Thursday, October 30, 2014

pixel art pratice

 Lately I have been trying to step forth into the pixel art style, I am thinking of doing a retro style game, or atleast graphics wise. Right now I have been just practicing though because I am unsure. Here is a cat, and the basics of a man. The cat is actually based off one of my cats.

Tuesday, October 28, 2014

UPDATE: Construct 2 ADV Options template Pack

Recently I have been working on a series of templates for contruct 2: read here for previous post about it

Currently I have the screen shot manager ,  and  character creator template complete.I have the controls manager nearly complete.
I am hoping to get a basic menu manager complete as well soon, as well as video options, as soon as all of them are finished it will packaged together to be on scirra's store for 6.25GBP or $10.08, it will include the source code and a sample game. THIS template may  require a personal licences or higher to operate effectively.

Each template has its own versions, some try to keep it under 100 events, these are slim down versions that may nor support gamepad. Most however support gamepads. Not all templates will be compatible with the free version of construct. I will be trying to setup other means of getting the templates as well.

There will be also a bundle option to bundle it with Bus Driver 2d experience rush(game), sprite coin font, and skimbob's gone fishing(game with source).

Monday, October 27, 2014

Construct 2 Arrays are ODD, and force 3d arrays on devs.

They make it difficult to provide feedback with their software on their website, and anytime you do you are ALWAYS greeted with someone telling you are doing it wrong even when you are doing it correctly, and not actually telling you how to do it.

Construct 2 has this issue right now in the LATEST VERSION AT THE TIME I AM PUTTING THIS OUT. Where when you try to populate a Array with any data it doesn't do anything, it doesn't populate it if you push, insert, or set at. Instead you are greeted with a array that looks something like this:


to solve this issue you have to have it in 3d array format all with atleast 1 storage in them.
This means you have to have a height of 1, width of 1, and depth of 1, to have a functional array.

Now in terms of programming a array can be higher than 3d.
If you want a 2d array in construct 2 you have to have it 2width,2hieght,1depth at bare minimal.

This is just mind blowly dumb because if you want a 2d array you should only have to worry about x & y not z. just as if you want a 1d array you should only have to worry about x.
I wouldn't find a issue if they spewed a error stating that any of the size limitations to have a useable array has to be greater than 0.

Friday, October 24, 2014

Bayonetta 2 Unboxing #OperationPlatinum

So Some youtuber named Doctre81 hyped up this game for nearly a year, talking about how he was going to get it day 1, and hyped it up like he was going to do videos covering it.

Other people like me &  TheBlackBarron picked up the slack it looks like:

Now I ask if Nintendo fans are going to hype up a movement like operation platinum, and try to push for 1 million sales then they need to act on what they try to push. It is clear people like DocTre81 push stuff that they themselves don't want to follow.

The goal of operation platinum is to show that a Mature Rated game can sell well, this effort was made to counter claims made by publishing studios such as Ubisoft.

Wednesday, October 22, 2014

Construct 2 ADV Options template Pack Coming soon.

Right now I am currently working on a small template pack that will hopefully be useful for others. As of right now it will contain a paint/create a character template, a snapshot manager template, a custom controls template, video & audio settings template and a options template.
It will be sold on scirra's store as soon as finished. This will  be useful to anyone using contruct 2 to create a pc title that wants to allow user options. On a side note it does how ever take up nearly 100 events for several of the templates. some will offer a slim down version.

Keep in mind for the controls template to be usable you need to implement it in your games, simply replacing where you would put input methods with on function called events.

Tweeking will need to be done to fit certain games as not every game is the same.

What these templates aim to do, be functional, and helpful while allowing some user control over the games.

Each template supports various different input methodss, really should not be ignored. Each act independent of each other as of right now, may create master template where I try to put them all in together as 1 template, while keeping the sub templates. Only thing is users will have to read the readme to understand how to use each template.

May also offer sample of a in use application.

Please note I have not yet decided a price fully yet as I am no where near complete. It probably will be bundled in with my other scirra store content though.

