Pandora down fall of internet radio

Back in the early days of internet radio it was very difficult to get artists to agree to sign rights over to internet radio. Often internet radio stations had to be a established radio station with a reputation, a few pod casters pushed really for a internet radio station to what it was in the early days. Eventually it just became a daily thing, and so many internet radio stations popped up, with so much music, so many different nitch stations that it was flooded with diversity of great music. Non-established artists benefited it and made them established by having a service to put their music onto, and anyone could listen to it.

Mid 2008-2009 sources similar to pandora, began popping up only pushing already established music artists and leaving the outcasts by mass music publishers, outcasted from the public eye. Soon after plenty of internet radio station feed software lost support and became abandon ware. With so few now even offered even in the linux community that is supported, and few stations actually. Even small advertisers could afford to advertise on internet radio, and it helped out with funding so many small businesses in comparison to pandora's high asking prices from advertisers.

This actually effected radio station formatted podcasts, which would play their music and their broadcasts repetitively through out a day and bank off advertisers income which became less and less with services like pandora popping up. As their viewers dropped so did their income all dew to mainstreaming the concept of internet radio.

You see pandora and services like that are not internet radio, a radio service broadcasts pre-recorded media to a mass. Meaning it is the same content for everyone, while pandora streams music. This means that the individual listening to it is just listening to some mp3 file followed by a mp3 ad followed by yet another mp3 song or ad. With internet radio there is a less personalized experience, and it usually contains a POD cast within it. Meaning you are not only listening to music but news, options, and others. In other wise pandora and sources like it is a step back. It is killing internet radio over time as people don't want to listen to others and exclusing themselves more and more. While the music on those services become more and more limited similar to how modern day netflix is pandora will too fall, and hopefully then we can go back to good old internet radio.

Internet radio helped fund so many more people than just the 1% of music artists, and a soulless cooperation, and for once the mass music publishers were at risk of losing control over the market to people who actually gave a dam.


Steam controller review

The Steam Controller

The black odd looking controller with 1 analog stick and 2 circle touch pads is quite a odd controller.

Odd isn't bad but it is different. It works based off options the user sets. It can and does emulate mouse and keyboard inputs and Xbox controllers.

It uses left circle pad as wasd or the dpad on 360 controllers. It has two buttons on the bottom one is e the other is space bar. It uses 2Aa batteries and is fully wireless with a usb receiver. It can be used as a wireless mouse out side of steams big picture mode. It is fully integrated with that and even has a typing mode.

The controller is far better in terms of functionality than the shot box 360 controllers. It is compatible with 90% of games and when it isn't you can actually set it up to be. Along with that anyone can share their setups so there is always different ways to play.

The controller actually fits in hands correctly unlike the 360 controller and instead of stretching thumbs to reach for your analog stick it dips down so no sore thumbs. 

Best controller by far period it is a steal for $50


IOS 9.1 is buggier than 8

IOS is known to have various bugs in the menu system, but in the last several updates IOS has become worse and worse with its bugs that supposively solve well-known security issues that have pledged IOS for many years(and still do).

Security issues

This last update added more security options, but the security options really don't make much of a difference. If your device is stolen your information is still compromised, if someone gains access to your ICloud account your information is still compromised too, the best thing you can do is turn off icloud sync if you don't want contact or photo's being stolen. The real reason for this update was for security issues with their ads, and to let people know what contains ads due to a new law passed in UK that forces people to be informed of the usage of their cookies. While ads still collect personal data, and personal information on Iphones, they managed to work around this with a general disclaimer with this patch. The update didn't solve any of the "mailware" issues, just a rebranding phrase of viruses obtained from emails(apparently according to apple fanboys it makes it different somehow). At least this put more of a foot down on advertisers stealing information, now all they have to do is putup a generic disclaimer which does nothing.

Photos bugs

There have been nemerious sync bugs with this last update, one of which prevents you from deleting your photo's, you have to unsync, delete photos, resync, delete photos again, then unsync to solve this issue. Deleting them from your phone or on your computer doesn't make a difference it needs to be done this way.
Best option is to not sync it with your ICloud and to use things like google docs instead or some other third party cloud storage.

Suppending Freezing issues

Many applications are getting feedback now that claim their app is causing their IPhones to lock up and freeze, this isn't the applications actually. There is several OS level issues going on now with Iphones with supending apps which it does now when ever the phone goes into lowpower mode, or is set into sleep/hybernation. This suppending mode has various bugs that cause the Iphone to lock up and the only thing that can be done is mannually turning off by holding down the power button for several minuets.

Phone lockups and memory issues with apps

The newest update has some new form of memory management with suppending applications, this update was for "security" just like everything else in this update apparently. But what happens often is a application that is suppended eats up memory and eventually causes the phone to lockup because all of its processes are being halted by a single thread of hanging memory from a suppended application, when ever you don't use a application that is open for a while or until another needs more RAM it takes the oldest application and dumps the ram it is using causing the application to basically restart. This memory management has caused lock up issues causing applications themself to lock up when they are restarted not all the time they are loaded properly due to it dumping some of the memory not all. This isn't the applications fault it is the updates. You most of the time have to end the application and restart it mannually.

Orientation bugs

With these new patches there have been orientation bugs with the keyboard, with photos, and with appilcations. What is going on is with the new update they also messed with orientation for what ever reason trying to make it "smoother". Often you see the keyboard bugging out with this the most, but images get streteched out and so do applications as it trys loading the previous orientations image but the phone stretches it to fit. Again not application issues as it is the OS level not sending out the correct orentation signals to the applications, it happens based off when and how you rotate the device such as just unlocking it or switching apps. The keyboard it happens to the most. With the newest update the slightest bit of change of angle can trigger a orientation swap even going into the wrong ones. There is no fix for this problem other than flipping your phone around till it fixes itself if you are lucky. It happens AAAAALLLLOOOOOTTT. Best solution is to turn on orientation lock but then you can't use landscape which is nessary for gaming but apple doesn't care they only made everything in portait view for their stuff.


Marker Sprite font for games

A marker looking sprite font for construct 2, but will also work with other game engines that support spritefonts.

This sprite font includes these characters: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@°+=*$£€<>

This spritefont also includes several different colors, several different sizes, and pxd & png versions of each character.

 Use this spritefont for any use as many times as you would like commercially and non-commercially. Use it in game jams that allow pre-made assets, or use it in your own promotional artworks and any other usage you would like.

It could be used in many different genera's of games, and many different types. It can even be used in the backgrounds, on objects, and to add details to your games. You have full permission to use it how ever you like, and modify it so long as you do not sell the assets themselves by themselves. You must have a modified work in order to distribute it, meaning it must be included into one of your works or changed  around 80% into basically your own work at that point.

Purchase on Scirra store: https://www.scirra.com/store/royalty-free-sprite-fonts/marker-sprite-font-1588

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Google finally catching up

PayPal for years has had donation options for websites. Google has finally offered a service to do that with taking away their ads.

