Josh Woodward: "Epilogue" (Official Video)

Josh Woodward is one of the most underated artists I found out about via ubuntu 10.04 pack in song. Conical should have paid him to include his amazing songs in each distrobution, they had enough money they wasted on ubuntu phone(flopped but wasted marketing money), ubuntu tv (repeat of phone), and plenty of other failures rather than trying to improve on what was successful about ubuntu.

QuickPost: Making a Game

Currently I am working on a game, and honestly I am not too happy with what I have to show in its current state, then I realized just how many programs I am working on to do this.

right now I am setting up a basic launcher using C# to simplify and broadcast to from this site aswell as other sites. This is how I plan on having a patch system rather than auto detect, it will just link up to some news feed. I have not figured out how I will make paid for games patch via this system how ever, because c2 is derpy. I am also having the launcher read from various files such as a manual.pdf, a readme.htm, and its all within microsofts c# web browser object so basically it is a watered down IE.

Right now this is more or less a prototype and I would rather make something cross platform, now I could use construct 2 to create a launcher crossplatfom, but the issue lies with handling NW to be able to handle that, which other than rex's plugin that I can't get to work properly it really has some limitations there.

Honestly there is no simple answer there use to be, monodevelop use to be the easy answer but now it means downloading a very old version of it that supports crossplatform support with windows, and linux, but that would mean no mac build. Now to them crossplatform just means android, and only android without a basic understanding of what crossplatform means.
I could write one in java, that is the easiest way to do it other than python....  But yeah.... At that point I could just make the launcher in javascript ... or hta...

Writing a program for a launcher has shown me the advantages of having a launcher. Example I can use the built in web browser to use it to go to a news page, manual, display licenses, for annousements about the game, update download links, and promote other games with it. All of this without a dependancy of the launcher, steam, and various digital distribution platforms.

How ever I would recormend links be done via domain name redirects, so that way if host is changed, or site is pulled atleast the domain name can still be reused redirecting to a new site. The only thing is you want the domainname very unque to the point where it wouldn't be ever reused, always maintain the domain name and make sure it never expires or you may become  a victim of domain name sniping.

In terms of the game I am making a shotgun shell model and texture, and setting up the item rotation in game. Currently the project name is qoom as it is a doom clone with mouse look, jumping and swimming which are all in prototype stages where its all coded but there are bugs  which will be fixed before release as most the bugs are minor. 


VIDME is shutting down.

Sadly another youtube competitor is being shut down on December 15th...  The same day aim is shutting down.... For vidme it is litterally only been 3 years, their excuse is that it is not substainable, when their leading content is anti-youtube videos on how vidme isn't vidme, and a bunch of videos that open with "HEY THERE YOUTUBE". Honestly I liked vidme it reminded me of the days of pre-google youtube, I really enjoyed the content on it that wasn't those two things. It allowed for various content providers to gain recognition until they intruded the paid monitization program, which just broke everything and made it may aswell be youtube.

It just didn't make it self all that much different from youtube and flooding content from youtube & from rants about youtube just made the site very much unpleasing to go to as it really didn't make it self different enough for the average viewer to matter.  Honestly I had just enough with youtubes advertiser friendly I was about to go full blown over to vidme but its shutting down now so stuck with youtube I am. 


Update your Construct 2 export Process

Seeing how construct 3 is out, and released this is rather important steps to do as scirra will no doubtfully drop support at some point and stop updating the applications that are behind scenes. At this point they are saying they will continue support for it but some day support may just drop out of the blue.

First thing I need to explain is how construct 2 actually works is with a bunch of band aids of other applications Scirra didn't actually make. Such as Flac, pngcrush, and much more. I have a feeling if I were to look at their source code I would see much of the same uncredited practices.

Basically how it works is when you go to do a test run or debug it will do a mini-uncompressed quick export, and when it does this it doesn't do any compression for images, and sounds are already compressed thanks to flac oggenc, and video files are just straight up loaded in with only specific formats and codexs supported. Its tricky to actually get video files to load at all often resulting in massive projects due to including every video format possible practically and hoping it works with every export, or just simply creating seperate versions and knowing which formats are fully supported.

The advantages to this guide over using scirra's defaults are not only that you can use 64bit versions of the software, but that you have it most up to date, and the reason you would want 64bit versions of the software is faster compile times and faster imports for sounds for 64bit os versions.  Meaning this won't work for 32bit os users outside of just updating to latest versions of the software.

Keep in mind scirra applies limitations to modifying the source code of their software, luckily they include software that isn't exactly theirs in their Construct 2, which in construct 3 you would have no control over as it is more than likely either replaced or all done server side.


One of these tools is pngcrush, which scirra uses a old out dated form of it. Keep in mind there are ways to compress more than scirra's usage of pngcrush ex: color index mode, which will limit the colors of a image based off a color index table rather than storing every possible color in each pixel it will only store a color refference ID which will refference a color stored in a table. Meaning a 2mb image can easily be compressed down to 64 colors at 300kb depending on resolution. Construct 2 doesn't have a option for doing this via batch process, but rather I recormend using gimp to do the task as you can alter the color pallets as needed if you know how to which is simple to do. But that is for another tutorial.

This is how to improve the export process for construct 2.

First things first, is to update pngcrush, You can check your version by doing windowskey+r &
cmd /k "Drive\CONSTRUCT2ROOTFOLDERS\Construct 2\exporters\html5\tools\pngcrush\pngcrush.exe"

Scroll to the top and construct 2 uses 1.7.? the most upto date version is 1.8.11 which has had many bug fixes, many many many added features, and some redundancies removed.

Now for some of the other tools you can update this trick doesn't work all that well to display version due to the creators not having anything output other than on failure.

To download latest PNGcrush version click here: https://pmt.sourceforge.io/pngcrush/

Once you download it backup the older version of PNG crush in a subfolder just name it OLD and move it in there, then move your new version of PNGcrush into the folder and match the old versions its name by renaming the program if need be.


After doing PNGCRUSH it is wise to also update this, Luckily this is Opensource software with various derivatives of it, so I recommend replacing this application entirely as pngqi is just a derivative of pngnq anyways. pngnq-s9 seems to compress better download that here: https://sourceforge.net/projects/pngnqs9/?source=typ_redirect

Once downloaded, goto "\Construct 2\exporters\html5\tools\pngnqi" back up pngnqi, a create folder named OLD place it in there.
Then just move the pngnq-s9.exe file into the folder "G:\Construct 2\exporters\html5\tools\pngnqi" and rename it to match the old program "pngnqi". 

This newer version proclaims it will be 70% smaller than the original interms of file size. So basically I tested this with a 261kb image file with color index, and the image was compressed with construct2's pngnqi and it ended up 69.9kb and with pngnq-s9 and it ended up 64kb. Which means slightly better compression. Keep in mind inorder for this to work it has to be derived of pngnq which the native builds have not been updated since 2011 just different derivatives of it since then.  Which means with larger image sizes that percentage difference of compression could be a larger gap especially since some of the images get converted into sprite sheets which get larger as a single image sprite sheet than they would as a series of single images.


PNGOUT for construct 2 hasn't been updated since 2013, pngout's last release was in 2015.
So we have another just update the program here.
Simply download PNGOUT.exe commandline  from http://www.advsys.net/ken/utils.htm

Back up the old version, by going to "\Construct 2\exporters\html5\tools\pngout"
Create a folder named old, place the old version of pngout.exe into that "OLD"  folder and just move the new version of pngout.exe into "\Construct 2\exporters\html5\tools\pngout" done.

