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Tuesday, October 14, 2014

Why I am done developing for PC & android.

Next game I'm going to try to make it be a WiiU game, maybe other platforms MAYBE.
But it is still in pre-alpha stages of actually planning it and how it will be made.

This isn't something meant of malicious intent to belittle a platform it is a explanation of why I am done with it. This has been years of suffering for me to struggle with dealing with. If you don't like what was said I am sorry, I am trying to be honest and describe it from my perspective, not a act to misrepresent PC gamers or the PC platform.

This is not a excuse for a hidden agenda or propaganda to push the WiiU or some other console on people, this is actuality.

This is reality people some people just don't profit from making PC titles, they are shoved at bottom of lists and ignored because the hype train wasn't pushed by some gaming journalist site, who only seeks profits from it.

PC & android Elitists and fanboys read at your own risk:

The games I have made on PC have sold abysmally, so low and it is because there is so much composition, not to mention just the viewings of the games on store fronts. And unless you make it on steam you are screwed even if you are selling your game for as low as $0.50, on itch.io. If you try to do the freemium way with ads you get screwed over BIG time. They make a lot more money off of you then you do, to the point of if you made your game 1/1000 of a cent per user you still would be making more money.

Most of these "indie" developers really are not indie that are making it on steam, they have a publisher, a backing of some kind. Some are but a lot are not, and the ones that are have to put A LOT more effort than the ones that are not really indie game developers and get little pay off for doing so.

If I was to continue developing for PC and android and kept the same flow of income it would take me nearly 10 years just to pay off the cost of a single game. I am sure sweatshop employees over seas in some third world country made more in a week to a month than I have making PC and android games, and I have been at it for years. Only reason I haven't stopped is I enjoy doing it but it takes its toll.

It is not all what people make it out to being, most store fronts take a HUGE chunk of each sale, even the ones that claim they are being generous, taking 30%-50% then claiming they will promote your games but never do. To them they just shove developer's games down a list. The only successful ones are the ones that crap out low quality games on a monthly bases with unfinished games. That isn't even going over thresholds, in which if you are lucky to ever get paid with those systems. Some even are made specifically for them to money farm off your game and NEVER pay you. 

Then when you try to get on stores like steam you are greeted with elitist type of attitudes and before they even look  at your games during the publishing process they are belittling you and your work,  offering you nothing but to be shoved at the bottom of a list  and never heard from again, unless some xmas sale goes on in which you get extremely lucky and BUNDLED in with other games that were also LUCKY in hopes someone might buy your game. Only to make jack and crap from the sale.

And you are not going to make it on steam unless you have a lot of marketing money, and hype levels so high.... The games I made for mobile have not sold period, because unless it is flappy bird, or some game with a lot of marketing money behind it doesn't sell, unless it is some kind of emulator with a large community behind it pushing for it, in which in some cases die almost as spontaneous as it arouse from in alpha stages or pre-alpha stages.

And NO this isn't the perspective of a entitled developer demanding money, I understand that my games are not AAA quality so I shouldn't expect AAA sales, but single digit sales for several months... then nothing.... I'm just being honest. Even the free games do terrible because of it, yes you could argue well people are just not interested in my games, I would agree with you that I made games for a nitch market but not that nitch of a market of non-existent.

And Never mind gaming journalism they don't care unless they can make a LOT of money at the expense of the suffering of others or misinforming them just to get more of that ad revenue. 

I just want to make games, make people entertained, and PC isn't viable for someone in my position any more, it was maybe 2-6 years ago but it just isn't any more. Maybe if things change for me in the future and if it changes on PC.
Any side projects or teams I work with outside of my own work will not be effected. Past or mid development games won't be effected either.

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