Ouya November 21st quick fix bricks system.

After receiving and downloading the Ouya's latest quick fix it had started to have connection problems with Ouya's servers. It was able to connect to the point where you could receive data from the discovery menu, but it was not able to download a single game. After noticing that I noticed that several games had updates, so it was able to tell what games needed to update as well. But when it came time to downloading it just got shoved into in-queue with nothing actually downloading. With updates being forced on the user it makes the system basically a brick.

I thought that the download manager could be broken which would explain why everything was being shoved into in-queue but still being able to connect to Ouya's servers to grab the discovery list which had updated since I downloaded the patch with Grid Iron Thunder finally releasing.

After realizing it was basically a brick I decided maybe a factory reset would fix that download manager problem. That is where my frustration became anger. After doing a factory reset early this month, because a patch disabled the ability to access wifi settings (turning on and turning off and my was stuck on turned off) it became apparent to me that I would have to do it more frequently as the patches are now being rushed out for the holiday season to fix issues to get the system to sell.

After doing the factory reset I was greeted with a message telling me that I can not connect to the Ouya servers, if I can not connect to the ouya servers on the same connection I am typing this out on the same time I am typing this out. Then how was I able to post this? I can connect to everything else but Ouya's servers apparently. I through out the day I have tried it on several different networks as well including my home cable Internet, my cellphones hot-spot, tether, and at several friends houses and I got the same message unable to connect to Ouya's servers. This has been on going for several days now, I have sent support requests which will probably go unlooked at even stating that my ouya is now a brick....

Ouya team you done screwed up worse than the launch now in my book.
I managed to fix it with a recovery process.

The video is not mine, all rights of ownership of the video belongs to the suicidewaffle youtube channel account holder.


The Mysterious Cities of Gold: Secret Paths Released on humble

So in September I went kickstarter crazy. Soon after amazon basically closed my payments account I was not able to fund several games because amazon closed my payments account down because one of my apps I made on their store started to get sales. They closed it down to keep the money for themselves they locked me out from all of my accounts across the board for basic functionality including the option to pull apps from the store. So I decided to re-name all my apps amazon steals from me cause that was their intent was to not pay me at all.  They decided to pull it down finally, they also disabled me from doing many things acrossed all of my other accounts so I changed all my information deleted the old information. So then they could sell fake information since they closed my account with hostility and refusing to follow through. Now I did not violate anything in their user agreement, developer agreement, or payments agreement. They just felt that they could abuse me and rake-in money in the process with my information and my apps. Point being I am boycotting Amazon thus kickstarter now inherently, it doesn't mean I wont fund projects I just wont do it through kickstarter many projects offer alternative methods such as paypale which I would gladily use over.

Oh right the game,

When playing the game for the first time I was not surprised at all by the dialog scenes it felt like I was being rushed into the game play with nothing really explained or making much since, I have watched the older show not the newer one so that could be my problem. The game play is a point and click puzzle game in a top down perspective.  In the first level I notice there is these flat curvy type of walls with no tops on them making it look a bit odd, like a entire side of a model with no texture but that was out in front. I also notice that the boundaries of the levels are not defined like it looks like you could walk out side them if not for the black space of nothingness about 100  to 300 pixels away depending on the spot of the invisible wall. meaning on some levels you see blackness(end of the actual levels image).

The game as of right now is unpolished. Its not bad, its latter stages are more polished than some of the earilyer ones but I have yet to get through the entire game.


Bus driver 2d Experience Rush Update 1

Currentily I am still working on it, but if the ouya port of bus driver 2d experience is delayed again this will be the problem. Currentily I am using construct 2 with cocoonjs, I had just received a premium account. I am still learning how to use all the configuration and options while trying to make a ouya version of the game, along with major improvements to the over all game.