I'm pretty sure scirra violated  a license agreement here aswell

"Redistributing, repackaging, or reusing the PNGOUT or KZIP executable is prohibited without the express consent of Ardfry Imaging, LLC, and a formal business agreement." - Stated on their website unless they actually got permission to do so which I don't see that without credits.

But downloading it this way seems the only legit way to do it as scirra probably didn't care. 


Next you will want to update FLAC.
You can check your version by doing windowskey+r &
cmd /k "Drive\CONSTRUCT2ROOTFOLDERS\Construct 2\tools\audio\flac.exe"

Which is GPL Free software which the license isn't directly included with the executable just in the old out dated source code which versions do not match.  Naughty naughty scirra not following the actual GPL to the letter.

At any rate just simply download flac from here: https://sourceforge.net/projects/flac/?source=typ_redirect
Once you download it backup the older version of FLAC.exe in a subfolder just name it OLD and move it in there, then move your new version of FLAC.exe into the folder and match the old versions its name by renaming the program if need be.


Possible update
You can check your version by doing windowskey+r &
cmd /k "Drive\CONSTRUCT2ROOTFOLDERS\Construct 2\tools\audio\flac.exe"

Currently construct 2 is using OGGENC2.88 for  it which is the most up to date. How ever there is different audio library reffers for OGGenc2.88 which produces different level of compression results and outcomes. Construct 2 uses OGGENc2.88 libVorbis v1.3.5 by default which you have the option for generic, p4, x68, source code+ libraries for download here. But you can also attempt to use Oggenc2.88 using aoTuVb6.03 2015/ (Lancer Builds).

So if you want the advantages of x64 or p4 or use aoTuV instead of libvorbis, then here is your options.

Simply download here: http://www.rarewares.org/ogg-oggenc.php


This one scirra produces a solution for this but how ever it is already outdated,  Which is the norm for them at this point.  So basically what you need to do is first download scirra's solution, which just installs it to a specific location that c2 looks at when compiling NWJS.

Download Scirra's solution:

Go through the install wizzard and just install it.

Next you need to download every version of the latest version of NWJS from the offical website here: https://nwjs.io/downloads/

The next step involve copying the latest version platforms of NWJS replacing scirra's solution with them. The only reason why scirra did this was because c2 just looks at a programfiles location grabs from it and copy pastes a lot.  Basically all you need to do is just replace each platform files.

Closure Compiler

This one is googles so it is easy to update, but of course google makes downloading it hidden within walls and walls of text. Of course this means it may as well be close sourced. You can download the latest version of this compiler at: https://developers.google.com/closure/compiler/

Back it up: Goto: "\Construct 2\exporters\html5\tools\closure"  Create new folder name it "OLD" , put compiler.jar into "OLD" folder, then move new downloaded compiler.jar into folder, rename it to match old name if name is different.

Building from source codes

Keep in mind the GNU GPL software include with this also allows you to use dirivitives of the same software, meaning you can use modified versions of the same software which could have improved on it better than the normal ones.  For the software that does include source code you can improve on it aswell and improve it and use it so long as the license permits it which the GNU GPL software does.

After export optimization

The applications used will take multiple PNG images and put them together for a new image. So this is the time to actually limit the color pallets of each image. Now if you export using nwjs you the package file is just a zip folder. So open it using any file archive tool, and export the images out open using gimp, click on image, and color mode, then select index. Once you use color index select how many colors you want and if the image comes out distorted then ctrl z and try again, you can also select how from many color pallets and even make your own. Save the image and go onto the next image.

Also you may need to do resource hacking inorder to have a good icon for your project.  There are various tools to do this with since construct2 doesn't actually do this it just uses nwjs's native icon. I will talk more about this later.

Sound compression is another thing you can do after exporting, you can easily compress it more than pngcrush can, keep in mind you might be lowering quality which might be your goal as well for retro style games.  Keep in mind you can keep the same sound format which is important to do.

File including process

With construct 2 you can include any file you want with your project, This is where you want to include any licenses , readmes, and additional files such as a desktop ico image file because the icon file options do not always work with c2.

It is also important that you include any file dependancies such as video files, models, and any other applications. IE if you make a launcher using nwjs and rex's nwjs extended plugin. Keep in mind if you use other applications to include their licenses and keep them separate from your own via subfolders.

Keep in mind the more you include with your project the longer the download size will be and the larger the game will be with longer loading screens, but small text files won't matter much neither will the icon image so long as it is formatted for desktop icon resolutions.

Also I highly recommend you create a generic credits for all plugins you use so it will lessin the chances of them coming after you demanding money out of you for not including credits for what they did.


With updating these tools runs a risk of construct 2 breaking, I nor scirra will support you on this front, this process is do at your own risk with no warranty. These things are also liable to change faster than this guide can provide.

Newer versions or self built versions may cause problems, which is why I recommended you back up all older versions of the applications.

That being said when a problem happens, first attempt to find a solution, if you can't find a solution then comment explaining the problem the best you can in the comments.


RE: FAILURE LIST 10 Biggest FAILS Nintendo Wants You To Forget

As you can see here there is a lot of fail.

First thing I can tell you is that TheGamer is a subnetwork of a network, and honestly they need to fact check themselves big time.

The credits read as


Script by: Alan Donahue

Voice Over by: Justin Freitas

Edited by: Marc-Antoine Kelertas


These three in particular.

First thing first, nearly everything in this video minus a few things here and there are so far off and incredibly wrong it really seems like they were both ignorant of what was going on with Nintendo at the time, the situation, and the entirety of what was going on.

This was my comment to them which pointed out almost everything I wanted to say to them directly about the subject matter of nearly every fail.

"Nintendo never owned rare, they didn't sell them they simply contracted them out to develop titles for them for the N64.

Nintendo didn't ignore some purposal by sony, they contracted them out to make a snes disc drive console, but offed them because Sony wanted a large percentage share of each game "MADE", not sold but "MADE", which would harm both Nintendo and all of the devs involved dooming the system. It wasn't anything to do with nintendo in all reality it was sony being extra greedy in the end and unwilling to compromise.

So nintendo attempted to go with philps signing a deal with them to allow for the development of 5 zelda titles and unknown number of mario games which only 2 were known about and even allowed them to put it on their up coming system the CDI, in exchange for a disc based system or addon.  Which was how we got the shitty zelda cdi games, and shitty hotell mario games that youtube poop meme came from.  They were approved for release within the deal itself rather than going under a QA process. The system either was the CDI or it was canceled for project 64 plans in the end. It could have easily been just rejected by nintendo for the lack of QA on the units which the CDI had a high failure rate, massive controller issues, and really was marketed as a CD player that could play games too and not a video game console.  Which was something they did commonly with their IPs at the time which is how we also got mario is missing, mario kindergarten, and mario teaches typing.

The Nintendo DD was the result of the Snes DD & famicon DD. All of which was released in japan only. The N64 DD was suppose to be a disc drive orignally not just another disk drive to compete with sony but ran into that hardware manufactor issues again delaying it to the point of near the end of the N64 life span, while PC gaming was growing massively due to windows 95 & 98's growth.  And games like Zelda ocarina of time and mother 3 were to be released on the N64 disc/k drive, but it took too long to come out with a always set goal of just releasing in Japan only at first just like all the other addons they made.

