Tuesday, October 29, 2013
The ouya console is a $99 android console, the controller you can pick up for around $49.99, it is a wireless bluetooth controller. With this tutorial you can setup multiple controllers possibly even play multiplayer games that allow custom keyboard configurations. This tutorial will run through the process step by step of what you need to how to get the controller to work for games that won't register gamepads even. There are games that do work with the ouya controller once connected, this tutorial will not be covering those.
With the method I used in the tutorial I have gotten it to work with many games. Many games I tried doing before the tutorial simply would not work, some games patched that issue. There are many other methods such as x360ce which emulates a 360 gamepad instead of a keyboard that also may work, but with process's like that you have to duplicate the whole program and some anti-cheat programs see it as a hack which could ban you because it produces a modified dll file for xinput within the game files. JoyToKey seems to do it better by emulating a keyboard, even on old dos games it will work.
JoyToKey is a application that is under a shareware licenses, so it is free of cost. There is a paid version of the application that only runs USD $7.00. You do not need the paid version to use the software for the ouya controller gamepad. There is a few games that this method will not work with as it reads input from joysticks regardless. Out of those games you may run into a issue of the triggers registering as a 2nd analog stick and it will always be reading the signal from them because the ouya controller triggers are not simply buttons but they are pressure based values it is not a simple switch like the rest of the buttons. Sonic adventure DX has this problem, and there is no way to fix it since the configure options do not detect it but the game does.
To download JoyToKey click here: http://joytokey.net/en/download
To purchase a Kensington bluetooth dongle click here:http://www.newegg.com/Product/Product.aspx?Item=N82E16833161005
To purchase a Ouya gamepad click here: http://www.gamestop.com/elect/accessories/ouya-game-controller/107852
Thinking of purchasing a custom 3d printed colored ouya case, well think again. Makerbot has already claimed ownership over a blue print of 3d printed ouya custom cases, exactly like the original case. They apply creative commons non-commercial licences on them, of these objects they give you they give everyone free access to print off a ouya console case. I would understand it better if they where selling these items themselves separately but they are not. For those with a Ouya they will want a custom colored case but many ouya console owners such as myself can not afford a 3d printer. They also apply copyleft on the models. Their implementation of the licenses ruins the whole point of copyleft and distribution. Their idea is to abuse those who actually can obtain these $1,200 & up 3d printers they purchase from them, and telling them they can't distribute the actual items they print off with it. They don't aim to help their customers by applying these abusive licenses on them. It abuses those who want a custom Ouya case, and those who want to distribute the ouya case's all because makerbot wants more sales on their overpriced 3d printers.
For licensing information on the ouya case design click here
To download the models and proprietary blue prints click here.
Friday, October 25, 2013
A music creator 6 tutorial with korg nanokey2 midi controller.
I recently purchased a korg midi controller $49.99 at guitar center and music creator 6 touch on steam when it was on sale for $20. In order to really use software like music creator 6 touch you will really want a midi controller at the least. Appon using music creator 6 touch I found many many issues. First of many is the program is very buggy, it crashed the first few times I used it and there is a lot of functions that use to work in music creator 6 regular that no longer work in touch. There is missing loop resources, resource libraries of tutorials that plain don't work for music creator 6 touch, and a lack of user created tutorials lead me to believe that I should make one.
Similar software out there like fruity loops has had thousands of user created plugins, and content when using music creator 6 you wont find that, if you want more virtual instruments cake walk made it very clear in their user agreement that you can't.The only option for more instruments is to purchase the expensive DLC, in which you are limited by.
There is one major issue I got with my korg nanokey2 midi controller as well one of the keys don't work at all, it is a big deal because the only way to play notes in its place is to switch oct + and try to guess which key it is at now based on the switch. This causes issues in which can only be solved in editing phases.
Both products are over charged cheap kinda rip offs. Even if both where $20 they would be rip offs as both where broken. I felt ripped off a little but I have spent more on worse. Fraps I am staring at you.
Tuesday, October 22, 2013
LG motion 4g is a cell budget phone I got several months back from metropcs months ago. The phone is a small light weight smart phone with 5.59gb of storage space with a sd card slot. Its good for most simple very low end 3d games. It is smooth and fast but has a few flaws. Without rooting the phone, it is impossible to run apps off the sd card.
There is 2 camera's on the phone, the front facing camera is 640x480 camera, while the rear facing camera is a 1080p camera, good for shooting videos and taking pictures.
There is 2 speakers on the back both located in the center mid back of the phone. The problem with the speakers is the quality of the speakers are terrible, when trying to listen to music it becomes obvious that the speakers are really really cheap.
The resolution on the lg motion is a low 320x480 with 165 ppi. Colors are more vibrate than the nexus 7 but not by much.
The video covers gaming on it.
Thursday, October 17, 2013
Over the past few months I have been receiving emails demanding I pay for "reviews" which just show my android apps being played from "reviewers". These "reviewers" claim I will gain more users for my free apps while demanding I pay $150-$500 for them just to make a video exactly like this one minus my voice. Meaning they would only show game play footage, upload it on their youtube channel, and put it on their website. Yes I am aware this is advertising, but they claim it as a review in which is positive and it will magically make instantly more users. When studying the people who actually paid them off I found majority of them did not receive more users, I found that the reviews where entirely dishonest with the website users with being overly positive to a point of lying. Here is a series of emails from just one example:
Re: Get Bus Driving 2d experience rush reviewed and featured on AppEggs Homepage
Business AppEggs <email@example.com>
8/20/2013 3:02 AM
Dan Musial <firstname.lastname@example.org>
I tried Bus Driving 2d experience rush, and I think it will be a big shame if you don’t use a video review to show features, since all of these great features will not be highlighted.