The concept is you are renting your own ad space to see nothing on your end.

It's greedy and targeted tors people who would otherwise not want to see ads. Adblock plus oh it's free. It's good for website owners as a donation option for providing content. But it's targeting a nitch market.

Read more here: https://support.google.com/contributor/answer/6286709


creditreportservice.info The site theifs

There are plenty of sites out there that just steal information, that steal data from other sites. This one just does it litterally from blog posts title field and body field including images. This one takes the data and just puts related blog posts based off a auto tagging it does on a mass scale per-site. For instance this post will probably be stolen next time it ques up my blog site, repeat it, and do litterally no work into it from it's auto grab copy paste data.

Websites like this plagurize from other sites to try to grab viewers, while having misleading domain names and website titles to grab more attention than the source it takes from or so they hope.

They don't even credit the source material.

I mean this site just looks like a generic template with a data it ripped from sources. What they do is just have ad scripts and cookie theifing scripts running in the background to rip user data from unsuspecting users, and popup a ad after a certain amount of time like this one does. This one has a popup based on link clicking, and javascript timers. Some of these ads contain fake surveys to scam you and try to get you to buy into scams. Which is funny because scam is one of the tags they use for all sites they steal from.

So if you are reading this outside of my rss feed atom feed or anyother website than undeadbobop.blogspot or undeadbobop.tk or undeadbobop.co.nr then you are reading this on a website that steals data from websites.


Programming logic in a nutshell. Soda Machines

First thing you need to do is think of how you would want a program to work. Like everything that it does, and the steps it has to do certain taskes and how it can do multiple different options.

One example of this would be like a soda machine, You have several options to select from and if the current balance is lower than the required balance it will not dispense. But if it does have the right amount or over and there is none there than it doesn't dispense. But if there is enough there and you are over the required balance then it dispenses change.

But if you use a card it checks with the account holding corperation if you have enough and if you don't it doesn't dispense and sends a message to the screen. But if you do have enough it dispenses.

That soda machine does have programming involved with it, and that is the mindset you need to have. Each item selection is a array of items. A array is something common in programming that is basically storage values and can have multiple dimensions.  Meaning a X Y & Z basically.

So you can have a array named SodaTrays which stores the required amount of money, and the number of soda's currently in the slot, and a nonmodifyable number of soda's that are loaded each time it is stocked.
You would have it be a 2d array which would mean a x & y and the Y value would just refer to the individual soda array tray.

So you have 8 different options with this soda machine, 3 pepsis , 4 mountain dew, and 1 water.

C++ example of the water tray array data values:

amount currently in: cout << SodaTrays(1,8); output:  7
cost:  cout <<"$"<<  SodaTrays(2,8); output: $1.00
max stored: cout << SodaTrays(3,8); output : 12

The importance of having a max stored value is to reset the current in once stocked, if you ever wondered why a machine ate your money and spit out nothing it is because someone didn't stock it correctly usually, or someone hacked the machine.

So each time a purchase is made the current in value needs to be subtracted from and once it hits less than 1
then it needs to loop back into option selections til the user makes a correct selection or asks for their money back which it dispenses the equal amount in from the change dispenser or dollar depending on how the mahcine is made.

All of those IF conditions can be if statements or they can be switch case statements depending on how you want your application to work. Each object in the soda machine can be a object a blue print of how it works and storage values. Such as the coin dispensor can be different from the coin slot, and the buttons are multiple objects that you would re-use code for with different values. Some code can be re-used so a object class is created to store this data which is a seperate file from the main program that is read and included into it.

So instead of a array you can also make each option its own object with it's own functions and its own data, which can be private, secure, or public. Public allows modification from other sources, private doesn't, and secure is difficult to explain as different langauges handle it differently I won't discuss it. You can also have objects that inherent from other objects which means you can create entirely different objects from the same source object.

This would be like if you made a object for animal, well birds, bugs, mamals, fish, and reptiles could inherent from that object and goldfish can inherent from fish, and clown fish can inherent from fish. Goldfish would hold different data values than clown fish such as diet values. This is a example of inherents. So for a soda machine you can have a object for SodaSelectOption and you can have a object for PepsiSelect which inherents from SodaSelectOption which would hold all the same data as every other object but pepsi can have its own data values. The PepsiSelect can store data for each tray and lets say want it to display it's logo and it be the only item to do that, then we can have a seperate function that accesses the display and draws it there.

The things that would be stored in the SodaSelectOption object would be public: int itemcount; double cost; private: int maxItemCount

A int is a integer value, meaning whole number values. A double is a 0.00 formatted number value which means it can only store a int value followed by 2 decimal values if you want more decimal values you will need a float, which is pretty much the same kinda.

Next thing you would need to create is a function that dispenses the remaining change back to the customer.

There is many ways to do this from creating doubles in the main program file to functions with return values. The int would be the easiest way but not nessarily a good way.

First you will need to create a function delaration

int returnBalance(double,double);

Then you will need to create the actual function with a return value

int returnBalance(double currMoney, double costI)
      return currMoney-costI;

The next thing you will need to do is code the coin dispensor to check for coins and dispense them very similar to checking for option selection but with coins. So no need to go over that.

so you would want your main program to do something like this at the end of each transaction

CoinDesp.dispense(returnBalance(Cashin.amount, pepsi.cost));

What the whole idea is you program a loop function that dispenses till the amount is reached starting out with basic if statements.

Example of function in CoinDesp object

void dispense(int returnA)
         while(returnA > 0)
                if ( returnA > 25 && self.check('q') > 0)
                           returnA -= 25;
                else if ( returnA > 10 && self.check('d') > 0)
                           returnA -= 10;
                else if ( returnA > 5 && self.check('n') > 0)
                           returnA -= 5;
                else if ( returnA > 1 && self.check('p') > 0)
                           returnA -= 1;

What this is doing is checking if the remainder amount is greater than the coins value and if there is a coin of that value, then dropping the coin  with a function based off a character value in the parameter then subtracting the coin value till the remainder value is . && = and in a if statement.

That is pretty much it and you would reuse this for coin return, with the return value = the amount of money put in.


why zed is wrong

The English elitists will always say the letter Z is pronounced "Zed", but what they lack is a basic understanding of what the origin of the letter Z came from, most only say it is right due to their Anti-America idealism and elitism when the truth of the matter is the English language has always had multiple different pronunciation of letters on the masses due to the fact that it was first a written language based off multiple other languages, from location to location there are differences in pronunciations even within a small distance. Most languages have always had a written to spoken mistranslated which causes mispronunciations as each person thought themselves as right, and it is the elitism idealists of old who forced their methods down the majorities thoughts. Zed isn't correct because it is a shorten version of Zeda a french accent pronunciation of Zeta, Zeta is the root greek letter. Zed is wrong because it isn't even English, it is french miscommunication.