The level of ignorance and lack of research here is factual proof that TheGamer is nothing but fail.

As for your online play bullshit, do some basic research, Nintendo signed a deal with gamespy, THE LEADING ONLINE GAMING MASTER SERVER HOST PROVIDER,  to host numerious games online which most never got because gamespy at the time was hurting massively on the PC market it dominated due to steam, and other online distrobution services and much cheaper foreign hosting options. Gamespy was attempting to up its rates for Wii titles that supported online play massively, and then IGN bought them out and fucked them over which then fucked over what little games were on the Wii with online play which is why we had that pocket of no online play for nearly 2 years till rates were lowered for wii games, and then about a year of pretty much every thing and its mother getting online games, then absolutely NOTHING getting online play except for digital titles that offten included more DLC esc...  On a side note Nintendo made a bandwidth adpater for the gamecube, released it in limited quality and only a few games supported it and it was suppose to be used for online play which it just ended up being a system link addon because yeah.... no online master servers...

NINTENDO DID NOT SHUT DOWN THE SERVERS, IGN DID they shut down gamespy as a WHOLE, which since the Wii depended on gamespy master servers the only way to correct this issue would have been some piggy back patch for each individual game linking to another master server setup exactly like how gamespy was or let it just die. Guess which one wouldn't cost several tens of millions for a dying community?"

Their bashing on the WiiU is just plain stupid as well, it is like they never played half the games on the system. For people that owned the system, almost everyone I have talked to loved it to some degree, but like the switch, and almost every modern game system there is a lack of number of GAMES. Its like they never actually played the thing. Same goes with the Wii. Yes consumers were confused on what it was so were devs. 


Youtube has blacklisted me

So apparently youtube deems my mixed water review of a nintendo switch controller as "not friendly to advertisers", no cussing.  Blacklisted within less than an hour of uploading, and subject gated to listed status where only links can see it. Only view-able through subs, and channel views.  Which means youtube has become myspace 2.0 for me. Black listing just basic reviews is unfriendly to me, youtube you no longer are a place for us content creators, google you screwed up and keep black listing us content creators that made you what you are. I think you have bit the last bullet in my book.

Apparently this is not advertiser friendly:

Yeah no google, you black listed me for whom I am subbed to or because I am white, and in your censorship fascism behaviors with your underline political agenda on who your catering to avoid accusations yourself.

Assuming youtube doesn't take it down. I think I may just jump ships fully to other sites like vidme now, and exclusively go else where. I've been on youtube same old channel since 2008 never getting any sort of break with youtubes false content ID trolls never mind this advertisement demonetization plus blacklisting on a ad revenue system I have made not 1 cent from, while old youtube partner program use to show exactly how much google made off the ads shown and it is sicking how much they made off my content without paying me a cent.

Note this video does not actually violate anything in the advertiser friendly guidelines: https://support.google.com/youtube/answer/6162278?hl=en

And this is about the 20th video flagged by youtube for this crap. Enough is enough youtube.
For now on what content youtube shall be getting will be purely capture footage, or 144p videos while I upload higher quality videos else where, youtube isn't worth my time anymore if they are not going to respect the basic content creators.


Mighty number 9 1.5y of backer delay

It seriously took them a year and some months to send out this backer physical copy to me.
Mighty #9 deserved every peice of criticism it got, and to be honest this design flaw shown with the 2 boxes only proves just how dilluted the X-megaman creator was when he desided to split off from capcom and make this poor excuse of a megaman clone. I've seen fan titles better. But I've seen fan titles of almost any game better than the orignal, besides for this.

At any rate the funniest part of this is the PC controller is just a xbox 360 controller spray painted black and poorly photoshoped into the mannual like a cardboard cutout of something it isn't. Unlike the rest of the controllers it shows in the mannual that are assets given to devs by their respective Intellectual property rights owners to show case controls for commercial use, IE in game manuals and in game for images to be used rather than poorly made ones improvised.

Honestly I find it funny to some degree, but I am honestly just mad it took them this long to release the backer copies. I know quite a few backers got theirs before I did, but I got mine through physical media, which they never explained the case issues, I thought it would have been a sleeve in a long box classic NES style box that is what they described it as but clearly they didn't think this distribution through.


Steam Link review

This review is over the steam link, a device that allows you to wirelessly and wired connect and play your PC games over lan, simply plug it into any room in the house, hook it up to a TV or monitor and it will search for a wifi connection if not wired, then look for a PC with steam on it, running.  You will need a xinput controller or steam controller ... (how to set it up on pc)... , the Nintendo Switch Wired hori gamepad although it works on host PC's steam's big picture mode it will not work with the steam link because of a analog axis incompatibility.

The device is unusable entirely if you have both devices on wireless, my high suggestion is both the steamlink and the host PC be BOTH ON WIRED connections.

Pretty much all you need to do is make sure it is playable by having them both wired, if you don't the video and audio quality will be very out of sync. Even on wired connection there is some. While playing on it I discovered that online games are not the best to play, so single player mostly. You can if both are wired but there is some lengthcy delay in the inputs and outputs, leaving delay, in FPS this is pretty bad for it, but then again you probably want to play those with mouse & keyboard, which you still can if you want to really but yeah....  You can also connect bluetooth controllers to it if you so hope.

Non-steamgames do work you can even minimize steam's big picture mode and just stream your normal PC to any room with this device. And honestly it works a hell of a lot better than Google's Chrome Caster.  Not all games will run in fullscreen mode that are non-steam, Like the sega saturn emulator doesn't work with full screen with the steamlink.

You can even exit big picture mode and use your controller as a mouse.

But now on to the real ordeal....

The review...

This device works well, but only when wired on both ends, this device works well with xinput controllers and steam controller but doesn't play well with all controllers, it supports bluetooth devices. The over all stream quality is heavily depended on your network setup, your NIC's, routers, and switches. This device still has video quality issues even when wired. Changing it's settings to best doesn't always work, fastest is highly recommended, and don't expect to win in fast pace gameplay such as online FPS, or even Sonic 3' & knuckles blue sphere stages.

I do like the device, it does what it says it does but so long as you have both wired, it heavily advertises putting one in any room in the house and playing and pushing for CSGO with the skins it has for both it and the steam controller, which doesn't go well together.  It doesn't accomplish this goal really.  It is a disappointment for $49.99 plus the cost of a controller, I recommend a wired xinput controller (most controllers now a days for PC) if you want to stay cheap.

The steam link has been on sale many times, usually with a bundle deal, like last week it was on sale for $1 with the purchase of Icey. But the sale has ended, I got mine for $15 a few months back, but was unable to properly review it because wireless connections from host PC.

That is the major downfall of this device is the host pc MUST be wired. MUST. If it isn't all you will get is LLLLLLLLLLLLAAAAAAAAGGGG by several minuets worth, I am not even joking, several minuet delays and this was just in the big picture mode menus not even in a game.

If you have wired connections and don't care for a little bit of video quality and audio quality issues this device is better than most, and stream better than most of the software I have used to stream games then this might be interesting to you at the least. If all you have is wireless I say stay away, don't buy, its not worth your money.


Pokkén Tournament DX vs Pokken Tournament Comparison

First let me be clear, the games are different graphically but not by far. The performance & graphical differences will not be discussed in this video as the differences are equal to that of other switch/wiiu Nintendo titles like Mariokart 8, & Zelda breath of the wild, which the switch version is clearly better in both cases. Which happens again here, it is less noticable in portable mode, but in docked mode it is very noticeable.

