4/07/2016

Web Server Ultimate: google apps review

This google play store app is a freemium one, it has a paid for version and a free version. The one I am going to go over is the free version, and I have to say this application is good for web server hosting with a extra android phone you have.

The first thing you must do is setup the root directory and the index file name if you do not want anyone to be able to upload to it as the default is just a FTP style uploader. Once you have that picked out you may want a nameserver well I have not been able to get this to work ever, there is always some error triggered by it so leave it blank and it will asign to the IP address. Pick a port number, the random option is most optimal and more secure friendly rather than picking commonly used port numbers for it.

Now if you were to start it up you would have a lan base web server, that only works over your private network. Now if you want it to work over the world wide web you will need to setup some port forwarding, which also means you will need to asign your phone a static IP on your router. Every router is different but it is all the same idea. You may also want to setup a DMZ if you want to secure your webserver from your internal network. You will need to access your routers settings to do all this which means you need the admin username and password for it. Read your manufacturers online guides to learn how to do all this, or your instruction manual for your router.


Now you will need to depended on your network setup now want to see your website right? Well some networks you can access your wan IP address and see your webserver just fine with this setup

your http://wan ip:port number
How you find your wan IP is simply google search "what is my IP" google will tell your wan ip address to you.

Now you might want to setup a domain name, a domain name is the namespace of a web server example: undeadbobop.blogspot.com is a domain name. How this website is setup is that it has a DNS server behind it all which links to those ip addresses and file name spaces within a web server. I have not been able to get DNS servers working properly with this web server application. So what it is now is what is known as IP forwarding a domain name. If you are looking at this website under undeadbobop.tk then every page on this site will be undeadbobop.tk. This is the only setup I have gotten to work with this application.

This all isn't a problem in my book, but now I will get on with a the review.

The application has major issues loading images properly, most don't display at all reguardless, a small percentage of them do load but only half the image like it is corrupt, while other images do load. It has nothing to do with formatting issues, when you look at the images with a file system application they display properly but under the webserver loading it just won't load. Which is important to any webserver because websites are mostly made of text, and pictures.

No image I have gotten to load fully correctly.

There is a lot of settings I really didn't go over but none of that matters in comparison to this issue.

At best it works as a good private FTP server with downloadable file types as zip, tar, and several other file types.

You can download this application here: https://play.google.com/store/apps/details?id=com.icecoldapps.webserverultimate

4/03/2016

Battle For Kingdom-Chrome Games Review


There are many plants vs zombies clones around and this is one that runs over the web, this chrome application just links to a website and runs a html5 game. The major downside to this game is it has optimization issues.

The game first of off really isn't too detailed granted a lot of high res hand drawn graphics but the issue lies in the amount of ram required. It runs at about 5fps on my chromebook acer 11, granted I have a early model of that.

The game also is basically just a attempt of a exact clone of the game plants vs zombies, but it falls short on so many ways with microtransaction incentives mixed in  there in this "Free To Play" game found of playzool's website, they also are the ones to have uploaded this game to the web chrome store.

The gameplay is simply just too slow and they even added a x2 button to increase the play time just to "fix" this issue but it really needs a few more multiplyers because again that is even too slow.

For a free to play clone of pvz it is ok, it just needs improvements here and there on the polish as well as the gameplay. Also loading times are long waits.

You can download the game here: Battle For Kingdom Downloads

3/5

4/02/2016

Video game art vs fan art

Yesterday I went to a mini- anime convention called macombacon at the college I use to attend, they had some vendors selling fan art, so I picked up 2 necklaces, 2 hand drawing posters reprints, and a hat. I had a fun time.

For those that don't know I make video games, mostly programming with art work that I make too.

Fan art of video games is very different from the artwork used to make a video game and here is how.

First of off lets start with fan art and how it is made usually. A premade character from someone's favorite video game is thought out in a locked position in a set locked scenery, from there they plan out the lines, level of detail, and draw out a sketch of it all, adding detail over time. Shadding is the last step usually, with possibly finishing lines added on top depending on the artist, this is a key to very detailed images.

Now what does this all mean?
Well with fanart here is what defines them:

1. They are pre-made characters made into a scene
2. The artist must come up with a locked scene & character/prop positions designed for a static picture.
3. shadding and shadows are static and add great level of detail.

Now on for video game art and how it is made usually. I am going to be covering 2d game art work to with something more compatible and excluding fan games which often don't make 100% of the art work.

Video game art work first of off needs to be made in such a way that is dynamic, the levels can be made from static hand drawn art work. For characters they need to make movable art work sometimes static libs rigged to a skeleton(less common), but often just hand drawn. Shading can be done but shadows need to be seperate objects entirely from the characters art work. Dynamic & scalableis ideal.

Now what does this mean?
Well with video game art here is what defines them:

1. Must be made out to being dynamic & moving
2.Artwork for scenerary can be both static and dynamic at the same time so long as the player/objects is drawn above it. (can also be layered to go over the players layer.
3. shadows & shadding should be dynamic, movable, and scaleable.

The major difference is moving art work vs static art work in the end.

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