Zed is wrong, zee is a update

Why zee is a update and not wrong,
zee comes from the root letter but isn't a mistaken accent, it is intentionally based off the pronunciations of words like bee, tree, and tee.  The ABC song pushed for this but long after zee was established, it was something more or less the ending was of the song was worked around with attempt sound rhyming. Meaning it would sound like it rhythms but doesn't.

Zee is a update, zed is wrong

Zed like I already said came from Zeda, a accent issue of zeta which got shorten to zed in what the elites call laziness. Zee was a idea, a creation by a individual over time, it was based off the pronunciation of how we use the letter Z. Its a Zee-bra not a Zed-e-bra unless you follow urban dictionary.


It's not a zed-en its a zen, its not zeda-ck, its za-ck. English is based mostly off latin, latin borrowed zeta from Greek. Thus by zed being from zeda a mispronunciation of zeta a borrowed pronousation from latin & Greek, it isn't English and it is wrong. Zee was intentional from the start.


How to design a game by your self

First what you will want to do is make sure you have all the right software. This will be including various tools such as photo editing software, modeling software or sprite animator software, game engine tools or IDE applications.

When selecting the software you want to use consider price, compatibility, and what you can & can't do with it. You may want several image photo editing software, including adobe photoshop, illustrator, gimp, inkscape, or pretty much any basic paint tool that supports png or tga formats with transparency.

For modeling selection there is nearly always a cost, some times even the free software doesn't allow commercial use, you have to becareful with what you get because many modeling softwares lack basic functionality, over complicate things, and include unnessary steps. I personally prefer milkshape3d over all, but blender is fine so long as you set it up properly and take the time to learn it, it takes a long while to do so and the GUI in blender is always changing and it is a real mess but in functionality wise it is decent. Others will prefer 3dsmax, maya, and much more it really is your own taste. I prefer the closest thing to drafting out a model though, with very decent amount of export types with animations too.

If you are not making a 3d game or need 2d animated assets there are 2d animation programs out there too, they will include joints/bones, and have keyframes, I use one called spriter it is for construct 2 mostly but it can be used for other engines, and even in some IDE's with API's such as C# w/ XNA or C++ w/ directX or C++ w/ SDL as gif or bmp w/ sprite strips.

When choosing the IDE or game engine you need to think how can I get this to my audience, and what am I willing to learn. This includes engine basics, language basics, introduction to programming, and over all how much will it cost. Visual studios is something most schools try to push onto its students at a college level trying to say the microsoft way is the best way yatta yatta yatta. When the GNU C++ compiler will work just fine which means IDE's such as CodeBlocks, Monodevelop, and even codeevny may work out fine for C++ & C# based games so long as they either use SDL, OpenGL, C# w/ monogames(Similar to XNA).

For game engines it is very much the same when choosing a IDE, there are various selections some with high costs others free to affordable. But with engines there tends to be more limitations on what it can do for you, often some have several different types of licence such as unity, gamemaker, construct 2, and they restrict what you can and can't do based on them. It is easy to use a engine but hard to know what is doing on unless you understand the backbone, what it is based on and what it uses. Once you do that you can fined out how it does certain things and use the enigne outside of its intended use especially if it is extendable with plugins of some kind. I prefer unity or construct 2 depending on wheather I want a 3d or 2d game.

Once you have all the tools you should want to start drawing out ideas on how you want your game to play, and start making art work based around it. Make temporary assets in which you intended to replace, if some are good enough to keep use them. This is to get a general idea not to complete the game. The next thing you will want to do is make a prototype with the assets using the game engine. Some srpites/models you may want animate to some small degree.

Next thing you want to do is play your prototype and think of every instance that sounds are needed, and either make them, purchase rights to sound packs, or download them be wary of licencing agreements on sound eiditng tools, making, or sound asset packs some restrict you from releasing your games certain ways and are very strict often leading to law suits. Just read their terms of service on each one.

Once you have the sounds made, implement them and then begin the long process of story boarding if your game has one. Concept art is a must, it gives a idea of how you would like to make the game not only look but of the overall level design. Remember it isn't the finished work and it can be used in game if re-worked which is often the case in most games, even AAA games.

Once you have all your story boards done and concept art, implement what assets you have made for the game replace assests as needed from what you have from the gameplay prototype. Add more to the gameplay as needed, which means a lot of programming. Adding and implementing the assets as needed.

Often what needs to be done is a layer of polish before you release. Create your levels just as if they were art assests and design unquie assets for every level just to bring out your game, make it feel like a good experience to play.

Quality assurance is needed for a good game, have many testers provide feedback. Listen to their feedback don't just blow them off unless someone needs to. Bugs are a common thing blown off with "around too it" excuses, bugs are very serious issues. If someone finds a bug in testing it is almost certain someone will find it outside of it, meaning the base consumer. Remember it is the testers job to break the game, provide feedback on what is and isn't fun, and what they liked and disliked with the game. Keep your testers in your target audience.