What I will be going over here is roaster differences which like Mariokart 8 Deluxe the switch version is much larger, and doesn't require the amibos.

The Story

The story is identical. This is the only spoiler I will include and it really shouldn't be one by now as it is very early on in the story mode.

From what others have said the AI is better but I am not seeing that, I am still mopping the floor with them with little to no effort.

The major differences are all the characters are unlocked by default, just like Mario Kart 8 Deluxe, but there is also more avatar clothes to unlock than before, and give away events with codes for clothes for your avatar.  Unlike with pokken tournament for wiiu.

They have also added a daily challenge mode which helps you earn more pokken coins, which currently right now is having halloween events.  There is also a local battle mode that has been added to fight near by friends with the Switch.

Yes the pokken controllers do work with the switch as well.


Pretty much they are the same games, one just feels like a game of the year addition with all the DLC.


C++ Command line application: Temperature Converter

I know you can simply google search, or bing search, and find these out, but more or less this was practice of C++, I this project made me release how out of practice I actually am due to my current life situations where I have had very little time to make anything. So I made the smallest simplest thing I could ever do and that is a temperature converter. It converts Celsius, fahrenheit,  kelvin, & Rankine into one another, then askes you if you want to convert another temp, and are you sure you want to or not. If you select no it will do the invert action rather than simply asking you again. IE are you sure you do NOT want to convert another temp? no, then it goes back to the beginning to convert another temp.

Really simple, really really simple.
I used the GNU C++ compiler:

I also placed GNU GPL V2 on it.

Currently this only has a windows build in it.

if you want to download for free here it is:


iWork Screw driver set review: Less than a Mcdouble

This screw driver set from the outside seem like your average screw driver set, and you'd be right for the most part. It has it's typical sizes, and typical bits. But there are some major flaws with this...

As you can see the bits don't hold even when tightened to the most it can be, they slide around inside as there is no bottom. This prevents someone from actually using the screw driver as it just falls in anytime you press it against anything.

Luckly you see it comes with a extender, a extander to make the screw driver go out longer and it goes into the whole thing right and totally doesn't slide and you can fit the bits inside the extender......


What the........

Seriously  what the....

You totally can fit bits into that.... totally... not.

So I found a solution for all of this....

Using the the extender inside the back of the screw driver to push the screw bit out.

This does not automatically make this product any good, it is terrible do not buy ANY of iWork's screw driver sets, this one costed me $10.00, and I probably should have taken it back to the store, but it also has a seal on it, which the store I went to claimed it was broken and wouldn't take it back because herpa derpa policies about seals of any kind.


This thing was damn near impossible to first get open without breaking the whole damn case for a lower than mcdouble build quality. I've bought dollar store screw drivers better than this $10 garbage.  Stay the heck away from it.


Facebook Bots skewing results

There are various facebook bots that give likes to random pages, and my website page on facebook: https://www.facebook.com/undeadbobopblogspot/

Pretty much nearly all the followers are bots duplicate accounts & false generated names with repetitive pictures reused out of thousands, mostly grabbed from arabic names and from locations all over the world apparently.

This is skewing any results of my actual viewership, now why this is happening is that if a bot net of facebook accounts all like the same exact pages it is easy to discover but having a small of them like a random page makes facebook's automated system identify them as real accounts rather than a hosted service paying for likes, which happens, so the bot accounts will like random small pages with barely any audience which boosts those pages but they do 1 like a day per random account because there are more pages than botnet accounts they have. Now what this does for the boost is that it boosts it and only promote it only to those target markets which will select racially, regionally, and language barriers. Which means having arabic accounts liking my page will only boost it in search analytics to those who speak arabic and all over the world mostly in the philippines.

So according to facebook my website is targeted for a arabic site.
But according to blogger I am a USA site pro english.

Honestly I wish I could report all these fake likes, but it is nearly impossible to prove, this really harms social media optimization. Sure it helps promote the site but to people that would hold no interest, which could directly affect search engine optimization. 


New glitch archieve site I got up

So far as of right now this new blogspot has a offical domain of bosssonic.blogspot.com & a unofficial bosonic.tk both are the same site just different domains. But the site is for documenting sonic glitches, I am not going after sonic 06, I could probably create a seperate site just for that game more than likely 800+ glitches. I use to do this back in the day of Tony Hawk Proskater 4 but threw the years I found another site (bgoat) would post the very same glitches right after I would with copy pasta styling so I stopped around THAW for major games but continued it for DownHill jam DS & ps2 project 8. Those sites are pretty much gone now. That is when they pretty much died as a group and reformed into a much smaller clan.

But enough of bgoat,

I plan on just posting games I already have with sonic which is:
Sonic mania switch,
Sonic Adventure 1 & 2 PC steam (mods possibly too)
Sonic 1- 3 SK Steam
Sonic 3d blast steam
and possibly more.

Now keep in mind I have it right now with basic graphics and basic place graphics.

Those things take time, like this site is suppose to look the way it does now but it didn't always look like this. I know I have stopped my seasonal redesigns but I still also want to post content here too. The content is just different there from here. I will be implementing a "Other blogs" section to show case all my other blogs as well, which will be up before most people see this post..


Site Reviews: Blogger Steve's www.stevescottsite.com

Now first of off I should go into this, this is a word press site, yes another generic word press template you can totally see the small amount of editing to the template that has incorrectly been done and broken the damn thing.

I'm not going to go into this like my various other site reviews in which I complain about w3c validation you can throw that out the window, its a word press they care not for following proper syntax for coding what did you think this was a blogger template that doesn't either? No.

I will instead cover a few of the topics he goes over on his blog to try to gain more views, like "Why Blogger sucks" , his 35 posts on how to increase web traffic, and a few others from his 600+ posts.

Never mind he still pays for this site & he has abandoned it according to several posts then came back, then abandoned again.

The content is rather misleading often, it is just useful for gathering data on Steve's personal achievements. Most of which contain to how he did 1 thing, then made a post about that 1 thing, or things he doesn't like like blogger and focuses on a centeral point and reitterates the same thing 20 times. Steve we get it you don't like bloggers domain name system, but what you left out of that whole "You don't own your domain with blogger" is the fact you can own a domain, yes you can have a custom domain, but it won't track page by page it just forwards. And yes you can buy your own domain for a blogger it just won't be SEO & Social media friendly.  That is probably your biggest concern there.

The content of his site can be useful but only in a very small grain of salt manor. There is a portion of his site where he goes over reports for traffic & income and he has made quite a few of those, it's filler content. He has a lot of those filler content roles.  Honestly I do from time to time(looks at this post here), but anyways back to the review of the site.

The design of the site is that of a typical blog but the spacing is all wrong.  It is almost the same as bloggers text editor in terms of spacing, meaning the content isn't being pushed all that hard and the site renders very small so it is similar on all devices without reworkings even though this is a word press site there are many templates out there specifically for mobile & offer support for both. The view on a computer with 1280x720 is the text body is too small, and it shouldn't on a desktop.  The margins are too masive to begin with , this isn't nitpickyness there is a lot of empty space, A LOT, and of course there are ads what blog doesn't have those(looks at my own sees mountains of ads), that isn't the problem it is space is not being optimially used and this would help grately with readablity and viewership.

There are various problems with the site aswell with broken links,(not big deal usally on individual posts, broken profile image, and various pages the social media box  automatically popups up over the text and doesn't go away, This prevents people from reading the content.