Monday, October 20, 2014

Wiiu Pro vs Pro controllers

In modern gaming it is apparent that nearly everything looks like something else. Now to day I am going to compare the WiiU Pro controller made by Nintendo and the Controller Pro U made by Interworks.

How I plan to break this comparison down:
first functionality
second performance
third ascetics & feel,
fourth conclusion


The WiiU Pro Controller functions as its own controller, it doesn't function as a classic controller, and has very mixed support. In some games that you would think it would work like Sonic Lost world it doesn't work at all, while in games like zombiu it is only functional in online play apparently. Forget using it in games like Nintendo land. It works well with virtual console games, and is hit or miss with the rest. Also the WiiU pro controller is entirely non-functional in the wii menu.

Functionally wise the Controller Pro U works as a Wiimote and a classic controller, it claims to function as a Pro controller but doesn't. It is supported in any game that has classic controller support, or wiimote support. So again for games on the WiiU it is a hit or miss. It works with games like nintendo land, but doesn't work in games that the pro controller is the only other option like Hyrule Warriors. On the biggest positive side it works seemlessly between the Wii & WiiU menus and options, along with working with all your wii games.


The WiiU Pro controller is very responsive, every button you press so long as you are in range and no wireless interference is going on it will do so right away. Keep in mind the range is bluetooth range, I was able to play my games up to 20 feet away. The battery life is long but no where near the 80 hours people will claim it is. First time I used it was around 80 hours, but the first time it died after that and I had to recharge it it has been on average 25 hours. Still the controller responds good, and functions well at what it is suppose to do.

Performance of the Controller Pro U as a wiimote is a bit odd it really falls flat, it feels very unresponsive as a wii mote with tilt controlls in a game like Mario Kart 8 but then again tilt controls in that game in general are off, but it is just mulitipled with this controller. First of off it has 2 different options for Tilt, controls in which you can switch the axises required to rotate on the back of the controller. Labeled "Normal" and "Custom". As a Wiimote it is a Miss but it gets you through annoying menus required to play your games. The buttons kinda are off simply because it is trying to imitate a wiimote, so in certain games you get weird controls. It works fine in some wii games with small amounts of motion. Battery life I will get into soon...

Performance of the Controller Pro U as a classic controller is amazing, its buttons are very responsive just like the Pro controller, same range, and its battery life is not as good but it still isn't terribly bad on average about 20 hours. In mario kart 8 it functions just like the WiiU pro controller and it works seemlessly  and the same in the Wii games as it does the WiiU games as a classic controller.  This whole part makes up for the wiimote problems.

Ascetics & Feel:

The WiiU pro Controller is a baterang shaped controller with smooth edges, many people call it a 360 controller knock off without looking into the fact that the 360 didn't invent the analog stick, 4 face buttons or pretty much anything about the controller, other than its shape which they still would be wrong. 360 controller has no gripping, WiiU Pro controller does, it actually fits in the hands of non-deformed baby handed people. Feel wise for me it is nice, the button and analog stick layout is useful.
The only issue with the layout is it feels odd using the right analog stick, but if they were to switch the analog stick with the face buttons like many 360 gamers complained about then the dpad would feel out of place and basically not useful like it was on the 360, along with it feeling weird in older VC games it would just break them basically if you were to do 360 controller layout. It feels a lot more nicer than the 360 gamepad and it is a shame it gets compared to such a terrible controller as the 360 controller anywhere you look.

Both the WiiU Pro controller and the Controller Pro U look nearly identical. The main differences appearance wise is the Controller Pro U lacks the WiiU logo, its Select, Home, Start, and power buttons are placed higher to add a second select and start button. Also the Controller Pro U has a snes looking bottom middle thing sticking out of it to make it look like a snes controller. The controller is also slightly smaller around the gripping area and feels more or less more boxy than the Pro Controller because edges are not as smooth, but it isn't unbearable it is just small nitpicking at that point.