Microsoft Office is on Chromebook

5 ways to make more sales

5: Availability Availability determines how people can receive a product, and where they can get it from. This means the more available it is the more potential sales can happen. So in terms of games, videos, books, music, and much more content forms the easier it is to get the more likely the consumer will purchase it. Your consumer is your target audience, so you want to focus on what makes it easiest for them. So for games you specifically want to research what is the target audience platform to platform because it does differ. Like for nintendo's consoles it does contain adults and children and you want to find out which method physical or digital is it more than likely to purchase based off who your game is made for. Example if adults buy more physical games then make it physical and put the effort into promoting that version but also make it available for digital download just put more effort in the right places. On PC put your games up on digital download, not many people use physical formats anyways and physical formats is much harder to distribute as many stores will not carry PC games. For books you want to put them up on as many store fronts as possible, so long as the user base is worth the effort and the percent profit and cost to put it on there doesn't out way it. For music it is much of the same as books. 4: Cost vs reason Cost also can determine your sales, sometimes too much will cause people to think you are trying to rob them, while if you under price your content it may cause people to question the quality of the product and think that it can't be good. This is all determined by what your target audience is willing to spend. Research your competitors, see what they are charging and you can either decide to price based off your competitors or set a standard. Competitive pricing can be seen as trying to undermine or make cheap knock offs depending on your audience and your competitors. The best way to think about this is how much would you spend for your own product, and be realistic about it. If you need some help to think about pricing look at your own buying habits. Go out and look at a past purchase o a current purchase and look at what made you purchase it and what justified it. Convincing your audience to purchase your product may be needed as you would soon realize that. 3: Marketing Marketing involves finding out who you are making your products for, and getting the word out and selling it. This could be the most difficult to do, the first step is even before making your product who is willing to buy this idea of yours, who is it for, and making the product to meet their needs. This means find out who you are making this product for before you make it and base everything around their needs. Or build a product and adopt it to a target market. In some cases there is no product like yours so you need to not base it off others marketing strategists but make your own, make your audience want your product, make them feel as if they need it even if they don't. Some times you have to bring a audience into a already existing market and you need to adapt their kind of marketing into a market that doesn't have them to bring in a new audience. Much like apple is so much credited for being innovative without ever inventing a single thing. Apple just sells bad products to people who are ignorant of the quality of the product due to price to reasoning. The parts they use are cheaply made common ones at that any phone or PC hardware manufacturer has access to. Foxconn makes majority of apple's parts for their IPhones, and they are so cheaply made and the workers are so under paid they had to install fences on the roofs to prevent suicides. Apple convinced a audience who other wise would not be interested in computers or phones to purchase them and convinced them that they made them and that they are the best. This is the best example of marketing, but their marketing methods will and have been their ups and down falls repetitively in history as more and more of their user base has actually educated themselves about computers. Smart phones are not that much different actually.... but that is another topic. 2:Production methodologies What methodology you use for product development can be based off the product it self, the clients/customers, or the method of distribution. There are two major methodologies used today, water down methodology, and agile development methodology. With water down methodology it is as it is planned, everything must meet what is planned and there is no going back to make changes to it. With agile development there are cycles called iterations, these iterations have goals and objectives that can change based off the clients, the product development team, or oversight. Each cycle can have performance measures and notes. Agile is more useful for a more digital space needs, while water down methodology is more useful for physical objects, and project management for construction. You can do this with water fall methods, but with agile methods you can adopt it to being for a mass market(meaning more than one target audience and you can make multiple products from the same base product.) The water down method I am referring to works like this, once its done it is done, there is no going back to make changes. Many old company's use to do this method. Agile is a dynamic methodology in which consists of knowing and contacting your customers for what they want and adding those needs each cycle. This would be more for game development, and software development as water fall would work is physical, music, and books. How this effects sales in terms of game development is Agile is a tried and true method, once you receive user feedback after release you have your next iterations goals and objectives to fill. Improving your product over time can increase sales and spread word of mouth marketing which is good in nearly all markets. Designing your games from the start to be agile future proofs your games for flaws, making things more dynamic allows easy access to modify and test case runs. The water down methodology was used in older games, where the product was 100% finished on release and nothing was added to it because they couldn't. This works in some cases and ensures that you release a finished product with absolutely no option to excuse yourself into patching out issues later. This means much longer development time, and what others perceive as quality for some small nitch target markets. 1: Brand recognition Brand names mean everything, literally everything. If you ask someone what is the best computer they will point out brand names more than likely especially if they have a biased based off brand recognition. Me I look at hardware performance, I can say most intel HD integrated graphics suck because when you look based off benchmark performance scoring that do not test for brand names(like some do), you will find that they are at the bottom. Along with that with my computer repair and diagnostics most issues have been with intel HD graphics. INTEL HD GRAPHICS is a brand name, I am biased against. Being biased for something can cause positive word of mouth and depending on who says something positive based off BRAND NAMES it can cause more sales. Like if Justin Beaver said he liked Halflife 2 it could cause more justin beaver fans who also play video games to buy halflife 2 and more of Valves games who don't already have it. Valve is a brand name in it self look at the PC gaming community and look at how much content is made about the company. Brand names will get your company out there, your name out there as it is your brand. Getting others to promote your brand may be difficult to do but it is possible. But you want to convay a simple but global message based off who your target audience is and you want your target audience to follow and promote your brand, you want your target audience to obsess over your brand. Much like apple fanboys obeses over apple and buy all their products. It wouldn't make since for Apple to change their name it would ruin their Brand Recognition. Promote your brand name all over your products and others will follow it thus causing future sales in your products.


10 things Digital Homicide can save themselves.

These are just some ways Digital homicide could come out of the pit they are in:

First, Ignore Jim Sterling, he is a "actor" he "plays" a character and classifies his videos to avoid "criticism" while he dishes it out, they arn't "reviews" even though they do the same thing as a review does and can easily be placed under the same microscope and the same things would be present.

Second what you need to focus on is your games, you need to think what gamers would want, and make playable fun enjoyable games, it doesn't matter if you purchase assets so long as you use them propperly. Fix gameplay machanics in your games, and actually program them out. Making games like the slaughtering grounds with actual levels, it is the gameplay that matters more than anything else. A fun game everyone will want to play, while a game that just looks nice or lacks gameplay is forgetable, and can be considered bad, many reviewers don't know how to describe what is actually wrong as they are ignorant in how the media is made.

Third look to your fellow developers for advice, yes that means listening to your competitors advice, but you over all make the decisions. Some developers would like to see competition succeed because when one fails we all fail, and when one succeeds we all can.

fourth make your own assets to a degree, don't waste money on a sphere model when it can be made in minuets in even the most simplest modeling software. It is a waste of resources at that point, along with that you have to be careful with what you use as many artists will go after your userbase for showing off your games demanding confiscation.  Using assets paid for assets is fine, big studios do it all the time, just look at game music, cutscenes, and GUI often they are made by different artists, not always appart of the development teams and instead either hired on as third party or paid for premade assets(common in music, fonts, and easily repeatable assets) Code is fine as assets too so long as the code provides something useful tors the over all game.

Fifth, Choose a target market. Right now you have various games that are just all over the place, find out who your target market mainly deprives of and how you can target them better by filling their needs in your products.

Six, Stop changing your name, brand recognition is important, if you publish it under a new name because of a problem or issue that damages your brands name every time it happens your brand will never be recognized and it confuses any audience and dooms anything into obscurity and more than likely like with your ECC branch it is a already existing brand name which actually causes legal issues for yourselves.

Seven, Being known for bad games gives you a opportunity to make good ones, you are popular because of Jim Sterling's obsession of you and peoples obsession of jim sterling. This puts you in a position to prove him wrong, his fans & fanboys wrong, and make a quality driven title, all you need is to work hard, by knowning whom you are making it for, what they like, and unquie fun gameplay. This means fix old games, make them better, and known issues, and don't make simlar or same mistakes in future titles.

Eight, Sell it other places than steam, steam is the front for PC gaming sure, but the back woods on sites like itch.io, or hosting it free on sites like gamejolt & newgrounds and you will get a different audience. People on steam tend to be over protective on what actually gets on steam with no rational other than "steam will be filled with crapware" but still buy the AAA crap ware that comes out every year bragging about how good crap is. Or heck put it on different platforms all together and see how well it fairs.

Nine, Hiring or holding more developers:
The more cooks you have in a kitchen it can do 1 of 2 things. 1 Create choas or 2, make a better works. Works the same with developers. Some will bring you down for their own goals, others will refused to work on anything unless they have total creative freedom over you.

Ten, Working for clients:
This means you would be communicating with people who want to make games but don't know how, this would mean you would need to be more creative, you would need to extract detailed useful information and interperate for them in order to make a piece of works and follow a set higher demand with limitations that would allow you to learn how to make things you would other wise be unfamiler and out of your safity zone overall improving your quality of works. Gamejams, contests, events all of those would technically fall under this too as often it is for publishing to a specific place with rules.