These problems amount to a lot of issues with the site, but like Scott claims he has moved to another site, so this site is now abandonware with google search results poping up his old site well before his new site probably ever will.  But yet he is still paying for that site acording to his blogger rant about owning domains & anti-free hosting for business but hey that freedomain I use for this site from dottk & conr is totally not 2 other domains I have with the option of buying a dotcom for only $9,99 a month just for a domain(not a good deal in the slightest btw).

The site hasn't aged well, but what am I talking about neither has this site, my damn websafe color moded index images for bg & profile are ruining everything now arnt they?


Honest reviews: Horipad controller nintendo switch

This video review is the shortest honest version of my review of the Horipad for the Nintendo Switch, it is a very cheap controller(cost), but has a high build quality. The only major drawback is the fact that it can only be used when in dock mode. This controller is always player 1 at default, because it is instantly connected to while the others are delayed due to bluetooth limitations.

Bluetooth limitations have a alot of lency which means this controller is technically the most responsive out of all the switch controllers. The only delay here is the delay on the USB level. You see USB has a small data transfer rate and it only utilizes USB 2.0 to USB C, which also puts a chokepoint on the docks usb hub & wiring. IE if another resistor or switch is in the way then that is a delay.  But the response time from the wireless controllers to this one is a night & day difference with just how responsive the wired Horipad  Nintendo switch gamepad.

The other thing it does is it's dpad is removable and switches between a dpad & directional buttons, the dpad is kinda spongy from being able to do this, which kinda makes it feel weird.

The controller is a obvious 360 clone but it manages to improve on hand gripping and how it should actually fit in the hands unlike the unnatural bend & elongated high place analog sticks. It still suffers from some of the design choices of the 360 gamepad but it manages to patch a few of them being entirely selfware that the 360 controller is made for baby handed oddly curved hands with really really long thumbs for some reason. Keep in mind my hands are massive, so yeah the fact that I am complaining about the height of the analog stick should be a obvious issue, and the sharp edged handle should be stabbing everyone in the palm. I really don't understand why people like this controller so much outside of fanboy wars.

Anyways I find this controller very useful, very cheap, and actually fun to use.


Halo Legends: Movie Review

First of off I should say this, I know I am late to the Halo Legends punch bowl, that isn't the purpose of this blog to cash in on it but rather I seen it and I felt like it was odd.

First of off the movie is rather a series of short films with various verients of story telling, some straight ripping off several different animes such as Dragonball, and various ideas such as clone replacements of those in the spartan program which I have seen in several animes but I am not sure which one this is trying to rip off of while others rip off not only story telling but art style. Some are entirely satire while others are just blatin rip offs.

Honestly this movie is a very rottan corpse that should be beaten several times over as it feels that creative freedom was given but it wasn't used at all. The first short film is about the halo series up until 2010 point and it was just boring as hell. The 2nd short film was a postprocessing mess, with so many effects thrown on at times it hurt the eyes of all that view it.  The third was the cloning replacement where it tried to touch bases with the spartans going rogue and attempting to return home only to find they had been replaced by clones, along with the main character dying and someone she knew dying only for Master chief to be too late in saving them. The 4th story was entirely unwatchable DBZ satire clone about spartan 1337, herpa derpa dumb as hell, and at this point I had to turn it off because it was just this bad.

Honestly I probably will watch the rest of it just to see how bad it is, but I am not even a hour into it and I just want to say WTF is wrong with these people.  This clearly wasn't the movie all them fans were begging for years. Stay away from this movie,

I give it 2/10 stars it is so bad.,.. its sad.


More CSGO mapping now with custom modeling

Grocery store shelf.
Currently this is what I am working on. Models for a grocery store level possibly. Maybe a gas station or something. Right now it is a double sided shelf unit with similar measurements to actual grocery store shelving units. Right now it is only setup for a ceral isle self & on the back small objects not made yet. I plan on making a bunch of different isles type of shelving units, this is a 16ft section with 4 major irc locations on each side. I have a rough test level for just the shelving units:

The only thing left to do is make shelving units with arms, Clothes hanging racks, cash registers, signs, self check out, shopping carts, freezers, produce bins & tables, & various types of shelving units for both grocery & general merchandise & we can play csgo in a walfart clone.

This will take some time obviously and certain items I will probably have to dumb down, I could also possibly include backrooms but I probably won't as that would require high-low models, pallets, trucks, various textures to look how back rooms actually look(dirty as crap), also at that point I may have to worry about source engine limitations which I am sure I will be hitting soon with what I have now(why I am using milkshape3d and not blender or some other new crappy program that can't get modeling right in terms of optimized models).

I could also re-use these models for unity assets.


Privacy badger: Tell them spys to go f*!# themselves

Various websites even blogger.com steal user data and use this to sell to advertisers, governments, organizations, NSA, and anyone with deep enough pockets.

With privacy badger you can go tell them to go f*!# themselves. It blocks out them cookie thief.
Even the 12 spies on this site, tell them to go f*!# themselves. Now you may be thinking I am over reacting and being immature but if you look at what they are doing with the data they steal you will find that your privacy & yes even identity could be at risk.

Your cookies from various other websites are being stolen and collected to grab a footprint on you and being sold off to the highest bidder, now cookies store web data, and often it isn't just your cookies they are stealing. It's also location, and where you have been, were you are going, all the different locations you been and what you viewed, how long you viewed it for, what you have clicked on, what you have bought, your browsing habits & spending habits, and various forms of personal data directly connected to your legal identity.

This is why when you search for something you are stuck in that circle for ever pretty much and your content is being filtered out which hurts not only smaller businesses websites, and locks you into a tunnel vision.Now I could go all tin foil hat here, but I'm sure half of you already think that but that would divert the whole point of this post.

The point is or was to tell you how you can protect your privacy with privacy badger, even from google which is what I am using as a webhost via blogger website which has made me required by UK laws to tell you about how they are stealing your data. Which they are grabbing data & already stealing it within the disclaimer even before they agree which I believe is still against their laws.

IE why I am making this post is to protect you folks in the UK & around the world.

Privacy badger is a tool used to block trackers, which there are 12 on this site, now it won't block all trackers it has trusted trackers, but you can edit the configuration by clicking on the badger icon and adjusting the security settings for each cookie thief.

I highly recommend everyone installs EFF Privacy badger plugin on their various web browsers.

yes it does block ads but not all ads as many ads following older models don't steal user data.
Also adblock plus does spy on you too, don't think it doesn't by blocking out the ads that do this, if  you want one that doesn't I'd use privacy badger, but if you want all ads blocked ublock orgin as far as I know doesn't steal user data but I could be wrong.

for more information & download click here: https://www.eff.org/privacybadger

In all transparency I use to be a EFF member years back but haven't donated or been involved with them since 2010ish till now.

IF you want to donate & become a member follow this link: https://supporters.eff.org/donate/join


Grammarly Review

So I seen this thing that was suppose to help out with typing, it is advertised to do all these things automatically across the web and advertises to do so much and make it so you don't have to worry at all, it claims to work with social media sites and tweets. It claims to do so much, and if you can't tell by the screen shot that is one giant lie. All while claiming it is free

Sure their text editor is free, but their grammer checks are equal to the ones built into browsers and I think it disibles the defaults to force you into theirs.

Its a nasty plugin that does nothing. Best not buy into their falsified details and ignore it.