All successful apps have great video reviews:
100 Doors 2013: http://www.youtube.com/watch?v=-1WNAujCMNY
Marble Blast 3: http://www.youtube.com/watch?v=jbDVugwc62Q
Tap Play: http://www.youtube.com/watch?v=m6zV177PkiY
We have helped a lot of developers make video reviews; they are very satisfied with the video reviews and even used them as their official videos on Google Play.
Downloads in the early launch period of an app will decide it’s ranking in Google Play, and for a games app like yours, it is quite possible to become popular over night if you take extra effort to promote your app with video review from third parties.
Would you like to make a video review to help viewers become users?
All the best,
On Tue, Aug 20, 2013 at 12:33 PM, <email@example.com> wrote:
I am sorry for the delay, $159 is a lot of money, I am dirt poor , no job and barely paying rent, bills, & food with money I get from contests and events. If you want to review it you have fair use to. If you just want me to pay you to do a video you will be disapointed I can't afford it.
Sent from my android device.
From: Business AppEggs <firstname.lastname@example.org>
To: Dan <email@example.com>
Sent: Mon, 19 Aug 2013 10:38 PM
Subject: Re: Get Bus Driving 2d experience rush reviewed and featured on AppEggs Homepage
I just thought I’d check if you had received my email few days ago. I wanted to make sure they went through and haven't heard back.
I think ' Bus Driving 2d experience rush ' is very nice, and you should show the great features it has to encourage everyone to download ' Bus Driving 2d experience rush '.
Could you please sent your feedback so we can discuss?
On Tue, Aug 13, 2013 at 11:35 AM, Business AppEggs <firstname.lastname@example.org> wrote:
Thanks for the information you provided.
The design of "Bus Driving 2d experience rush" is excellent. I think it needs videos to highlight its’ unique features.
Video spreads faster on search engines and websites. Your app users can view and share your app in an intuitive way. Most successful apps are using video reviews to enhance their publicity.
The following links show some examples:
The Video review and Text review only costs $159. You video review will online within only 7 business days. Click to check more details.
When do you want the video review online?
On Sat, Aug 10, 2013 at 6:53 AM, Dan <email@example.com> wrote:
Sorry for the delay response, I have not been able to access my email for a few weeks, with several different emails.
I would like to make it available to as many users as possible.
The game was part of Microsoft's Keep the cash event, because of issues with registering for windows 8 store I was set back to developing 9 games within a month, June, I currently have it on chrome store, googe play, windows 8 store, and on my site with windows xp & up, mac, and linux builds.
I ended up using construct 2 to make all the games in the event, and it ended up being the 2nd game I had done using construct 2. The game's art work I had made in a couple days, and the game was done in 3 days. It took over a week to publish to windows 8 store, but less than a day to publish to google play and chrome store.
When developing it I was heavily inspired by games like desert bus, I know it sounds silly but its true. I looked at what was wrong with it, and how I could make it more enjoyable to play. Then I remembered playing shareware titles, I can not re-call the name of it but you would try to go as far as possible, and as you went along you would get gas to continue going, I enjoyed that. I also remembered Spy Hunter for NES was that way but with crashing and getting repaired by vans. I also wanted to have a bonus score system if you drove too close to other cars it would reward you with points as you pass them by, kinda like in crazy taxi but not the same at all. I was trying to have those capabilities without completely just doing a copy paste job of the games that kinda inspired and influenced this game.
I never intended to sell bus driver/driving 2d experience rush, nor any of the games involved with the event. It is definitly the most popular games out of the event I made no matter where I put it. But I have yet to get all the games from the event on android or chrome web browser. I am surprized by the out come, I made the game simplistic because I look for simplistic a games myself.
I hope this is enough information you are looking for a game made in such a short time,
On 8/5/2013 11:57 PM, Business AppEggs wrote:
> Hi Dear,
> I'm Sara from AppEggs.
> You may miss my last mail about review for your app, ' Bus Driving 2d experience rush '. I hope my email did not accidentally get into spam :)
> When will you send me the information about ' Bus Driving 2d experience rush '?
> Best Regards,
> On Wed, Jul 24, 2013 at 11:44 AM, Appeggs.com <firstname.lastname@example.org> wrote:
> Dear Daniel Musial,
> I'm Sara, from AppEggs.com.
> I find ' Bus Driving 2d experience rush ' on Google Play. It's a very cool game. I'd love to review for it. Besides, it has chance to be recommended to our homepage.
> Since 2011, 1000 + developers cooperated with us and 3500+ apps have been recommended to millions of visitors. 170+ apps get over 4,800,000 views via our video reviews.
> It will be very appreciated if you can introduce more about Bus Driving 2d experience rush ( e.g. unique selling points compared to other similar products ), or provide the press kit for media.
> Could you send me the info as soon as possible?
> Best Regards,
> Website: http://www.appeggs.com/
> Facebook Page: http://www.facebook.com/best.10.android.apps
> Twitter: https://twitter.com/#%21/App_Eggs