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Marker Sprite font for games

A marker looking sprite font for construct 2, but will also work with other game engines that support spritefonts.

This sprite font includes these characters: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@°+=*$£€<>

This spritefont also includes several different colors, several different sizes, and pxd & png versions of each character.

 Use this spritefont for any use as many times as you would like commercially and non-commercially. Use it in game jams that allow pre-made assets, or use it in your own promotional artworks and any other usage you would like.

It could be used in many different genera's of games, and many different types. It can even be used in the backgrounds, on objects, and to add details to your games. You have full permission to use it how ever you like, and modify it so long as you do not sell the assets themselves by themselves. You must have a modified work in order to distribute it, meaning it must be included into one of your works or changed  around 80% into basically your own work at that point.

Purchase on Scirra store: https://www.scirra.com/store/royalty-free-sprite-fonts/marker-sprite-font-1588

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Google finally catching up

PayPal for years has had donation options for websites. Google has finally offered a service to do that with taking away their ads.

The concept is you are renting your own ad space to see nothing on your end.

It's greedy and targeted tors people who would otherwise not want to see ads. Adblock plus oh it's free. It's good for website owners as a donation option for providing content. But it's targeting a nitch market.

Read more here: https://support.google.com/contributor/answer/6286709


creditreportservice.info The site theifs

There are plenty of sites out there that just steal information, that steal data from other sites. This one just does it litterally from blog posts title field and body field including images. This one takes the data and just puts related blog posts based off a auto tagging it does on a mass scale per-site. For instance this post will probably be stolen next time it ques up my blog site, repeat it, and do litterally no work into it from it's auto grab copy paste data.

Websites like this plagurize from other sites to try to grab viewers, while having misleading domain names and website titles to grab more attention than the source it takes from or so they hope.

They don't even credit the source material.

I mean this site just looks like a generic template with a data it ripped from sources. What they do is just have ad scripts and cookie theifing scripts running in the background to rip user data from unsuspecting users, and popup a ad after a certain amount of time like this one does. This one has a popup based on link clicking, and javascript timers. Some of these ads contain fake surveys to scam you and try to get you to buy into scams. Which is funny because scam is one of the tags they use for all sites they steal from.

So if you are reading this outside of my rss feed atom feed or anyother website than undeadbobop.blogspot or undeadbobop.tk or undeadbobop.co.nr then you are reading this on a website that steals data from websites.


Programming logic in a nutshell. Soda Machines

First thing you need to do is think of how you would want a program to work. Like everything that it does, and the steps it has to do certain taskes and how it can do multiple different options.

One example of this would be like a soda machine, You have several options to select from and if the current balance is lower than the required balance it will not dispense. But if it does have the right amount or over and there is none there than it doesn't dispense. But if there is enough there and you are over the required balance then it dispenses change.

But if you use a card it checks with the account holding corperation if you have enough and if you don't it doesn't dispense and sends a message to the screen. But if you do have enough it dispenses.

That soda machine does have programming involved with it, and that is the mindset you need to have. Each item selection is a array of items. A array is something common in programming that is basically storage values and can have multiple dimensions.  Meaning a X Y & Z basically.

So you can have a array named SodaTrays which stores the required amount of money, and the number of soda's currently in the slot, and a nonmodifyable number of soda's that are loaded each time it is stocked.
You would have it be a 2d array which would mean a x & y and the Y value would just refer to the individual soda array tray.

So you have 8 different options with this soda machine, 3 pepsis , 4 mountain dew, and 1 water.

C++ example of the water tray array data values:

amount currently in: cout << SodaTrays(1,8); output:  7
cost:  cout <<"$"<<  SodaTrays(2,8); output: $1.00
max stored: cout << SodaTrays(3,8); output : 12

The importance of having a max stored value is to reset the current in once stocked, if you ever wondered why a machine ate your money and spit out nothing it is because someone didn't stock it correctly usually, or someone hacked the machine.

So each time a purchase is made the current in value needs to be subtracted from and once it hits less than 1
then it needs to loop back into option selections til the user makes a correct selection or asks for their money back which it dispenses the equal amount in from the change dispenser or dollar depending on how the mahcine is made.

All of those IF conditions can be if statements or they can be switch case statements depending on how you want your application to work. Each object in the soda machine can be a object a blue print of how it works and storage values. Such as the coin dispensor can be different from the coin slot, and the buttons are multiple objects that you would re-use code for with different values. Some code can be re-used so a object class is created to store this data which is a seperate file from the main program that is read and included into it.