Also when using it with social media sites like youtube & facebook. I found it was eating up massive amounts of ram more than likely running scans every tick. But that isn't the only issue, it doesn't work with most sites outside of the few things it claims to and disables your defaults, leaving you helpless. IE Here in this blogger post, my default spell checker is enabled in settings but grammarly has disabled it, and grammarly doesn't work here at all if you can't tell.

Now lets go over this ad;

The ad says it can do a lot of things like go on dating sites and work, and work with emails, I've tested it with protonmail, and it doesn't work at all. I tested it with gmail, and boom snap it works there. I've tested it on, now for the word replacement test thing, I couldn't get a better phrase thing to pop up at all in free, meaning it is only for paid version which they show it in the ad as a free feature, this is critically misleading.

They have several more ads but they all generally boil down to the same ideas.
Minus the first ad I seen I can't seem to find but it shows on youtube ads, and it shows and tells people that it automatically corrects everything for you as you type, which is false. Hense my rage in the snapshot.

All it is for free users is a spell checker that breaks your defaults and only works on certain websites;

For those who pay, it is what they advertise but only on certain websites again.

You have better luck opening up office on skydrive/onedrive and using it's grammar checker, but hey they spy on you there and log everything you type which I suspect grammarly does too. Oh and so does this site, sorry it is google not me.


CSGO: Engine mapping changed findings & old zps mapping 2007-09

While developing aim_inmarket I discovered quite a lot of changes to the source engine, a lot more entities were removed and others didn't function right. While many added fields of "script think" and other things I really never seen before. Entities like point_camera & monitor, there really isn't much information on many of the entities I have seen removed, and quite a lot more entities such as terrainmorph no longer actually work. Which is actually annoying, and doing research on terrainmorph itself has been removed for quite a long time from the source engine.

Keep in mind there are even more entities that don't work simply because missing models IE beverage was a hl1 enttie that still is in the source engine and according to valves hammer wiki site is only not working because of a missing model, I really haven't tested this out either, but you would need skins to match the names in the entitie itself as well.  It was left over from those vending machines in hl1.  They more than likely left it in there for hl:source.

Quite a lot of the source code from hl2 back when you could create full blown mods without IDE compatibility issues like there is today had a lot of hl1 code fragmented into it, and I really wouldn't doubt if quite a lot of it is still there but I have a feeling even more of this also has been removed from csgo.

Also things like func_vehicle missing has left a lot of the cs community still sticking to cs 1.6 & cz.

A LOT of entities don't work how they should, or did back in 07-09. A lot of changes happend to csgo's SDK, and honestly I don't know how to explain all of the changes, some version control functionality I haven't seen and don't know exactly how to use. But then again a lot hasn't changed either. The removal of entities makes it more difficult to change up gameplay, and same thing with many of the console commands added, removed, & renamed. Change can be good but it also has negative consequences.

What most people don't get about my maps, me trying to make a normal map is me making a normal map and filling it to the brim with easter eggs that make it unquie. Entities are litterally everywhere and I do heavily modify the gameplay via basically never used entities & server mp configuration commands, or commands that require cheats. The thing about running it through the maps entitie commands is it doesn't require cheats so it doesn't disable acheivements. So these acheivement box maps really could almost have you automatically gain nearly all the acheivements if they wanted to but most mappers don't know how to use them.  I don't because that means more entities on the chop block & the console command entitie server side being #1 for it. In reality this is the fire I play with to make my maps, I don't want to ruin it, I don't want other people to ruin it, and yes it can untested mess up servers configs even crash them.

While I was making this map I also made the effort of porting over some of my old zps maps to csgo to see how well it would translate, unforchently for me this ment decompiling the old maps as I no longer can even find my old VMFs for them and after days of searching 2 hard drives, 6 flash drives, and 8 cloud services the only ones I managed to find were a bunch of old unfinished, never made it past the concept stages maps, as in nodraw brushes with incomplete level design. Many of which I would have taken the higher detail brushes and planned on converting them into models or mocking them up into them via milkshape a program as dated as hl1 valve editor hammer.

But on doing all this research into what has changed, what I expected to still be in there wasn't what I thought would have been removed was. A few of my zps maps will not transfer over at all, most won't play style wise. player_speedmod something I thought would have long since been removed wasn't, physics push scale command for when the player hits a object  how far it will go as a console command also wasn't removed. trigger_Weapon_stripper was removed or made nonfunctional. Even some of the old hl2 unused triggers & envmental effects such as some of the ember & ash particle effects still work, the percipitation effect for ash even back in 08 the sprite for them was removed but it would still show a missing texture, in csgo it just shows a black version of the missing texture.

Keep in mind csgo is much smaller than its older brother css, and actually has a lot less going for it other than it's serious play. My attempts here were to make a map, refresh my self on source map making, and release several other maps. The only problems I see are the fact that csgo lacks fun maps as in wacky wtf maps that alter gameplay entirely outside of co-op which are almost never played & surf & bhop maps. Which bhopping in csgo is very different from cs;s, it seems like scripts are needed  and there is some other exploit people are using I will more than likely have to look up in a tutorial.

player_speedmod is a very useful entity for me at the very least & so is being able to alter server configuration for old commands more than likely hardily anyone ever knows any more, luckly unlike in my old zps maps I found a way to set them back to their defaults unlike what server admins constantly kept complaining to me that they had to restart their servers because the maps were not made for their servers when they took it from the community versions I put out there. 1 of which turned zps into deathmatch and was rather difficult to actually do.

If any luck a community or two will pick up my maps and roll with it like my zps maps did, Which pushed the zps mapping community to a very small degree out stagnation and a few people cloned it, but half of my maps were recreational efforts with permission from original mappers. Sadily my custom working arcade machines will never see the light of day in csgo.

So no zombie pong for u csgo players while everyone on both teams fight over the controls. While admins noclip into the giant arcade machine box(similar to how a skybox worked), and teleported players into it to play life size pong where many people died.

But forchently prop dodgeball is possible, I just can't find my old zps_dodgeball map in a state I can decompile because decompilers for source are still garbage especially for custom materials.(all them zoomer.raw color corrections that everyone hated gone).

Which everyone hated as much as they hated that zp1 recreation of jailbird I made and spawned off other people creating "better" versions of it, what most people don't get out of that is I was making zp1 maps for zps for a old zp1 community and they wanted me to bring back a bunch of old maps, by a bunch I mean they basically wanted to port all of their old zp1 maps to zps for them, and attempt to bring the zp1 gameplay style back into it, unforchently that community didn't trasnfer over that well because zps sucked ass in comparison to the magics of zp1, where speed running & bhopping away with nothing but a crowbar in your inventory was the name of the game.

With jailbird I had a option of that or this map called boxy which was a lowgrav map that more people hated than jailbird, and contacting the old mapper for it was very difficult to do at the time. When that community died another easily picked me up seeing I had created 5 maps already, in which I made about a dozen maps which most are all lost, and it really didn't help that a hack happened to the servers ftp were someone had stolen litterally all the maps(some in alpha stages, and plenty had crash issues).

The hacker was part of the community for some time but did it out of spite, and released them all claiming they were his maps when he had no part in making or even testing a single one of them. Which resulted in people downloading the hackers versions of the maps(more than likely some virus, spyware, or malware attached as well). Some were of already existing maps just with crash bugs in them I was working on literally as he stole them. He was banned from the zps forums several times over after that because even the zps devs knew some what about my maps and they didn't like him doing that. Which I was surprised they cared enough to even do that, they were the nicest people to me from all this.