Clara.io Online fremium Modeling Software

So in my search for online modeling software to use on my Acer Chromebook 11 I found this website. Clara.io, this is actual modeling software but it doesn't necessarily come entirely free. For the most part it can be if used right, its free model only limits you to 10 scenes, 5 gb of storage, and limited usage. Of course all of this can change in time. They charge a monthly rate for upgrades. It actually is a modeling program, it doesn't just deal with premade shapes.

This tool has face tools, animation tools, modeling tools, UV mapping(in other words texture mapping), shapes inserts, vertex tools, skeleton/rigging, grouping, coloring, scaling, rotating, and everything you would expect from modeling software. It even has 4 customizable view ports so you can set it up how you like looking at it from different perspectives based off axises, to get a cleaner model.

This exports to various different file types including fbx, obj, & blender files along with its own format.

This software has a learning curve and really you need a mouse not a chromebook touchpad to actually use it.  But it can be used to develop high detailed models once you get over it at a fast pace. It is by far one of the best online modeling sites I have used, but not better than the average modeling software other than besides blender in some regaurds. For somethings it is easier to use for others its not.

This website would be very good to use for chromebook users to make 3d models. Now all you need is 3d game developing software and you can make some quality software on your chromebooks.

Model today with Clara.io


"Design Something" 3D Online Modeling software review kinda

In my attempts to find 3D modeling software for chromebooks or for that matter just online I came across this one in the chrome web app store, it took a while to load on a stable online connect, infact it never loaded at all not once. It just links to a website that loads for litterally ever, but it is in the chrome webstore. Which is for chrome web browser & chromebooks, but it failed to load on the chromebook for some odd reason.

From the screenshots it looks as if it uses basic shapes,coloring, line tools, and basic scaling and rotating, but lacks animation, skeleton tools,and texture mapping. It looks as if it lacks some camera options as well.

It goes with a single window frame rather than a 3 axis based window frames plus a cemera, so it lacks a drafting soft of lining needed for long detailed models, it also looks as if it lacks face and vertex options as well which is crutal to making unquie shapes as models are made up of polygons(or faces) which are made up of 3 points(vertexes) which without those options mean you are just editing premade shapes till they look like something without a pleasing eye with no care of polygon count which can effect game performance depending on platform use. So tools like this don't make much since to use for modeling.

3DTin review of kinda modeling software for chromebooks

This really isn't a modeling program, rather a bunch of premade shapes with only scaling and "sheering" options.

Which means you can only make very basic models with twice the work effort of real modeling programs.

You can't apply textures only colors. It is ok for very very very very very simple models but not for anything detailed as you can't modify the shapes well, it has no vertex options. Meaning you can't really edit the shapes at all or make your own. The only customization options you have is making a wave based shape for arches really. There is no faces options so you have a bunch of unnecessary faces, polygons and can create performance issues kinda.

It exports as OBJ, it lacks skeletons, joints, and animation systems.
Comparing it to actual modeling applications such as milkshape, blender, and 3dsx max it is practically useless to use other than for very simple quick models. Some people have created detailed models with creative commons licences on it which anyone can edit save and use, but it took those modeling artists a very long time using these tools. But as a simple quick modeling application, it is just fine.

2/5 stars.

You can start using 3DTin here: http://www.3dtin.com/


Is desura dead?

Desura is a indie storefront/modfront that evolved from the likes of indieDB & modDB. As a download center for mods it will always be alive but as a store front, it is slowly calming down with games releasing nearly every day to now only 1 upcoming game and a constant regular of the same games being advertised. Does this mean it is fully dead? No because games do make it up on there it just has come to a screetching hault. Games that would fail the green light process or failed to make it to steam pre-greenlight days would go up on desura, but now getting green lit is just a popularity contest, it isn't hard to do so, and well developers are all but abbandoning anything non-steam.

You see the big deal about desura is that it offers a much larger linux games library, it offers a indie market made for specific groups of people and not a mass market like steam is. It much like other storefronts like itch.io are the last chance for a steam-free opertunity for pc gaming. It offered linux gaming long before valve decided to jump on that boat finnally only because they wanted to make a pc like console experience when the gaping problems and issues can be found when jumping from PC-to game UI in big picture mode.

Desura is facing impending doom in the long run, as would be modders are switching over to game development thanks to engines like Unity. Most developers are going and jumping on the steam train placing all their bets on it and not realizing the best thing you can do is make your games more available to everyone. The process of getting a game on desura is also rather a pain, I have tried, but not once was I ever contacted back once I submited my games. Unfinished games make it up there in a worse state than my was in so I don't see the issue.

The newest game I see on desura is months old, I enjoy using the program but it really needs to either lower its standards of what gets on there or start improving itself as a storefront to compete with steam. Maybe make everything absolutely DRM-free & not fake DRM free like GOG(with its required downloader, and installers) but absolutely drm free. Or maybe come up with its own big picture mode, or maybe add a messanger or achievement system. Something to help the users improve their gaming experience just as much as the developers.


How to screen record on google chromebook

There are various methods you can do, you can remote into your chromebook, record with screen capture software, you can create a program that takes a snapshot every frame, or you can download a already existing application like screen castify and capture your screen, record your voice with it esc.

The downfall of using screen castify on a chromebook is that file size limitation on cloud storage, along with the filesize limitation defaultly on the chromebook, external storage devices may need to be used depending on the recording. The other issue with screencastify is that it can read your emails, gather personal information, and use it how ever it wants to. It's permissions is terrible abuse the users at all costs.

How well does screen castify work you may ask well here is a example video I recorded with.

As you can see it really isn't that good in quality, heavily compressed and it only saves as .webm.

GIMP RollApp Chromebook issues

Well RollApp is a service targeted tors chromebook users if they want to use their web plugin for chromes via running software on their end server sided. Downfalls with this service is most things can cause random disconnections, bugs and issues with the actual service, and program failure issues.

Example RollApp has Gimp running as a service, Gimp is like photoshop but GNU GPL 2.0 licensed software, the software is really easy to use, but rollapp has massive delays with it kinda with the startup but then loads it up fast after, what it does is kinda weird, it connects to their servers and loads each window 1 by 1 with login information back & forth and appdata loading. The painting process works without lengcy issues but when it comes time to save your work, rollapp demands you pay to use their service to save to the cloud with no way to save to your local machine only to the cloud. This becomes a issue because the whole point of gimp is to create works, not view them like approll claims occasional users use in the free section.

It is $5.99/m, which rollapp charges for even the most simplest basic features of programs for. First when you go to save it asks for access to your web cloud storage, so it can "save to it", then it demands this fee, after gaining access to your cloud storage, which is the only method of saving your work it offers.

It is weird because I have lost connection to their service several times and painting still worked the only issue is when you go to the menu's to open up a new dialog window it would stop working, like it had to connect to the server for every sub window for some reason and make a connection for something that is clearly other wise working without connecting to their servers. This tells me my local machine is running all the read hard taskes in virtualization software with authetication processes causing delays.

