle market games anymore, nothing but either indie w/ publisher, indie w/o publisher, or AAA. Nothing imspiring, nothing new, not ever perfecting on what is old but failed due to just minor issues.  The WiiU overglorifies this with the down fall of games like meme runner, to the first party exclusives on the system being the key corner stones.  Honestly I want to still get a game out for this system but I don't see that as viable but I will still try. This wasn't Nintendo's design for it to fail as they offered some of the best third party support I have ever experienced, but rather a plan or design created by the third parties to only release certain types of games or none at all because of bitter past experiences.


You see the problem with the switch is it is really good on its own but you compare it to the features that it's fallen older brother the WiiU, and it is lacking so much heavily. I still have confidence there is still a market on the WiiU as the supply for the switch isn't meeting the demand which ultimately plays the hand in scalpers, buying the systems that do come in just to resell on ebay for 1 & 1/3 - 2x the cost of the actual system. This has been a issue since launch and still continues. But that is not where I am going to say it ends, by having such a limited supply this does one of two things, raises hype for the system via artificial supply vs demand or does the exact opposite and the longer it is done the more likely it is to destroy interest in the actual system, via what happen to the NES Classic Edition.  While collectors were still interested in it gamers who would have enjoyed it lost interest due to scalping continueing litterally up this very moment and I wouldn't doubt if half the units are in the hands of scalpers.  This very same issue is repeating slowly with the switch. This marketing ploy worked for the Wii, but the wii sold so much based off wiisports being a packin title alone that it made up for this buyers remorse now that the system is out and been out for some time so many are feeling. Where are the games people are asking, and developers are asking when if ever they can start making games for the system. 


Construct 3 Templates support

Currently Construct 3 is in beta as of the time of this post,

While it is in beta they support construct 2 capx file format it is not perfect in the slightest.
So far  with any of the current versions on scirra's store only Adv menu, Trirectiumo, & 5/6 of the Bo's Small Game Pack sources seems to be working, as AD's , scirra arcade, and cocoonjs plugins do not work.  But all of them regaurdless of how simple say they are lacking some features do to being the free version of Construct 3.

In order to get these working I will have to re-work some code on my old builds, some regaurdless like dreamout is more than likely doomed to face compatablity issues seeing how massive of a project that was. IE 1000+ events. With adv menu being the micro smaller more primitive version of the same thing basically. Keep in mind dream out was my brain child base I was going to start pumping out games with but took years adding additional platform support almost purely vanilla c2. This including platforms like the Ouya which died the moment it was released, and various other now dead platforms in which nearly release from the project were cut or couldn't be released to the public as is, esc...

I can understand why dreamout was a failure on the market front, I was selling code for a bunch of artists who wanted to make games, but they didn't like my graphics that were entirely placement art left up to them to replace. Some saw and bought the projects purely for PC title releases but didn't ever use it, it is really upsetting to me to be honest that I even did many give aways where only a few keys were ever used, and many go unused.



Basically all I need to do to get it to "work" with construct 3 is remove all ad objects which was for a unfinished feature of hosting ads in your games, and the reason why it went unfinished is I had no method of testing it but I still wanted the bases and options there to enable/disable which you could control with the idealisms of incorporating DLC/Microtransactions to disable said ads for a payment through the services.

I have to say this it converts the projects over quite easily sololy if it doesn't depend on plugins construct 3 doesn't have, trying to port over a plugin can be rather difficult and I discussed this in my last post. C3 Plugins. The key point being it is rather difficult if it isn't just values, but the moment you add parassing conditions well poop.

I mean I made these projects for people to use, I tried to get a little money out of them by charging maybe 1/5th of what my competitors were doing but what they were doing wasn't the same. Pretty art work very little code. My art work was ugly as sin, but wonderful code. 


C3 Plugins

Today I will discuss the process of c3 plugins.

Yes Blackhornet created a method of porting your c2 plugins to c3, keep in mind this method isn't perfect, it has to gut the editor and shared script in your c2 project and in doing so it leaves out paramaters. And many of your actions, along with that there is some refferensing issues as it doesn't port all things properly. I began porting over my dbop plugin for date, & time condition testing.  The first thing I noticed was in black hornets porting process several old conditions that referenced {0} no longer could, and many that didn't were required to do that & {1}, which just created a mess in the editor. Now black hornet warns users about this so you can't really be mad at him. He did a good job in getting the inital setup for a c2 to c3 port, but it should be left up to the programmer on weather or not they want their plugins on c3 and make the effort themselves in porting. Hense why I tried with my more than likely smallest c2 plugin of all time.