From there the flood gates of communities came out complaining that the maps messed up their entire servers configs, that it crashed their servers continuously, and that some set the crash maps to their default map meaning everytime their server started up it crashed, I got hate mail, I got nearly half my maps(working bug free versions) removed based off ratings off what was fpsbanana at the time. And quite frankly I was completely unmotivated to make maps for anyone after that. I had servers like convict gaming accusing me of being friends with the very same hacker them not realizing he was stalking me from game to game for many years and the only way to stop him from following me was to add his accounts and then block him and repeat this for every dummy account he used.

Also keep in mind the community I was in & picked up my maps 3 major things happened after this hack, they dropped many of my older zp1 recreation maps, and they may as well have dropped nearly all of my maps I made for their community server a lot of it was thrown into a test server which was quickly gone because never used. Along with that they merged with another community at the time and the other community didn't care for our staff & long time members, which resulted in nearly everyone leaving it. Right before the merger happened our community tried picking up servers for other games as well, and honestly this was a break for me as majority of the zps community at the time minus the zps team themselves & the regulars I use to play with basically hated me, convict gaming had me banned even before this hacker went on his rampage for being a part of a community that wasn't theirs so yeah.

Convict gamings mentality at the time was if you are friends with someone they banned, they banned you too, and if you refused to remove them they would ban you and all of your friends too, which resulted in their sourcebans page to crash everytime you tried to load it to see why you were banned, which resulted in a bunch of the zps mapping community removing me from their friends, in which I would help out a lot of them when they needed it.

They also monopolized smaller mods that would die off in less than a year or so and gain off the popularity of ones that didn't expanding their community like it was a empire.  So a lot of my friends if they wanted to play a almost dead mod(like zombie master was back in the day) they would have to get unbanned and that ment my friends list of nearly 300(back before caps), went down massively to well bellow even 70. Since then convict gaming has forgiven my sarcastic remarks I made to them when I was trying to get unbanned from them the first time I tried to get unbanned, and them not buying my I blocked him so he couldn't stalk me into nearly every game I joined online to harass me & the server I was on.

Their excuse was I must have been colluding with him to hack servers or some crap, and I told them fine I will just tell him sarcastically them not realizing I had blocked him so I couldn't send him messages anyways.

The funny thing is they still hosted my maps on their servers for years even though I was banned from their servers. If I really was friends with that hacker I could have banned half their community from their own servers every possible way if I wanted to. I could have ran a command that specifically messed with their server configuration that caused it to crash infinitly and the only thing they would have to go by is possibly a change log, or I could have told everyone were the hidden crash button for a few of the maps I put out there were which were 5 1x1 buttons combination locks. I put them in a few of the maps right after the hacker leaked some of the maps and told no one just in case some server hosted the alpha maps I was working on.

IE e1m1 has them in it(was going to be part of my doom recreation mappack for zps with them being zpo(zombie panic objective maps), where it goes from 1 doom map to the next on completion of the objective. There was nothing in zps out even remotely like that ever, and plans were to go through all the e1m1-e1m9, and if that did well I would have gone on to doom 2. as e1 was the most remembered episode. So it would require all the maps to be installed on the server to work. & I almost didn't put them in, I also attempted to put in some DRM which resulted in trunkxworld to be un-decompilable which also broke the current at the time vmf version of trunkx world which resulted in no more updates to the map which were heavily needed for areaportal updates.

Anyways all I can say is hopefully nothing like that happens with csgo, I don't think I will make alpha versions available for any sort of online testing nor beta versions with csgo. I think the only thing I will do is make the levels, test them out myself, and release them as is with possibility of updates to fix bug issues.

Sorry for this long winded post but I felt I needed to address the past to address the future and my worries about creating csgo maps after my long winded explaination.


CSGO Map: aim_inmarket/ingarden Release

Currently I have released it into the steam workshop:
Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=974201489
Gamemaps: http://www.gamemaps.com/details/18893
GameBanana: http://gamebanana.com/maps/196150

Currently this is the only Counter Strike Global Offensive game I have made thus far if you would like to check out my previous works for source engine check out my ZPS maps found on game banana here: http://gamebanana.com/members/submissions/maps/600878


CSGO map update: aim_inmarket

Currently I am working on a csgo map:

Currently I still consider it in alpha stages, as of right now it has a 3d skybox with a basic background, a market, both t & ct spawns flipped, and some props making it look like a garden.

The name of the map is a WIP, AI path nodes are worked on but there are a few things I do not get how to prevent the AI from doing, like aimlessly trying to jump through a wall as the quickest path for the spawns seems to have generated through a wall.  I have since made the walls thicker, rebuilt the path nodes, but to no progress made here.

The skybox is a bit odd right now, and needs a lot of work done on it, and  there is a basement to the level which completely changes styles into dev textures:

This area is not quite done either but just needs a bit more polish.

Of course to all of my maps I have to add some sort of gameplay altering curveball, and well, it is visible in the first screen shot.


Mapping Update: CSGO

About 10 years ago was the last time I released a map for halflife 2's source engine, I decided to work on a new one, and plan on making more for Counter Strike Global Offensive. Currently the map is a multi-level aim map for csgo. This is rather easy to do as aim maps don't require much, nor do counter strike maps in general. I probably will have my unquie touch of adding a bunch of entity events hidden through out the map. Like the many arcade machines I made. I am unsure of what I will manage to do for this in actuality as many of those things either don't work in csgo or I have completely forgotten how to do it, reassure I do remember how to make maps, just not the fancy arcade machines I made, some of them took months to make by themselves and even back then I hadn't always packed all the materials into them( stupid me).

At any rate a map should be done sometime next week.  Thankfully valve didn't mess with quake world too much.


Mission Counter Strike : Review android game

Well you might be thinking to your self right off the bat, hay now I remember that old counter strike game, you mean I can download Mission counter strike and play a clone of it on my phone? What are you insane? You'd have to be because mission counter strike isn't a clone of counter strike at all, not even counter strike condition zero deleted scenes.

It's more like counter strike if you only play as CT by yourself, I think it is suppose to be from a Russian point of view(I think), and you replace a few of the T's with punk hair styles and include a story arch with new levels of terrible dialog....

There is only 2 campaigns so far, I can't even get through the first campaign without rage quitting. Let me explain: Most missions you only have 1 minute to get through or else it will start bugging you every 30 seconds to watch a add, if you get low health it asks if you want to get 50% more health if you watch a add, if you die a few times it will ask you the same question before it actually kills you while you have 0 hp, skip the ad your dead and guess what have to watch another ad, and oh once you are done watching the ad to heal, sometimes you have to watch a 2 minute ad.

See where this is going? This game is nothing more than a glorified ad spammer, and some of the missions only require you to kill 2-6 men, usually 2 at a time.

They have a cover system in which you are suppose to go into cover to shoot at your enemies but they have this with maps that require snipers and you can't see around the cover with a sniper you just see the cover.

Bugs are littered everywhere, from collision bugs to enemy ai's being bugged to never dying to hitbox bugs where you litterally will never hit the enemy. This game is all kinds of awful. Most of it having to do with that ad system of theres.

If you want to remove the ads you will have to make a purchase on their shop, and their cheapest items are:
$45,99 unlock all missions
$45.99 unlock all weapons.