This random disconnecting isn't just something that happens once in a while but rather every time I try to use it longer than a few hours. It isn't my connection as I have tried it on several other networks, and the same issue is repeated. For $5,99 to run a modified GNU GPL program that is locked up with DRM is terrible, just remote into a computer with gimp on it, google offers a remote desktop google extention all you have to do is enable it, only issue is you will have ping issues and delay issues due to connectivity even over a lan or wan connection due to chromebooks being wireless machines.


iPhone is dumb phone

So I have had a iPhone for several months now and even the cheapest Androids on the market are better. Example Samsung Galaxy light, it is a 4g lte smart phone  it's a $35 phone. Most android phones 4.0+ have had nfc & sbeam something years old and apple just started copying it now because Apple Pay, which is a crappy knock off of google wallet again years old. Apple is years behind android. 

Not only are they behind in that regards but user customization is terrible, it's spell check and autocomplete doesn't even work right. There is no swipe keyboard. The only good thing about iPhone is its camera, half the iPhone apps are way out of date to their android counter parts and security updates are slow and come rarely when there are so many well known malware and security app permission exploits and ad issues,

Android allows total user control and iPhone is heavily restricted to a point of almost unusablity. iPhones speak recognition is a mess and its search results is much worse than Bing day1. Forget using seri its hella bad, only good for a laugh.

I typed this on a iphone, it took about a hour because it sucks at type speed and can't keep up. 

Save your money and buy any android phone over a iPhone as iPhone is dumbphone 


Super Mario Maker Review

Little big planet on steriods with mario, fun as heck. If you own a WiiU pick up this game, you will play it for hours. The only down side is if you start from a sample level won't be able to upload, there are limitations to your levels with enemy number limits but you have to really be trying to make it hard. Other downside is it takes atleast 9 days to unlock everything over time, and it is to learn how to make each item in each stage but it really isn't that hard to do it. The only way around this is to change date on your system to fool it to your 9 days. You only start off with 1 row of items and 2 mario games setups. Amibos do work with it even the zelda smash bros ones.

Other than all that it is fun, and will spend hours just making 1 course some times. Some times minuets depending on length.


It's the end of the world?

So apparently another end of the world myth created by the churches fell through, and dropped now all of them are claiming that we all should put more faith in God in killing us all, and destroying our world by supporting the same bunch of liars that come up with these "end of the world" theories every year practically, while they shove their believes down everyone elses throats.

I could care less if you worship a rock, a bearded man in the sky, or a idea I don't want to hear about it. Your believes are your believes but when you try to start fear mangling, ruin others lives by telling them to do something or forcing them to do something then you really are the real monster. People like that are sick.....

Bloodmoon's author is a low kind, harvesting money off the fear of others for profit with no remorse for the consequences of their lies, their actions, and their theories as stupid dumb asses read their books and take it to heart. It really isn't their fault so many stupid people read, and agreed with their lies which are so obvious only a nutcase could ever believe in them... To all of those who tried to force this mentality on me, please don't talk to me anymore, because you were wrong, and you can shut up.

Dreamout is out

Purchase Dreamout Template on Scirra store todayhttps://www.scirra.com/store/royalty-free-game-templates/dreamout-menu-games-1305

For only $9.99

This template is a conglomerations of my previous works, massively improved on to allow much more user customization.

This template package contains:

Custom controls package, custom touch controls, on screen controllers, Bo's 200 sound pack, trirectimo, skimbob gone fishing, pool, and cups games. It has a basic platformer starter package including textures, and a starter racing game, along with a load, save game system. A game over screen, a video control menu system to simulate 3d, sound & video options, screen shot manager,achievement system, basic ad setup scripts, a custom mouse cursor with animations, and much much more.

This is the best PC user friendly menu system on scirra's store that allows extreme user customization, this template includes several example games, several pre-created menus for you, and includes a customization menu system to make it over all easier for game development. Which supports sprite fonts(also included), fonts, and sprites for the best appearance.

This menu system even has left & right options, not just select, unselect, and action. This allows for more dynamic functionality such as volume controls, video screen resolution, and much more.

This also includes customization touch controls, which allows the user to edit the placement of their functionary buttons, and allows them to change the appearance of them, along with allowing customization keyboard, and gamepad controls.

Wait there is more

There is more than just one type of menu system with this package, it also includes a interactive video menu  example to present 3d aspects to your other wise 2d game.

All of this webgl free-effects & code, no need to worry about them losing functionality over webgl-less platforms
That is 1 amazing menu system with many pre-made menus you can fully customize for your users, a saving/loading system, a  ad system with suggested methods of monitization, amazing pc options & controls, over 200 sound effects, 4 example games, 2 prototype starters, with many spritefonts, sprite assets, backgrounds, much more, and a 3d menu system for a low low price of $9.99.

Don't get ripped off by small over priced menu systems, buy my massive low costing menu system and never feel regret for purchasing a menu system again. Some of my competitors will sell you for a value like this one, $39.99, but you can have the best around for a low cost of $9.99.

Can't afford my Dreamout menu system, then purchase my cheap Adv Menu system here
Only $1.99
You may only have half the functionality of the dream out menu system, but you surely won't be disappointed with its set menu system of basic PC options, and basic keyboard & gamepad customization controls, and a simple screenshot system.


Why some games don't have gender options

A lot of games out there do have these options, it doesn't mean that it wasn't cheap, that it was time consuming but it still means there was a lot of effort. To have "gender representation" in a game the game has to have both male and female characters, which for 3d games means either 2 things. Same bones, Same animations, Same options exactly or different animations, different bones, different options.

Animations are scripted recorded movements of joints & bones of a model, the vertexs or points of each face are applied to these bones & joints, this is basic modeling 101. By options I mean if another model attaches itself, like the fallout3 pipboy, the weapons, or ascetics such as a backpack, sometimes clothes. Each one will have to have a vast array of textures. This all means a big amount of time, effort, and money. For games like saints row, this is exactly where a large portion of their budget went.

Having them different means everything must be remade basically, which means everything will take time, money, & effort.

Along with that it depends on weather or not the character is silent or not, if it is, less voice acting, less programming. If it isn't well... yeah... each time a voice sound is played a programmer has to program it, and each sound has to be recorded, most of the time there is a vast array of discarded voice acting sound files that are either unusable or simply never used due to changes in development, some changes may result in more voice acting again more time, more money.

Even the most basic accounting skills should be able to see that  game development isn't cheap, it is very time consuming, and gender representation with all its PC business has no place in gaming. People shouldn't play games based off feeling represented rather a surreal experience that wouldn't happen in everyday life, and well if that is your own reason why "X" game is bad is that it doesn't represent you well then you will miss out on a lot of things.

Games really shouldn't be made to target everyone, they should be available to everyone but not intended for everyone because then you really are making a game for no one.

If you are not spending money, you are spending time, if you are not spending time, or money, you are not spending effort.

Not to mention the whole issue of a story driven game, just think about it, would watchdogs be the same if all the characters genders were swapped? How about Aquaria? Bastion? Yes it would be different, it would directly effect who those games are made for, am I saying games should only be made for one target market? Heck no, I just listed games made for entirely different audiences.

