During the holiday season there was a exclusive white ouya released with 16 gb and various hardware upgrades, it looks like they are now selling a black 16gb with again various hardware upgrades from the launch model which claims to improve wireless, which was a very real problem with the Ouya launch models which caused mass input lag and wifi connection issues, especially when you had 4 players all with ouya controllers.
Which the only solution to the problem was turning off wifi or using all wired controllers, which all the games unless stored locally have this DRM that downgrades you to the free version, this is actually a developer side issue that many developers including square-unix & sega didn't actually address. Its actually kinda sad that the only developer that got outlash for this was Matt the developer of Tower Fall because it effected the ouya's equivalent of smash bros which it just lost exclusivity over, and really is now outdated in comparison to the pc port. You can't blame him though. I actually was more mad at ouya than the developers for their implementation of this DRM which is clearly being done wrong.
So basically you either play with a usb hub with a bunch of controllers plugged in or you play with wifi turnned off, unable to play most of your games and emulators full versions, unless you get lucky and you play a game that has actually programmed it themself to look for a local key stored in the game save files. Which makes piracy even easier, then storing it on some locked part of the system. But here is my question, why claim to be open then abuse your consumers, and your developers burning all their bridges. The other question should be why wasn't these ammature hardware design mistakes fixed sooner with the wireless nic & bluetooth, and why is the hardware problem the same when they should have been 2 separate peaces on the mobo to begin with or atleast on their launch day at stores. These problems should have been realized during early testing phases.
When purchasing a game it should locally store a key on the users machine as well as on the authorization servers. This should not be cached local storage in game rather through the attempt of accessing the server it should try to first try accessing it stored on the system. Not only does this abuse the developers but the consumers that have to put up with it. This single 1 problem with the DRM of purchasing games has been one of the major problems with the ouya business model wise because it basically forces developers to abuse their consumers and burning their own bridges in doing so from out lash.
I think its honestly too late for them to convince anyone who hasn't bought it to buy it now, unless they get a big time studio to actually exclusively game, and reward the people who already own the system with something to appolize for releasing the Ouya Hardwarely flawed and atleast try to act like they care about their existing fans and users before they fade away. Even ouya owners are getting hit hard with buyers remorse. With no way for the existing community to communicate on the physical system outside of the web browser it makes it difficult to do anything because developers are assuming someone else will make a app for it and ouya developers seem to be very slow on patching issues out of the system instead of improving their product outside of bugs that should have been ironed out in beta testing phases.
Granted I am still developing for the system, I just feel that the community is being ignored by the Ouya team and they don't seem to be taking them seriously. If they ever decide to launch Ouya 2.0 or w.e. they should actually work on marketing the system and having all these problems ironed out, with how long they are taking to iron out the first ouya's problems it makes me really wonder if anyone would want to buy another system from them. I definitly feel as I wouldn't unless several things were addressed first.