The WiiU Pro Controller definitely has less flaws but has less functionality support wise.  It costs more, feels better, Performance wise it is better in nearly every way. But the Controller Pro U functions as a wii mote and a classic controller while bringing a WiiU Pro controller Like aspect and costs less. Support wise for WiiU games it is a hit or miss but so is the pro controller. 

I would recommend having both but if you are on a budget definitely pick up the Controller Pro U as most games with Pro Controller Support function with the game pad, unless you know the game only supports Pro Controller and you are looking to play with friends then get the Pro controller. 

And Geeze it is confusing keeping track of everything, Pro Controller, Controller Pro.... 

Sunday, October 19, 2014

Coin font is here

The image above is a highly compressed image, it is distorted due to file size limitations are on scirra's website.

I recently released a sprite font for construct 2 users on scirra's website here:
I spent several weeks working on it and I hope people enjoy it. It costs $1.59 or £0.99.

The characters are 48x48 but have spacing of 64x64 due to how construct 2 works. You have to do -15 character spacing to use it but it contains all of the characters that the standard sprite font does.


I made each and every last pixel in each character I had drawn, no copying of another font and no trace work.

I hope you enjoy.

Saturday, October 18, 2014

Releasing games

I know I said I was done with PC but I am releasing some of my older games on and scirra store. Along with a spritefont I made. I am going to get working pretty soon on a large title for me soon and I am hoping to get a means of income in the mean time. So I hope people enjoy some of my older games in the mean time. I will be looking for suggestions of other places to put my games aswell, the issue is many store fronts lie about percentage taken and many force thresholds on a monthly bases.

Thursday, October 16, 2014

working on some spritefonts for construct 2

I am sure it would work with other engines too but I am just primary making it for construct 2 and it will be soon available on the scirra store with some improvements, and some slight alters.

Tuesday, October 14, 2014

Why I am done developing for PC & android.

Next game I'm going to try to make it be a WiiU game, maybe other platforms MAYBE.
But it is still in pre-alpha stages of actually planning it and how it will be made.

This isn't something meant of malicious intent to belittle a platform it is a explanation of why I am done with it. This has been years of suffering for me to struggle with dealing with. If you don't like what was said I am sorry, I am trying to be honest and describe it from my perspective, not a act to misrepresent PC gamers or the PC platform.

This is not a excuse for a hidden agenda or propaganda to push the WiiU or some other console on people, this is actuality.

This is reality people some people just don't profit from making PC titles, they are shoved at bottom of lists and ignored because the hype train wasn't pushed by some gaming journalist site, who only seeks profits from it.

PC & android Elitists and fanboys read at your own risk:

The games I have made on PC have sold abysmally, so low and it is because there is so much composition, not to mention just the viewings of the games on store fronts. And unless you make it on steam you are screwed even if you are selling your game for as low as $0.50, on If you try to do the freemium way with ads you get screwed over BIG time. They make a lot more money off of you then you do, to the point of if you made your game 1/1000 of a cent per user you still would be making more money.

Most of these "indie" developers really are not indie that are making it on steam, they have a publisher, a backing of some kind. Some are but a lot are not, and the ones that are have to put A LOT more effort than the ones that are not really indie game developers and get little pay off for doing so.

If I was to continue developing for PC and android and kept the same flow of income it would take me nearly 10 years just to pay off the cost of a single game. I am sure sweatshop employees over seas in some third world country made more in a week to a month than I have making PC and android games, and I have been at it for years. Only reason I haven't stopped is I enjoy doing it but it takes its toll.

It is not all what people make it out to being, most store fronts take a HUGE chunk of each sale, even the ones that claim they are being generous, taking 30%-50% then claiming they will promote your games but never do. To them they just shove developer's games down a list. The only successful ones are the ones that crap out low quality games on a monthly bases with unfinished games. That isn't even going over thresholds, in which if you are lucky to ever get paid with those systems. Some even are made specifically for them to money farm off your game and NEVER pay you. 