Pre-programed Holidays didn't make it in the porting process strictly from it all. Also the actions to set bday and aniversary I felt were useless without the ablity to test for holiday properly. Damn no labor day for you without you using either ternary operators or nested conditions.

Well the mistake I made when starting to attempt to make a c3plugin was using winrar on the folder itself, it added to a sub dir.

So the way to fix this with winrar is to make sure you select all the files within your plugins root dir then make sure you click on the .zip bubble and then instead of have it end in .zip name it with a .c3addon done.

I herpa derpaed like this for some time over looking eveything else.

To be honest if you want to port your c2 to c3 plugin it really isn't all that hard if you have notepad++ or bluefish. Just make sure you download the c3 plugin sdk for refference, it has a basic small plugin in it. You can re-use your c2 runtime how ever. You will have to figure out parsing because I am not sure on it, and would like to know how to but yeah.... Also actions...

My time date plugin for c2 is making it's way over to c3 via mentioned blackhorents porting tool, it is simply enough to work without either actions or parsing(drop down menus). Once I work out the kinks I will have the .c3addon posted.

Speaking of .c3addons, there is no file structor like there was with c2 info data for c3 plugins. Meaning you just zip it at the root of the plugin, and rename the plugin to .c3addon extension. Make sure it does not place your plugin into a sub directory, all your main plugin files should be located at the root so it can install properly. A error in you plugin will require you to wipe the cookies and cache of the construct 3 editor website. If you are using google chrome bookmark chrome://settings/cookies
It is your best friend and only savior for plugin errors, which clearing this will wipe all work and progress so keep in mind to back up your work onto your own computer some how.

Also it will uninstall all plugins, so you will have to re-install any and all, and the only way to resolve your plugin errors is through trail and error unlike c2. Hense why it is taking me a longer than this post to release a c3addon for a date object value grabber basically. 


Tile maps Construct 2 & Construct 3

Understand that basically all c2 tilemaps are is a sprite sheet without animation. Meaning a series of images. Now Construct 2 tilemaps do not support animated tilemaps on it's own. Meaning sprites are very useful for these animated objects. There are a few work arounds people have come up with other than sprites, but it kills performance all the same. Which can be a drag.

Now when creating a tile map you have to think of widthxheight for each tile. Example: I made one with 64x64 images. Keep in mind if you want to improve performance and have no transparent textures consider using index color mode even if you don't remove colors at all it will greatly improve performance by lower resource cache as the image size will  be lower, freeing up more memory. More importantly it removes the need for over redundancy of creating more objects.

Now for collision don't worry about tiles that have transparency within them, the only thing you need to do is setup the collision polygon shape up for them. c2 does not auto setup collision on tiles like it does with sprites. Meaning all you need to do is click on the polygon icon in the tilemap pannel within construct 2. Speaking of the tilemap panel it supports: flipping, mirroring, and 90 degree rotations.

What mirroring, flipping and rotations mean for you is you do not need to create multiples of the same tiles. Unforchently the object tilemaps does not have a angels property, this is a downside, meaning you can not rotate the entire tilemap at a angle based off the player, which means the behavior rotate, and phyics will not work how it is intended. Physics will need to be applied to it how ever if you have objects with physics if you want them to collide with you tile maps.  You will just have to make them unmovable, and with non-solid tilemaps you will just have to disable them by the instance if you want to repeatedly use the same tilemap for background as foreground.

If your asking yourself about construct 3's polygon button in the tilemap editor panel then simply double click on the tile and it should popup the polygon editor button for collision.

Larger tilemaps will consume more memory so splitting the tilemaps into multiple tile map objects can help. But only when it is necessary. If you want them to have same code and behaviors and values, I suggest applying family grouping to your tilemaps and referencing that in your event sheets.