I have developed android apps before not using construct 2 & cocoonjs. I have used the vanilla android SDK provided by google. Its not fun for me, the UI looks dull, and the over all users don't like all their apps looking the same. I understand the issue of this error the problem is I am not using native android, and cocoonjs claims to be supporting ouya releases but I am not entirely sure now how to resolve this issue since it is needed to be added in before or during the compiling process with cocoonjs. If it requires some javascript then I will have to show users how since there is no guide it would seem online for making a construct 2 w/ cocoonjs guide anywhere neither is there a phonegap. The time and need for it looks like it has been dragged on for too long and there are better engines to use for ouya ports it would seem. That or I am a anomaly with this issue and problem and I did something wrong in which I know not what I did wrong.

I am sorry for the lack of screenshots or gameplay footage. But I feel as I am adding to the game it is not ready to be shown as little actually differers appearence wise since the last update I have done. Mostily as construct 2 users would call eventsheets have changed massively. It looks completely different now with more optimization to get better frame rates on lower end hardware.

I have also received no more crash reports since the last update, which means one of two things. either no one is sending them or the problem has been fixed with the last patch.

If you would like to test it out go to here: https://play.google.com/store/apps/details?id=com.danielmusial.bus2d&hl=en
Please send any and all feed back either via review or email me here: undeadbobop@gmail.com


Bus Driver 2d Experience Rush Google Play Patched

While I have been working on bus driver 2d I received several notfications and emails from users. The feedback I had gotten was world wide. The game crashed on a number of devices after a minor engine update in which broke old code I had. In-response I rushed out the current build I am working on for ouya.
As of right now cocoonjs does not support the ouya gamepad on any other android devices than the ouya itself.

Every button on the controller causes people to leave, unless you are using a premium account for cocoonjs to compile your code in which you are very lucky if you have one. As for me I continue to setup my builds and they seem to have issues because I lack a premium account. Along with that there are a lot of bugs with using cocoonjs that I have endured but I am also using construct 2. The major issue I am having with the game is scaling.

I keep apply stretch to fit in cocoonjs but in construct 2 they don't really have a option like that. So what happens on my phone is there is a empty blank space every time, on my tablet it looks right. I fix my phones scaling issue and then my tablets is all wrong and this just keeps happening. I don't know what to do at this point.

With the ouya I tested it on many different displays no problems displaying. One of the major delays I am having is in order to publish my game to ouya I have to have a bit of code identifying it as a game or as a app and I can't find out where it is at. That was one of the reasons for the delay. Along with not polished enough.

Right now I am trying to fix up the google play version some more and resolve problems and issues.
Suggestions email me at undeadbobop@gmail.com
Download the google play store version here: https://play.google.com/store/apps/details?id=com.danielmusial.bus2d&hl=en

PS4 vs Xbox one vs Wiiu Vs Windows 8 the new age consoles and their wars


My name is Daniel Musial, I live 2 miles away from Detroit in Michigan, I am a indie game developer/IT professional. I have been gaming as long as I can remember, and when I was a kid I would game on every console and computer I could. Meaning I have been both a console and pc gamer for quite a long time. In 2000 I decided I would like to look into how exactly to develop games, at the time I was only 9 years old. I had already started  making my own mods for games when I was around 7 years old. I had dabbled with game making tools such as game maker (early days of it). I made quite a lot of games from scratch, and from examples of what others had shared and allowed. By middle school I was beginning to learn actual programming and I made a lot of command line games.  In high school I was making my own 2d games, without those game maker tools and things like that, I took a few courses in college going over the introduction courses for game development, in which I already knew most of the information.
I recently have started actually putting my games on market places like Google play, have a few on windows 8 market place even though I hate the platform and suggest no one uses it.

The reason I am stating this all because it is the base of the problem with recent day consoles. You see even though they claim to be indie friendly they really aren't. Go on look for SDK tools yourself, if you can find them you proved me wrong. But for those of you whom actually looked and your efforts felt in-vein you're not the only one. You see they are only grabbing the top of the top for indie game developers not the starving new comers that willl more than likely leave the industry after they realize that it is just so hostile and against them. I am in that boat.

