In modern gaming it is apparent that nearly everything looks like something else. Now to day I am going to compare the WiiU Pro controller made by Nintendo and the Controller Pro U made by Interworks.
How I plan to break this comparison down:
third ascetics & feel,
Functionally wise the Controller Pro U works as a Wiimote and a classic controller, it claims to function as a Pro controller but doesn't. It is supported in any game that has classic controller support, or wiimote support. So again for games on the WiiU it is a hit or miss. It works with games like nintendo land, but doesn't work in games that the pro controller is the only other option like Hyrule Warriors. On the biggest positive side it works seemlessly between the Wii & WiiU menus and options, along with working with all your wii games.
Performance of the Controller Pro U as a wiimote is a bit odd it really falls flat, it feels very unresponsive as a wii mote with tilt controlls in a game like Mario Kart 8 but then again tilt controls in that game in general are off, but it is just mulitipled with this controller. First of off it has 2 different options for Tilt, controls in which you can switch the axises required to rotate on the back of the controller. Labeled "Normal" and "Custom". As a Wiimote it is a Miss but it gets you through annoying menus required to play your games. The buttons kinda are off simply because it is trying to imitate a wiimote, so in certain games you get weird controls. It works fine in some wii games with small amounts of motion. Battery life I will get into soon...
Performance of the Controller Pro U as a classic controller is amazing, its buttons are very responsive just like the Pro controller, same range, and its battery life is not as good but it still isn't terribly bad on average about 20 hours. In mario kart 8 it functions just like the WiiU pro controller and it works seemlessly and the same in the Wii games as it does the WiiU games as a classic controller. This whole part makes up for the wiimote problems.
The only issue with the layout is it feels odd using the right analog stick, but if they were to switch the analog stick with the face buttons like many 360 gamers complained about then the dpad would feel out of place and basically not useful like it was on the 360, along with it feeling weird in older VC games it would just break them basically if you were to do 360 controller layout. It feels a lot more nicer than the 360 gamepad and it is a shame it gets compared to such a terrible controller as the 360 controller anywhere you look.
Both the WiiU Pro controller and the Controller Pro U look nearly identical. The main differences appearance wise is the Controller Pro U lacks the WiiU logo, its Select, Home, Start, and power buttons are placed higher to add a second select and start button. Also the Controller Pro U has a snes looking bottom middle thing sticking out of it to make it look like a snes controller. The controller is also slightly smaller around the gripping area and feels more or less more boxy than the Pro Controller because edges are not as smooth, but it isn't unbearable it is just small nitpicking at that point.
The WiiU Pro Controller definitely has less flaws but has less functionality support wise. It costs more, feels better, Performance wise it is better in nearly every way. But the Controller Pro U functions as a wii mote and a classic controller while bringing a WiiU Pro controller Like aspect and costs less. Support wise for WiiU games it is a hit or miss but so is the pro controller.
I would recommend having both but if you are on a budget definitely pick up the Controller Pro U as most games with Pro Controller Support function with the game pad, unless you know the game only supports Pro Controller and you are looking to play with friends then get the Pro controller.
And Geeze it is confusing keeping track of everything, Pro Controller, Controller Pro....