Tilemaps are not perfect how ever, they lack animation, they act as a singular object rather than a grouping of them when behaviors is applied, and you may need many of them to do the tasks of tiled backgrounds and other object types. But they are rather useful. You won't be making a sonic clone with only them. IE if you apply opacity to a tilemap it will apply it to all, which can be a good thing but also a bad thing. Ex: Windows its bad for, front walls like going inside a building Good use of opacity.

It all depends on usage and you don't need to keep it square thanks to collision polygon mapping.
You wont be making a sonic clone anytime soon as it lacks angles, you see creating a sonic clone would imply you are able to change the players sprite angle based off the surface he is on's angle. Now yea I know sonic was made with tilemapping but construct tilemapping and sonic are different  and how collision is programmed in sonic  is massively different. Yes I am aware you can make it based off triggers, and other objects but like I said you won't be doing it based off tilemap objects without them. 


Retro pie and the long list of problems

Retropi N64

Gee you might be guessing why I am making this post, and well it is because retro pie is rather difficult to actually use.

First of off, getting it onto a SD card is easy as easy can be, I'm not saying this is hard even in the slightest, just download program, run program, download retropie's image file for your pi and load image on to sd card, done.

That's simple as simple gets. No no no no, it isn't that.

It's just about everything else.
(Read the bottom for a update on this)
You see it uses multiple different emulators, first it uses Emulationstation for it's main GUI system, you see Emulation station is good, up until you get into the configuration settings. You see Emulation station lacks the ability to select which emulator you want for which system and on a system that has 2-4 n64 emulators it would be nice to be able to select which one is the most compatible with your game, like IDK Zelda(either one), or Banjo(either one), in fact mupen64plus by default(which is the one it runs by default), Lacks compatibility with just about any 3d game I've tried for it. ALMOST EVERY GAME on the N64 is 3D. This isn't where the cake ends, you see you'd think you'd be able to mess around with the settings for the emulator, and sadly you would be very much mistake. You can not select what video mode(most crucial part of getting a n64 emulator working) to play your game with. Emulation station has no settings options for this, no you have to go into retroarch supposively. Which refuses to load any cores, and refuses to download any as well. Now keep in mind I have had a harry past with Retrolib on their notions of what GPL3 contained which inheirits the licenses to all works filed under it and included with it. Which it does, but this is retroarches claim to fame over the hyperkin attrosity known as the retron5. You go into any other configuration setting and it is basically just asking for resolution of screen, shaders, and controller options. Which you will need.

What people want out of a emulator is it to work, and to be able to play games, retro pie's one big claim to fame is N64 emulation, and with a pi 3 b it is damn near impossible due to the pi 3 locking its clock rate. Apparently pi 2's are not having this problem but pi 3's are supposively suppose to out perform them but clearly that isn't the case, when you are greeted with a entirely transparent except for a outline of everything. No it's not wireframe it is the polygons attempting to render but something horribly going wrong with them kinda but not really rendering properly.

Now I have tried other things like the homebrew home made zelda games you can download for free that just rip assets from Link to the past. But they at first don't render properly either, they show up in like a windowed mode of 150x95 or something of the sorts and you have to find the full screen button which I only found by pressing all the f keys but f4 & f7 I think because those have different functions within the OS it self. Terminal for f4...

Keep in mind your controls may not translate over into ports of games to the actual unit. Example, duke nukem 3d will recognize you have a controller, it will work to some degree, but it won't always work IE xbox 360 controller needs additional configuration outside of what emulation station provides, it does not duplicate and convert your controller conf into something readable in games, only specific emulators.

I've read a lot of tutorials on how to fix problems and retro pie patched out solutions to problems.... So yeah... No way of running mupen64plus in glesrice because the moment you try to do that doesn't recognize mupen64plus.... nor any other emulator for that matter... Because nothing is softlinked in the bin folder.....

Gameboy emulators work, so does nes, and the various ports don't work exactly ideal and still require kb/m which is understandable for some and others are just completely odd and unnessarily and gamepad support could have been added in. IE Doom and Duke Nukem menu system.

Update: I found out how to get into the settings and change the video modes, you gotta press A on xbox 360 controller and spam it while the rom is loading. They really should add something stating this.

Any ways this video helped me out:

So now that I found a fix to the orignal post I think I will composite a list of actual issues....
I will keep the orignal posted content there how ever. With a skip to read this.