Then when you try to get on stores like steam you are greeted with elitist type of attitudes and before they even look  at your games during the publishing process they are belittling you and your work,  offering you nothing but to be shoved at the bottom of a list  and never heard from again, unless some xmas sale goes on in which you get extremely lucky and BUNDLED in with other games that were also LUCKY in hopes someone might buy your game. Only to make jack and crap from the sale.

And you are not going to make it on steam unless you have a lot of marketing money, and hype levels so high.... The games I made for mobile have not sold period, because unless it is flappy bird, or some game with a lot of marketing money behind it doesn't sell, unless it is some kind of emulator with a large community behind it pushing for it, in which in some cases die almost as spontaneous as it arouse from in alpha stages or pre-alpha stages.

And NO this isn't the perspective of a entitled developer demanding money, I understand that my games are not AAA quality so I shouldn't expect AAA sales, but single digit sales for several months... then nothing.... I'm just being honest. Even the free games do terrible because of it, yes you could argue well people are just not interested in my games, I would agree with you that I made games for a nitch market but not that nitch of a market of non-existent.

And Never mind gaming journalism they don't care unless they can make a LOT of money at the expense of the suffering of others or misinforming them just to get more of that ad revenue. 

I just want to make games, make people entertained, and PC isn't viable for someone in my position any more, it was maybe 2-6 years ago but it just isn't any more. Maybe if things change for me in the future and if it changes on PC.
Any side projects or teams I work with outside of my own work will not be effected. Past or mid development games won't be effected either.

Sunday, October 12, 2014

Hotmail, Live, and the rest of Microsofts email systems are a joke.

I usually solve most of the computer related problems in my family, and close circle of friends. When ever they have a problem they call me, email me, or send me a message. Over half the time it is over their emails and not being able to access them. With microsofts support they are no help what so ever when you contact them.

Most of the time it is a matter of "security" and their excuse for having your private information in which they share and sell is that it is "security". Most of my friends and family get locked out of their accounts when they type their information in wrong or simply can't remember the password, and now they have security measures from if you login with a different IP address restricting you and locking you out of your account.

This protection measure really isn't good either since it only is with their website but if a hacker was using a email client software they wouldn't need to worry about that security code, along with that they can simply brute force it so the security measure is nothing but a joke. Not to mention the security measure can be abused through their website to lock people out of their email accounts and this has happen to a few people I know. Meaning they act as if they have a lot of security but they really don't, they just act that way for you to give up personal information.

I personally have had problems with their Hotmail Customer service were my account was shut down simply for receiving too many emails, most of which was from Microsofts Target Market Algorithms based off emails I receive and send and information sold to advertisers. I only used that account to sign up for forums and services in which I made sure were to never email me.

To be fair their email services were good at one point but now they really are not good at all.

 I suggest anyone with one that isn't willing to give up personal information or is not tech focused or simply don't have the patience to deal with terrible customer service and needless security measures that only restrict you then  I suggest you switch email service providers.

Saturday, October 11, 2014

How To Setup your tablet or phone for your kids, Nexus 7

I hope this video is found to be useful many people have asked me on how to do this over the last several months. I personally have set it up for my family members this way as well.
This recording was done on a Nexus 7, but you can do this on any newer android devices 4.4+ devices.

I guess this isn't supported in earilier android versions becuase my 4.0.1 cellphone either is modified android thus not having it or it just was added in recent android versions.

Monday, October 6, 2014

Skeeters Mad Town Skateboarding GameJolt Demo

Play on gamejolt:

Music Done by but not endorsed: DJ Masque

This game was part of the "Keep the cash" Microsoft event 2013, I just did a small update adding physics to it and fixing a few bugs and released it on gamejolt as well as many other places.

Saturday, October 4, 2014

Construct 2 Tutorial Screenshots Canvas Snapshots

Canvas Snapshots are a very useful thing to construct 2 there is actually a lot of uses you can do with them, I am just going to go over some basics here. I hope you enjoy and maybe learn a little bit from it.

I recently used functionality of snapshots in my game Bus Driver 2d experience rush.|

Purchase Bus driver 2d experience rush:

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