So instead of a array you can also make each option its own object with it's own functions and its own data, which can be private, secure, or public. Public allows modification from other sources, private doesn't, and secure is difficult to explain as different langauges handle it differently I won't discuss it. You can also have objects that inherent from other objects which means you can create entirely different objects from the same source object.

This would be like if you made a object for animal, well birds, bugs, mamals, fish, and reptiles could inherent from that object and goldfish can inherent from fish, and clown fish can inherent from fish. Goldfish would hold different data values than clown fish such as diet values. This is a example of inherents. So for a soda machine you can have a object for SodaSelectOption and you can have a object for PepsiSelect which inherents from SodaSelectOption which would hold all the same data as every other object but pepsi can have its own data values. The PepsiSelect can store data for each tray and lets say want it to display it's logo and it be the only item to do that, then we can have a seperate function that accesses the display and draws it there.

The things that would be stored in the SodaSelectOption object would be public: int itemcount; double cost; private: int maxItemCount

A int is a integer value, meaning whole number values. A double is a 0.00 formatted number value which means it can only store a int value followed by 2 decimal values if you want more decimal values you will need a float, which is pretty much the same kinda.

Next thing you would need to create is a function that dispenses the remaining change back to the customer.

There is many ways to do this from creating doubles in the main program file to functions with return values. The int would be the easiest way but not nessarily a good way.

First you will need to create a function delaration

int returnBalance(double,double);

Then you will need to create the actual function with a return value

int returnBalance(double currMoney, double costI)
      return currMoney-costI;

The next thing you will need to do is code the coin dispensor to check for coins and dispense them very similar to checking for option selection but with coins. So no need to go over that.

so you would want your main program to do something like this at the end of each transaction

CoinDesp.dispense(returnBalance(Cashin.amount, pepsi.cost));

What the whole idea is you program a loop function that dispenses till the amount is reached starting out with basic if statements.

Example of function in CoinDesp object

void dispense(int returnA)
         while(returnA > 0)
                if ( returnA > 25 && self.check('q') > 0)
                           returnA -= 25;
                else if ( returnA > 10 && self.check('d') > 0)
                           returnA -= 10;
                else if ( returnA > 5 && self.check('n') > 0)
                           returnA -= 5;
                else if ( returnA > 1 && self.check('p') > 0)
                           returnA -= 1;

What this is doing is checking if the remainder amount is greater than the coins value and if there is a coin of that value, then dropping the coin  with a function based off a character value in the parameter then subtracting the coin value till the remainder value is . && = and in a if statement.

That is pretty much it and you would reuse this for coin return, with the return value = the amount of money put in.


why zed is wrong

The English elitists will always say the letter Z is pronounced "Zed", but what they lack is a basic understanding of what the origin of the letter Z came from, most only say it is right due to their Anti-America idealism and elitism when the truth of the matter is the English language has always had multiple different pronunciation of letters on the masses due to the fact that it was first a written language based off multiple other languages, from location to location there are differences in pronunciations even within a small distance. Most languages have always had a written to spoken mistranslated which causes mispronunciations as each person thought themselves as right, and it is the elitism idealists of old who forced their methods down the majorities thoughts. Zed isn't correct because it is a shorten version of Zeda a french accent pronunciation of Zeta, Zeta is the root greek letter. Zed is wrong because it isn't even English, it is french miscommunication.

Zed is wrong, zee is a update

Why zee is a update and not wrong,
zee comes from the root letter but isn't a mistaken accent, it is intentionally based off the pronunciations of words like bee, tree, and tee.  The ABC song pushed for this but long after zee was established, it was something more or less the ending was of the song was worked around with attempt sound rhyming. Meaning it would sound like it rhythms but doesn't.

Zee is a update, zed is wrong

Zed like I already said came from Zeda, a accent issue of zeta which got shorten to zed in what the elites call laziness. Zee was a idea, a creation by a individual over time, it was based off the pronunciation of how we use the letter Z. Its a Zee-bra not a Zed-e-bra unless you follow urban dictionary.


It's not a zed-en its a zen, its not zeda-ck, its za-ck. English is based mostly off latin, latin borrowed zeta from Greek. Thus by zed being from zeda a mispronunciation of zeta a borrowed pronousation from latin & Greek, it isn't English and it is wrong. Zee was intentional from the start.

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