3: Emulation station input issues

Emulation station is nice, it's input asignment can be flawed.

Example: With certain controllers it will either do one of two things:
1.Not register certain buttons at all
2.Register the button is being held when not so it skips on input configuration.
Both was the case with my ouya controller which doesn't have enough buttons to map them all out but seeing how ps2+ is the only ones that use the stick buttons it is really obvious what to do in that case.

And yes I actually do use it, I enjoy how it feels in my super massive hulk hands well over the feeling of any controller by far.

2: Overclocking in Rasp-config option is useless for Pi3

Pi3 users will find this option to be a tease as overclocking is disabled on pi3 for warrenty purposes. But hackers don't care they will get around this and have, every time they update the system and try to lock it down more, yet another image build comes out with it being overclocked. Along with that a series of tutorials. So it is rather useless for them to be putting in all this effort to prevent something regaurdless of what they do the hackers will get around weather they want to or not.

1. Retroarch crashes, a lot
Using retroarches menu system and you will more than likely crash, sometimes it comes up after exiting a game, sometimes not. But when it does come up you can bet your bottom dollar it will crash soon, espcially if you attempt to navigate through their menus. I wouldn't expect a fix from libretro, and actually I would be surprised if they tried to cherry pick and try to dismantle to dismiss what I said here as they have in the past.


Raspberry pi 3 with case Raspbian Review

On getting this device it had a prebuilt image on the built-in SD card for ThinLinx which was trailware for 60 days.  On attempting to install this, I ran into a problem with their RDP server, so I opted out of this, and went strait for their Raspbian distribution. Which is much more worth it probably.  Keep in mind all pi's have ARM processors they need ARM build projects to work, in other words stuff not written for ARM processors will not work with the Pi.

But there are many issues with Raspbian,

The first I noticed was when I tried to sudo apt-get install mupen64plus. It didn't work due to dependencies not being in the repository. So then I tried to install it via "add/remove programs" application found in the start menu. Didn't work. After trying it the offical raspbian way of git cloneing the source from github I tried building it, failed, I tried installing the broken build just in case it was some stupid error like unused varibles putting it to this failed status, installed but no GUI system, so then I tried launching my Banjo via terminal and it launched the application but no video would display, several error messages appeared in the terminal, so then I gave up on mupen64plus.

In this attempt to install mupen I did come across a lot of people saying install retropi, but I have no spare microsd card.

I also accidently removed the quick launch applications menu that was useful and have been unable to put it back in the panel. I just wanted to remove items that were uninstalled from it and add others and it removed the whole thing.

The next issue I came accross was bluetooth was not working, I tried all the methods I seen online to attempt to fix it, all of these solutions are 2 years old and since then Raspbian devs claim they fixed this issue, but bluetooth is entirely non-functional. Doing the bluetoothctl will not allow you to type after, installing bluez and all that does not work either as the bluetooth manager will claim you either don't have bluetooth or the service isn't running, attempting to mannually run the service will bring up a failed error, in which google searching that error brings up nothing. So I am also lost here.

Out side of that do not even attempt to run extremetuxracer, it requires more resource than the pi 3 can offer.

I have how ever done quite a bit with the machine within raspbian, that I do like mostly programming, and scripting, with a few office documents made. But despite having the C++ compiler built in it does not have a C++ IDE other than text editor, which is very handy yes but lacks the automatics. Also I'd like to mention it really isn't a IDE for C++ but a text editor.

I would how ever recommend this device to linux enthusiasts and gamers only if they install retropi. Retropi seems to be well far more supported than raspbian on its own.

It may be perceived as negativity here but these are real issues I am having with the Pi, I'd love it to death if not for these issues, and honestly most of the issues are with raspbian.  So keep that in mind.

(Later Edit):
I have tried porting several of my construct 2 games over, and chrome web apps don't work properly for some odd reason, so I tried nw.js which has a pi build but the instructions are poorly worded and their example works but I can not get the builds to work. I am not sure if it is because the pi port option doesn't allow for construct 2 games.  Either way I am sure I will eventually find a way but then again construct 3 may offer better support options here as it is already out in beta form. But I have not moved over to it due to the lack of ablity to port games that depend on plugins, and I have not quite figured out the porting process of porting plugins to c3 from c2.

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