$45.99 just to remove ads and get content that isn't even finished, and disable ads. Who in their right mind would drop such a high asking price on a game so poorly done? A kid with mommy & daddy's credit card.

Now the game wouldn't be all that bad if they'd get rid of 95% of the ad spammings, and more people would probably play it but they'd probably finish the whole game within just 20 minuets or so, and find 20 or so bugs without even trying.

This game is a mess, and it sickens me that someone would ask so much for so little. I could understand if they did $1-5 just to remove ads, but requiring a "beat the game" or " give me all the weapons" option tacked onto this, is borderline criminal. Now I know this game is old, but it isn't even close to being done according to the level select screens in which only 2 campaigns are playable in and the rest are yet to come and they apparently are still updating the game every so often so, yeah....

IF you dare try it here it is: https://play.google.com/store/apps/details?id=com.integergames.missioncounterstrike&hl=en

Don't say I didn't warn you.


Chrome OS Guides become heavily out dated

Currently I am running Version 59.0.3071.91 (Official Build) beta (64-bit)
On a acer chromebook cb3-111-c8ub, it has a celeron n2640 clocked at 2.16ghz w/ 2gb of ram,
In other words a pile of crap from 2015 that can't even run the iconic android apps promissed to only newer versions of chromebooks.

Now apparently within this update was a performance boost update supposedly, keep in mind the os takes up 1.25gb of ram by default and the actual size is 1.86 gb of ram, this was due to the many graphical overhaul changes made in the later versions of chrome OS.

Apparently a massive amount of security issues reported, and you apparently do get rewarded for reporting security exploits.  It is massive rewards of thousands of dollars: https://chromereleases.googleblog.com/2017/06/stable-channel-update-for-desktop.html

Which how ever does lock down the applications in question, but pays you literally thousands of dollars depending on the security risk, most of these reported same date by the same group of people.

Update( apparently 60 beta is out for android now, google has not stated what is exactly new in it because they apparently )

 My guess is this is the big web assembly update they been talking about to bring back unity support to chrome due to google being jerks and removing native programming extensions in the past, in which they apparently made their own before, but it only worked with google chrome, which my guess is it went the way of VBS for internet exploder.



Cat-L Air Forces UMLs

Feed viewers, this is not a blank post, Please refer to the website at this time to get more information follow this link: http://undeadbobop.blogspot.com/2017/05/cat-l-air-forces-umls.html This is a live document from google drive.


Construct2 How to add old webstorage plugin to any project

You see the folks at Scirra thought it would be a good idea to remove functionality from the webstorage plugin, and create a new plugin called localstorage this plugin would over complicate the process of comparing two values. What use to be 3 is now 6 events. Local storage removed many of the functionalities of the webstorage plugin, and scirra decided to keep webstorage within construct 2, but not allow new projects to add the plugin in. They did this by adding a flag, "pf_deprecated" all you need to simply do is remove this plugin flag from the editor.js within the webstorage plugin and you can use it.

Just remove the " | pf_deprecated" from this located at ?\Construct 2\exporters\html5\plugins\webstorage\edittime.js

The benefits of the old webstorage plugin is it actually works for one. It lets you compare values of keys. It lets you get keys within refference as in  WebStorage.LocalValue("MSilent") which doesn't work in local storage. It also allows you to set session keys & values which is better than using global varribles as it acts as a instance varible for the webstorage.  Which allows you to free up ram instead of using global varibles.

Local storage plugin was a good idea on paper, which was suppose to offer more security for values and offer getters and setters but the issue is it cuts off things at the knee cap and sometimes you need to be able to check the values without setting another value to it then compare.


Tack Tile Game Receiving a update soon

Well someone showed me a example game a few weeks back and asked me how long it would take to make something like it, I said a week, they said a day or two , it took 2 days for barebone. Now keep in mind my version is no where near polished, but I plan on adding graphics to it. You can play the current build here: https://gamejolt.com/games/Tacktile/252397

Currently I am thinking of adding gamejolt leader boards for score, and possibly putting it on newgrounds.

I am also open to suggestions on other sites to put it up on.


Microsoft Rewards: Demanding 1,000,000 points for technical issues

Microsoft has gone and done it now, holding the rewards hostage for a whopping 1,000,000 points, now keep in mind if you generate too many points they do shut down your account even if you worked hard at earning them legitimately according to their terms of use.  The support staff just copy pastes this to all users they terminate regardless of weather or not you actually did any of these things:

Now keep in mind this is all of Microsoft support not just generic Jenny who probably boils down to a auto response bot with a delay. They do this to anyone that has multiple microsoft accounts in general(they don't even have to have points in one account they will close both), uses a vpn, uses a proxy(even within USA), and anyone they deem a possible winner in their drawings. Microsoft rewards was nothing more than a scam to generate more traffic.  They don't care they want your private information and search data to attempt to sell to advertisers.

Hence why they are demanding 1,000,000 points. It is a obscure high number to "catch cheaters", be for warned.

I call bait on this one Microsoft. Now how else are we suppose to get our Microsoft store gift cards.


RetroPie achievements

The folks at libretro done did it again, they used something not theirs. Well not entirely true apparently it only supports emulators found in libretro's retroarch, which then it doesn't fully work in any ways. You see achievements in our classic games, from nes to genesis to pc engine and a few in between. I had the glory of trying it on my retro pie which took some SFTP to modify a config file located at
" opt/retropie/configs/all/retroarch.cfg"

All you need to do is scroll to the bottom of the cfg file and add

cheevos_username = "yourusername" 

cheevos_password = "yourpassword" 
cheevos_enable = true

With this added you can start playing and looking at http://retroachievements.org/ which is the Retro Achievements website and start earning achievements for your favorite retro games, only a few systems are supported and they keep adding more to it. It doesn't work with all versions of the roms and retroarches dialog box that is suppose to appear for earning the achievements doesn't because retroarch's dialog box doesn't display in general.

So you have to keep either a smart phone or a laptop off to your side to see if you have earned the achievements, and what they are. Most of the achievements are either stupid easy like picking up a powerup or just beating the game on a different difficulty.

If you want something with more difficulty as in you can't use save states for the achievements, just add this to the cfg file as well. It enables hardcore mode.
cheevos_hardcore_mode_enable = true

Honestly though this solution isn't advertised and many people with pi's do know about it but for those that don't are going to miss out. Libretrro should include something within their settings for it  But it also seems like retroarch's controls get reset every time I launch it like it never saves anything I put into it's settings so it probably would be useless. EXAMPLE: I map out my ouya controller, works fine, exit out of it, reset the system, and it is back to what it was. IE R1 & L1 = up & down nothing else does anything. Libretro would blame the controller and  the user then change their story 5 times over, and never their software because they blame all the problems with their software on the users.


Ouya deadest it dead could dead

The shop is now down, so even if you wanted to you could not buy a brand new one anymore. Enough said done, shortest post ever right? Right.

But this isn't the only fail platform done in.  But so is the Mojo, madcatz solution to this, their shop is also down.

But not only that but the "gamestick" gamestops pride and joy advertisee. They shoved that down our throats like it was for sure ouya killer but stunk up the place 4x worse.

Atleast none of them suffered the vapor ware treatment like the GamePop did that was pure hype and flopping left and right. Which went from massive cube, to gamestick design.

And even razers forge tv is hitting the flop fan so hard, failing harder than I thought it would, failing so hard. 

Pretty much only places you can buy these is amazon, and ebay maybe. They all failed, they are all deader than dead could dead.

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