Sunday, June 26, 2016

Various methods to Programming for chromebook

Method #10 Website games Flash develop

This non native method just requires you to simply make a flash game, then upload it to any website, and link back to it.

Method #9 Website games Starling
This tool is free, it makes flash games in a drag & drop envirorment. It is simplistic and easy to use, it makes flash games.

You can package it up in a zip, with a chrome web store manifest(needed for everything on chromestore), or simply have it link to a website with the .swf file loaded.

Method #8 Website games Link based games

There are so few games that take this path that I almost skipped over it, games like "depression quest" are litterally just HTML files linked to one another, many are all over the web and all that someone has to do is create a link to them in the chrome developer dashboard at the index page and it is up on the chromestore.

Method # 7 Facebook method
Pretty much any game that can be put on facebook can be put on chrome web store, plenty flood it with just links to the facebook page for the game. UNITY GAMES WILL NOT work how ever.

Method # 6 Website Games turbulenz
This is a game engine for web based games that allows for 3d, apparently there was a push for it to go open source under the MIT licences but it seems when going to their website the engine information is all that really is there.

Method # 5 Using construct 2
This is by far one of the easiest methods as construct 2 includes this option to build for Chrome web store. All you need to do is make a game in it with its drag and drop envirorment, and export the project then zip it and upload it to the chrome webstore through the chrome developer dashboard.

Construct 2 is primarily for 2d games, you can use additional plugins with it to make 3d games like Q3D but nearly all methods require webgl which limits platform release, it will how ever work with chromeos as far as I know. The plugin hasn't been updated in 2 years and has performance issues, mixed with glitches here and there if you attempt to do 2d/3d games.

Method # 4 Game Maker
Game maker is a application used to make games like construct 2 it has a drag and drop envirorment, expandable plugins and addons, restrictions, resources and a store front.  This how ever requires professional at the very least and the HTML5 plugin which then you just export the game as a HTML5 game zip it up and release it on the Web Store.

Game maker does have its own language within itself as well.

Method # 3 GDevelop
This method is for Windows, Or Linux developers as the tools are cross platform, It is like Game Maker in the olden days, pre-yoyo games.

It is over simplistic but it is also open source customizable to its very core, entirely editable, but lacks support.

Can export and zip it then upload.

Method # 2 Impact.JS

Yet another html5/javascript engine, but this one is by far the best but costs $99, has no storefront for assets and resources, but supports 3d. Requires webgl regularly.

Method # 1 Learning HTML5,CSS, Javascript, php, sql, and XML
This method is a bit more difficult but once you learn the languages instead of depending on some game engine like construct 2.

The difference between this and various previous options is you can package it up have it play offline and have online functionality.

If skilled enough you can develop your own in-game style forum, chat system, friends system, and achievement system. You can make any form of game you like with very little performance issues depending on how you program it as appose to depending on a game engine. 

Tuesday, June 14, 2016

Nintendo NX wasn't at E3, why

The nintendo NX is a system that has been talked about amoungst the gaming journalist community with flares of negativity, hoaxes, myths, and rumors. But the biggest issue of all is the fact that not one developer has come out and leaked anything about the system even amoung the normal avenues in the developer communities.

Yes I am a developer myself, and even if I had any information on the system I would have had to sign a NDA, meaning I couldn't talk about the hardware or specs, just the games I am making.

Obviously the newly annoused zelda game Breathe of the Wild obviously uses a WiiU gamepad like controller, so it really isn't planned for a release in a while but the main issue when it boils down to it is backwards compatiblity.

If the NX is a console like most of the Rumors are claiming then it wouldn't support backwards compatibility. The other main rumor about the NX is it is using mobile hardware ARM processors, which is mainly a CPU arch used in mobile phones, and tablets.

Nintendo's recent apps would suggest they are now moving to mobile platforms so a tablet based system really would not be that far out of reach from this.

The NX will stay in rumor status till its newely designed name or it is forgotten/abbandoned in which extreme fans will assume it to be.

The main issue is their handheld 3ds has been on the market longer than majority of it's handheld counterparts, with only a "New 3ds" upgrade, which upgraded the specs massively but only a few games utilized this.

Hand held systems are short term systems based off hardware limitations. They are ment in this industry to last short term.

With a tablet based system it could actually kinda be backwards compatible but the main issue is it wouldn't work out, it would be the WiiU but in reverse design scheme where the tablet streams to the TV. WiiU discs wouldn't be able to run.

The mobile market was killing the hand held market for years even before the 3ds.

The Rumor based around the whole controller being a screen turned out to being a hoax.

Just keep in mind all of these projects that get leaked there is a dozen that don't, there are possibly hundreds of scrapped ideas and left overs from these scraped ideas that come from within Nintendo, just as there is with Sony and Microsoft. Sega back in the day was a good example of tests being released on to the public and go horribly horribly wrong. EX 32x.

NX wasn't at e3 because it was either scrapped or not ready, but based off the rumors I would say it is a mobile platform system either handheld or similar.

Friday, June 10, 2016

Minimum Wage is Slavery

When you work for these massive multi-billion dollar companies and they "can only afford" to pay you minimum wage or just slightly above it you are a slave, you are expected to do the most amount of work in the entire company weather it be physical or mental or both, usually both, you are in fact a slave. You only make enough to be able to exist(maybe), and that is it.

You work all day, all night, miss every family function, kiss your families good bye is the only interaction you get, miss every holiday with maybe extra pay maybe not, forced union dues(usually 1-3 hours worth of pay a week for a union that doesn't care about you) or not . You work to make them money and they don't pay you to do anything but exist, you can't afford to buy anything your selling, you have to get food stamps just to keep on living because after rent/bills you have nothing.

It's a luxury to exist, and you have to work 2-3 jobs just to do so and never sleep, never eat, never think, never talk, never speak, never walk(always run), never sit(because they won't let you), never stand(always run), never breathe, never be you(always their slave), never question, and most of all never dream(they will crush them just to make themselves feel better).

Pretend your free but your not, you are their slaves till the day you die, existence is pointless under minimum wage it is a trap you can never escape no matter who you are. College graduates don't expect to find anything but minium wage jobs, employers don't value you period, they don't value anything or anyone but their money, they see you as dollar signs not a person for their own pocket books.

Tuesday, June 7, 2016

Music sound pack OC Nes-like

Currently I am making music for a side scrolling game for Wiiu(possibly) & PC, I am going to sell the music as assets and upload them to the scirra store front,, and several other web store platforms. Currently I have 1 song done another on it's way to being done. These songs will be useful for beginer level developers. I have a plan of 8 to12 different songs released in this pack. I will have more news as the project gets farther along. 

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