Diveristy amoungst gaming as a whole good, single monotary must please everyones representation in every game is bad, it disrupts creativity, and forces each game to basically be the same.

Cost wise, game story wise, and effort wise it doesn't always make since to play the gender options route and not every game is made for both genders as they can be very different audiences, they don't have to be but they can be.


Pool game is coming close to being finished kinda. But construct 2 issues kinda.

So far I have gotten most of the code done for the pool game, incorperating various controls, various input methods, and various players has been a bit difficult. Especially for various platforms.

Currently the pool game is soundless, so is various of the games, I have in project dreamout, The other thing missing from the pool game and cups game is a main menu, currently I will have the pool game work with 1 game mode, of 1 team vs 1 team in a single player, 1v1,2v1, 2v2, &  3v1 mode. Currently I am working on the multiplayer menu & incorperating all the amounts of players when it comes to gameplay. I am rather close to a finished result in this regaurds, but sound is the major thing missing, it won't take long and it will be one of the final steps in polishing this up some.

Currently the whole project is getting close to 1120 events, which when looking at what all the code is doing it is easy to see why, especially when you take into consideration that I utilize the function system for my controls, something that should actually make it easier but because of construct 2 developers refusal to actually utilize unknown variables into called functions it makes it difficult to actually do. So instead of having a loop index value being the only difference between two unquie objects code I have to duplicate code regularly.

Example 1:

on p0b0 if pool_cue.pID = 0 simulate movement left on pool_cue

on p1b0 if pool_cuep.ID = 1 simulate movement left on pool_cue
on p2b0 if pool_cuep.ID = 2 simulate movement left on pool_cue
on p3b0 if pool_cuep.ID = 3 simulate movement left on pool_cue

Example 2:
for(int playerID = 0: playerID != playerindexConnected; playerID++)
         on "p"&loopindex("playerID")&"b0" if pool_cue.pID = loopindex("playerID") simulate movement left on pool_cue

What does this mean? Well basically the first example 1 is what I am forced to do because of their restrictions. The second example is what I can't do, but want to do because its simpler, eats up less events, and makes code much easier to read for me, much more cleaner to have 1 complicated piece of code rather than what is there.

I have brought this up countless times to construct 2 development team and all they answer with is will not implement, or update, or patch. Which really boils down to their response with anything till something is totally broken which they restrict rather than fix problems usually. With using construct 2 I have had to more or less work around the engine and everything they do to restrict the users, which is a shame from a game engine. It is a good one when it works right, but it has various performance issues with its objects even with the simplest of objects. You are constantly working around it for better framerates, example: Don't use text objects, spritefonts are better, Don't use spritefonts, sprites are better. Don't use sprites backgrounds are better for processing, Don't use patch, sprites are better. Don't use sprites, tilemaps are better. You will always be working around it in some way.

Issues with video plugin, video plugin has many issues. One of which being you have to use the same video 3x if you want it compatible with the most platforms, as some don't support video formats apparently. This means 3x the file size, so you better learn to compress it real good without losing quality because it re-loads the video each time it has to play.

The debugging tools don't tell you much about the source of any kind of framerate drops, and it becomes very difficult figguring out all the objects causing dropped frames, when you have even more than 10 objects, and sometimes its the code and how it is done to work around construct 2 issues. For instance the fact that there is no way to zoom with the camera, you have to scale the layers or layout(for pause menu's you might want to do just layers same thing with hud concepts you want to keep the same size no matter what). Sometimes it is just simply having too many layers, each layer creates a viewport, each viewport can take up heavy processing especially if you are messing with the scaling which you might be forced into doing, and you will want it to lerp the zoom to create smooth zoom effects.

So often not only do I have to find ways around things but I have to re-optimize the code and simplify it to as much as I can, often this process can take a long while of re-working plenty of code to bring the events down but rather dealing with complications and big bugs from doing this. It can delay a game from being nearly done too being done in years.

Not to mention Dreamout uses third party plugins & offical non-built in plugins made by scirra for various platform support, which are very much incomplete, often creating arrays to work around them.


Dreamout: Nes Snes WiiU Touch Controllers

In the past few days I have been working on the touch controls system, improving them, and adding more to them. Right now the user can select between 3 different type of control configurations for touch controls. WiiU buttons, Snes Buttons, and Nes buttons.
Right now the Project has over 1000 events, and it needs some optimization work. Currently I am doing everything webgl free meaning without webgl because of support issues on various platforms with this extremely cross platform project, that allows so much user customization.

As you can see the touch button controls can also be moved around, and saved to a specific location, along with various input methods of customization.

Right now this project has 4 alpha prototype games, and 2 complete games. These examples will be included.

There is also ad support, achievements, Non-user custom mouse cursor(maybe later), touch, mouse, keyboard, gamepad, and much much more. There is sound settings  and video settings as well.


construct2 Intel XDK Show how to do it

If Apple & Microsoft were 100 percent honest with us...

After having a Iphone 5 for a few months, this is exactly how it feels. My old android has more games, better games, and most of them I got for penny's because the developers make more off of it percentage wise.

The point of me sharing these videos is to go over how both companies lie, how both abuse their users. But this is only from the average viewers eye, anyone can tell you that they abuse their customers. From a developers standpoint it is even worse, for Apple to develop on a eye phone even if you use something like construct 2, you must own these things: A Iphone($500), a macbook($1500), and a Application Development Licences($99/1year) which requires a lot of $$$.

For Microsoft for windows 8, windows 10, or windows phone it requires Visual Studio, in which they take features like opengl out of older versions and re-put them back in newest versions, and there is no upgrade cost, so for windows 10 you need the newest version. For windows 8 you need vs2012, for 8.1 you need vs2013. For XNA you need 2008, so either you have to be a student and get this stuff for free which you technically are not allowed to use commercially or you need to get the free version which doesn't always have those new features, and you can not use commercially at all. Which means every visual studio is at least $300 easily depending on the package you get.

If you plan on using Microsoft's storefronts it can take 40-30% of each sale easily, along with fees to host your content, upload it, and develop on specific platforms. Like XBL Gold with Creators club for xbox 360, which would end up being $150 a year. Just to be shoved in a corner hidden in concluded menus and lucky to be shown at all without a query search for exact name.

On both sides user data is collected, but so is developer data, it is sent to advertising agencies for specific target marketing to spam ads.Along with that developers can view certain personal data and it collects it on both services on all their storefronts, such as age, gender, and much much more.

Both stores have concluded Terms & Services for both the user, and the developer to put any liability issues entirely on the developer regardless of the issue. They also claim to force collect user data regardless of the settings on either end. Along with that their tools only work for their devices, and operating systems.


dreamout Daily Progress 9/13/2015

Gorescript for chromebook

Gorescript is a voxel doom clone of doom. It isn't exactly doom but it is clearly heavily inspired.
The game has unquie levels, but its AI isn't, there is red pacman who charges at you, and blue triangle eye that shoots at you.

