Monday, December 30, 2013

M-Audio Keystation 49es Review

The M-Audio Keystation 49es is a midi keyboard controller in a family of a series of low cost minimalistic keyboards. I got my from a Guitar center about 2 miles away from where I live, it was only $69.99. Which compared to the korg nanokey2 mini controller running at $59.99 seeing how the korg only has 2 octives and the keys are buttons not keys, meaning with the korg you get a crappy feel and very limited.  I have both devices... my korg  broke very quickly.

Back to the M-Audio KeyStation 49es...

It has octive up & down buttons to move up and down octaves, and a edit mode button which allows you to change keys values to help you even then. The device also has many command functionalities which I have not figured out yet but they are in the user manual. According to the manual you can shift octaves around, there is a lot of functionality about channels I don't really understand it just yet.

Of course there is pitch and modulation, on this device they are on a wheel that only does half rotations. For pitch Up is going to make the pitch go Up and Down will make the pitch go Down. For Modulation it is more about how much is done, down is off and the more you go up the more modulation happens.]

There is also a volume dial which allows you to modify the volume on the device.

As for the keys they perform exactly like most piano keys, not heavy ones light ones though. So soft push instead of a hard push on them will bring them down.

As for weight the whole keyboard is very light, and its mid sized so it is still relatively easy to take around. The usb B cord it comes with how ever is very very sort so don't expect to be far from your computer with it... Which is a major down side but easily fixable with a extension or longer cord.  It is powered by the USB cord as well so its low powered.

The device comes with free music programs if you redeem a passcode online. The software is usable but not something I prefer.

The device is compatible from windows, mac, and linux but you may need to install the drivers online from their website.

This device for its price point I would say pick it up if you are interested in playing keyboard, or recording music without spending too much on equipment.

Sunday, December 29, 2013

Bully PC Game Review


Bully is a 3rd person shooter like game similar to GTA, but there is no killing in this game. You can only knock people out and doing that can be difficult based on the different factions you attack. Any teacher, police, administrator or hall monitor can take you down with a single grab with the random chance of allowing you to break out of their grabs by spaming the Y button on a 360 controller. Which you have many different attacks, which you will want to lock on to your enemies to do so. So yes its a lock-on system like game.

In the game you play as a kid named James Hopkins, without containing too many spoilers James's mother and step father drop you off. As you soon find out the school has many different factions Nerds/Geeks, Jocks, Greasers, Preps, and then there is Russles crew which idk what the heck they are suppose to be other than bullies that are not jocks but act like jocks. There is another faction but to explain them would spoil the game. My first thought when I saw this game so many years ago was, "Oh god gta for kids in a school, Rockstar has no idea what they are doing." too bad about a hour in I found sexual refferences left and right, along with that things that would seem to go over a childs thought process. The story I didn't like until half way through, someone put a lot of effort into this game, then the ending came by and it was half ass-ed. Predictable fight that many should have died in, omgwtf explosions that should have killed off one of main characters but didn't, still standing with 3rd degree burns and running. They clearly were avoiding making anyone die in the story.

As for the classes you go to, it is all forced by authority characters, if you are late to class they will hunt you down and drag you to class. Not saying they know where you are. Each class is more or less a set of mini-games, some really bad like the shop class, some are actually educational like biology and geography, and some are broken as hell like english which is just scrabled letters where you have to find as many words as possible with those letters within a limited list plenty of real words it won't register but those are not in the list which you don't know till you find them. This game has something lacking in GTA games that would make them a million times better GOOD AI. The AI can not see through objects, you can sneak around them. Many missions require you to, it felt more like a stealth game at times than a cheap knock off of a GTA game. That is what I like most about this game. As for vehicles you have these options, a skateboard which sits in your inventory for any time use, yes you can jump with it but no tricks, Bike, you can do back-flips and front flips, and at a point a moped.

I found the game to be more fun at times than not fun, granted the class rooms felt like a chore but each time you completed a assignment you would earn something more that would either improve actions or unlock abilities but you only had 2 classes a day and you didn't get to choose. I would rate it 7/10, most of the game is good, just small parts that I think came down to meeting a dead line and the overseers of Rock Star not giving a dam while clearly the project manager did. Took me 41 hours to beat the game but I 89% completed it with collecting most of the items in the game, and most of the classes(took up most of the time with its limit).

Saturday, December 7, 2013

If we don't stop them our right to ownership will be gone..

With the abuse of software licenses taking away our right to own anything digitally companies are trying to find a way to spread that to real world objects. With 3d printing technology they have found that door.You see with software you don't own it, you buy something digitally you don't own the item you paid for with the intent of owning, you just merrily have a license to use it which can be taken away from you at any time from the company you purchased, made, or funded "published" depending on whom wrote the licenses agreement and their intents. They can put anything they want in those license agreements, and sue you for violating it. Which is why companies have been looking for a door to do something like this to sue as many people as possible and abuse their customers as much as they want and establish a fear tactical ownership over their consumers.