The levels designed in multipaths to one end for a few levels while others are single pathed, but all of them contain secret areas, much like doom they stand out in discoloration or obvious button placements. For weapons you have a start out weapon, shotguns, and much more later on.


The game has performance issues on my chromebook, and playing with a touchpad makes it nearly impossible. I had to turn off various settings in video settings inorder to have 20-30fps.


In the time I played this I enjoyed it. The only thing that it could improve on is to allow look controlls with arrow keys, and maybe controller support.

 To download the game just click here: https://chrome.google.com/webstore/detail/gorescript/bbohlinegjlacogbjchanihbiiboabcp?utm_source=chrome-app-launcher-search


Corruption in Journalism vs gaming journalism.

Take a look at any gaming website like IGN, and count the ads, then go to any nes website count the ads and you will see the number of ads isn't the only sources of income, you will notice a few paid for articles, by a few I mean nearly all. But if you look at gaming websites you will see that anyone that doesn't pay gets negative responses, and those that do are overly positive, yes I realize this is only a theory with no substantial proof. But even the blindest individual should be able to tell there is no middle ground. Then go on the news site, and you will notice a middle grounds, actual news, but lightly detailed with social propaganda of pushing ideas. Corruption is "everywhere" to some but it isn't at the same time.


dreamout: platformer 9_10_2015

Got some basic platformer with inside transparency effects working. TY Lerp functionality, its math that I don't actually have to do the computer does it for me, but I do understand it lol.... The camera also has lerp functionality going on so that way it isn't solid on the player.


Cheap under $600 Gaming PC

So I often have to deal with dumb youtube comments often, and well one was asking me where they could get a gaming pc that can max out 95% of games, well here is one on new egg: http://www.newegg.com/Product/Product.aspx?Item=N82E16883102061

It has a decent CPU, a bleh amount of ram, ram is cheap so yeah can always swap that out, has a ok video card that will max out most games. But it's major fault is its Hard drive space is only 500gb and it only has a dvd drive not a blueray, newegg is offering a free SSD with it though probably in limited numbers.

There is another one with more harddrive space but it has a weaker CPU, and more ram. Everything else is close to the same setup. http://www.newegg.com/Product/Product.aspx?Item=N82E16883102038

For console gamers they might want something that looks like a console, keep in mind the CPU is much weaker....

It's graphics card is a geforce gtx 750ti so this would be the best GPU out of this selection but one of the worst CPU's.  It is a cheap as heck steam box PC basically, which would be ideal for console gamers. The only issue is it is commonly out of stock on newegg,

Here is another cyberpower steam machine that is labeled as such
It again has a weak cpu but a on par geforce gtx 750 with most of the selection I have picked out.

This one comes with steamOS a linux distro, which lowers the cost of the machine, but has compatiblity issues that have been improving over time, and it won't be long now till it is fully supported by developers.
Because it comes directly from cyberpower though you can customize your order so its price tag of $499.99 can be either increase or decrease, It does take longer process of getting it though because they have to build it for you though.

It isn't difficult to get a good gaming pc due to the fact that the "NEXT GEN" consoles where released so out of date on arrival and the cost of manufacturing hardware has gone so far down due to the out sourcing of jobs in "Merica".




Even Bing Knows it sucks

So I bing searched how bing is amazing and the first result was this. Even bing knows its terrible, oh wait misleading title...... Yep bing is just Amazingly bad at that now isn't it.....


WiiU Controller: Controller Pro U third party controller intentional design flaw

I currently own a controller Pro U, it acts as a wii mote & classic controller and is shaped like the wiiu's pro controller. Currently my controller is broken, the usb connection isn't solid held pins, they bend quite easily meaning the controller can not charge rendering it entirely useless. Buyers beware this is the biggest fault of the Controller Pro U for wii & wiiu. This means the manufacturer knew about this problem and sent out this faulty product in hope people will continuously buy the same product over the same fault.

10 ways to get any video and website super popular

Disclaimer this is parody.

This guide will totally tell you how to popularize yourself and all the content you make, weather it be a website, blog, youtube video, vine, vimeo, newgrounds, fliiby, and much much much more.

10: Give away/ contests
Have a give away of something people really want, or not what they want but put the word free, and give away, and contest on it and people will come storming into it.

9: How To
Create how to's, tutorials, and various demonstrations on how to do pretty much any thing, the more unique it is the worse it will get in views unless it is something that will eventually be popular like hooking up X game pad to Y device, or something like that. Or you can simply make how to turn on a computer video and some how tell them how to view the video that they are watching while they view the video.

8: Create top 10 lists
This is simple, just look at this page for a example as it is basically a how to mixed with a top 10 format.

7: Regurgitate news/ articles/ medias
This is the act of repeating what another source said, adding one or two bits of comments and maybe possibly providing citation, remember it isn't plagiarism when it's clearly plagiarism.

6: See Monkey Do Monkey
When you see something that is popular on the internet, copy it, word for word, bit from bit, and maybe one day you will realize the empty husk of a body you have from doing this but till then cash in on what exactly others are doing down to the tear, and remember 7.

5: Commentations is easy
Commentations is a skill, a art, something anyone can do, but why bother trying to do it well when you can simply just play the footage, not cite it at all, and just have people watch already popular videos with your face appearing followed by laughing, maybe a joke you took out of a joke book or popular joke you heard before, telling people to follow, subscribe, friend, share, tweet, and view whore your "new creative master piece" out.

4:Parody that isn't parody
Make "Parody"'s of popular works, this is always fun, but hey don't because that takes effort. Instead just slightly alter the work and there you go, slap the word parody on it and hey you have "New content", that is totally yours not anyone else's.

3: Create "Relevent" Titles
You see there is an art to doing a Title for anything, and well if you have it relate to your topic well that might not be pleasing if it is boring. So why not fluff it up. Lie to your viewers on what they are about to view, and heck just tease them within your content about it is that they are looking for with very little effort. This will surely gain your much more views.

2:E-Beg for views
You see many people on the internet grow and expand their audiences by either being adored or hated, when you e-beg for anything you upset both, and get both, if not you just get angry viewers rightfully so if you are not famous enough.

1: Become Famous
You see only the elite select few can become "famous" by becoming famous you are now entitled to DEMAND your viewers give you not only their attention so you can gain ad-revenue based off many of the previous steps, but you can beg your fans for money and lie through your teeth about costs, and play like you are poorer than the average one of them. You could be famous for anything, literally anything. How to become famous you might be asking yourself well you will have to read my non-existent book "How to Become Famous and Beg for Money" for only 123123123123123.12 souls because if I knew the real answer I wouldn't be making this top 10.


RIP Lilly beans.....

My cat lilly passed last night, I had to get her put down due to liver failure, here are some photos to remember her by, she was such a good cat, and I miss her so much. I know she would be saying "heeelllrooo" to me now if she could.

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