With 3d printing technology many companies have placed patents, copyrights, and extremely abusive licenses agreements taking away ownership from the 3d printed items. I wrote a article a few months back on one such item 3d printed ouya cases, but it is spreading like wild fire. Some companies have already started selling those blue prints for 3d printers and began selling also the items themselves with those abusive licenses agreements attached to abuse the consumers by any means they see fit to try to sue them one day.

It may lead to them actually putting spying devices on to them like software has, and may lead them to sueing us claiming we don't own it we just have a licenses to use the said object and labeling it a service much like software does. We the people need to end this abuse software licenses have gone too far. If you have the intent of ownership with a transaction you should own it no labeling what clearly is a product a service.

Wednesday, December 4, 2013

Rage review


Rage has a lot of problems…. Now I love ID games but rage is worse than brink and brink was quite bad itself I will leave that for a different review…

What is wrong with rage’s story:

Rage has a very short story that could be told in a few sentences to a few paragraph in video format it could  be told in 30 seconds and nothing would be lost. Nothing at all…. Once you get to what you think would be the end of the introduction to the story you are already 2/3rds the way through the game. Once the story starts to pick up the game just ends in one of the worst ways I have seen in a game. Nothing is explains, the big confendation with the “Bad guys” which has no face or character behind them or explaining why they are “bad guys” other than they make a mutant army and they want you to help them  to crush a small resistances group makes little to no since at all.

The Sewers DLC:
You are greeted with a man claiming there are sewers you can access throughout all of the game you just have to look for them. Guess what I only found the one sewer and I looked.
The Authority Pack DLC:
You get a set of armor that combines what all the other armors pick, making it pointless to pick from them. A car that is not worth using at all. You also get a double barrel saw off shotgun which is over powered.
The gameplay:
It’s a choir typical random door closes can’t move on till everything in rooms are dead. Wash rise repeat for most of the game. A few boss like mutants none at the end of the game other than mutants with guns which are still easy to kill and not a threat at all. Just save your ammo and punch them.  Has a racing part and driving parts which are meh.

The over all game:
The game suffers from a identity crisis it trys too hard to be a fallout, wasteland, borderlands clone then randomly tries to be a racing game. Then near the end of the game tries to be like a game it should have been to begin with. Then it just cuts short right when I actually started to enjoy it. It’s a waste of money a waste of space, and a waste of ID’s time clearly Bethesda rushed ID to finish it because the engine, story, and gameplay is so bad. There is nothing to redeem itself.

I give it 2/10 generic apples.

Bus driver 2d experience rush Todo list

TODO LIST
* means done
Bus Driver2d Experience Rush 12/4/2013
1. create a list of beeping sounds.
2. have a button activate a bus beeping sound
  •   have the bus shake
  •  have tap buttons aswell as keyboard & gamepad buttons.
  •  have a line of sight for cars and have them honk when player is in it only once and rarely
3.create more crash sounds and implement them from a list
*4.Create gas meter HUD rotate needle based off of gas value
5.create a gameplay hud frame.
6. create signs sprites
7. create bridges sprites and overpass
8. create 4 more terains
  •  snow
  •  grassy
  •  forest
  •  City
9. create day to night cycle.
10.create a splash screen sound
11. create 3 start screen songs
12. create 6 ingame songs
13. create a value for bus speed to have the world move from
  •  have the speed decrease/increase depending on location
  •  have it effect the cars speed
14. create speed zones that set the car's speed.
15. create several crash sprites for each vehicle and implement them as animations.
  •  changes speed relative to world speed.
16. create custom spritefonts for static words for optimization and style purposes
17. create a damage meter based off the HP value.
18. create a stop point location that spawns within a set limited range of time differences and a set size
  •  if missed causes score to go down
  •  make sure score can not go bellow 0
19. add driving on the wrong side of the road bonus to score.
  •  create a message that displays showing this
20. Create a sprite font that comes up for near hit car bonus's stating the points and moves to the score value showing a "+50" and disappears after which adds to the score.
21. resolve processing issue with spawning of cars
22. add a stop/breaks button which will stop the bus slowly
  •  tap and gamepad
23. add a gass button.
  •  tap and gamepad
24. create different types of roads
  •  Dirt
  •  Stone
  •  Different varies of colors and states of concrete
  •  snow covered
25. add potholes and litter to the road as sprites
26. add a options menu
27. controls display menu
  •  on ouya show ouya controls with the ouya controller buttons
  •  on googleplay show tap controls
  •  on web & pc show keyboard controls and gamepad controls with the xbox 360 control buttons
28. pause menu
  •  resume
  •  (googleplay) submit score
  •  Show controls
  •  reset
  •  quit
29. fix up gameover screen Make it look nice..

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