Xbox One :

Just in case some of you don't know what DRM is it is Digital Rights Management. It is any form of restriction, security, or anything by design that prevents the user from doing just about anything. Example NES lock out chip prevented unlicensed games on the NES, back then they just went around the DRM by breaking it basically. 

As the issue began to arise with the DRM policies a lot of developers saw the reaction that players had against them. Microsofts PR was desperatily trying to recovered their damaged PR by any means necessary. Even to go harass people going into stores to pre-order a xbox one. Even harassing and planting people at Nintendo events harassing their competition unfriendly. About 4 months ago I walked into a Walmart with my family. I went to the electronics area where a Microsoft representative was lieing about the DRM policies and bugging everyone who walked in there to pre-order a xbox one, and buy a windows 8 laptop. I asked him will the xbox one be DRM free, he tried to say yes but its up to the developers.  I talked to him about the user agreement trying to get details out of him of policies that he might know that we don't. He avoided the topic matter by trying to say it will have great games and such and that if I was a true gamer I should pre-order one and not care about legalize at all, in other words he doesn't care about conserns just buy a product mindlessly.

The reason this is important is the Xbox one still has DRM even after the changes they did about their policies. Not only is the DRM on the system too abusive for my blood but it is only surrounded by greed by locking you out from non-online functionality. Xbox Live is DRM people. It is required for many things and taskes that both involves your games and functionality of just plan usage.


The number one reason I have and will never own a Xbox of any generation is XBL and the DRM applied. Most of the games are on PC anyways.

Windows 8: 

I figured I might aswell cover this since it involves the same microsoft rep. After I was done talking to him about the xbox one I was trying to see how much he actually knew about the windows 8 laptops he was trying to sell. The guy did not know much about computers at all. He didn't know the difference between mobile hardware and desktop hardware. Nor did he know anything about anything other than microsoft products which again he did not know much about. I went over the legalize with him on that too. 
Then I explained to him everything wrong with windows 8 user term agreement. He rejected all statements even when I brought them up on the display models there.  Since then windows 8 has only gotten worse.

Windows 8.1 user agreement incorporates spyware, windows 8.1 has and is spyware guys, it is stated several times within not only the install process to send information to microsoft but it even states that microsoft retains the rights to any personal and private information you send them. In which in the install process it repeativily tries to get you to install said spyware stating that it wants you to send all your web history to microsoft, and all your files in your documents folders.

Recentily they have attended many Marketing events telling advertises that they can provide them a great place to advertise and information to sell to them. Basically meaning all the spyware in windows 8 is being used to gather your personal information, your own works, and various other information and selling it off to the highest bidder. Oh you clicked on one of their ads and it sent you to porn now they can sell that off to the porn industry, god for bid you hold any important role because that information will eventually be found to be used against you if it means profit for anyone else. Along with that microsoft has been rumored to be sending any and all information to the NSA which I am pretty sure is paying them hand over fist for. The NSA will pretty soon be just as bad as the TSA. Not their worst but pretty dam close. TSA's worst is child molestation.



Playstation 4:

After the DRM annousement from Microsoft a lot of people jumped ships from Xbox to Playstation without even looking back, or where they where headed. Since earily 2000's I have been weary of Sony with their several different law suits against the gamers in general. They have sued so many people, heck they might even try to sue me for pointing out how many people exactily they sued in the last 10 years for minor things. The Gorge Hots case was the only one that people seemed to notice or even care about. When sony has been sueing their customers and users for minor things like that for many many years. You buy a sony system you do not own it. In 2006 when they released the ps3 they advertised other os, when they took that functionallity away many gamers hacked their ps3's or didn't update it and just kept their other operating systems on their ps3's. One user in the UK was sued for 1 million Euro's just to be shown a example of according to sony. These fear tatics should not be accepted. Along with that their claims of non-drm practices being implemented is and was a straight up lie. the ps4 has HDCP which is a form of DRM to prevent recording devices, software, and converters from reading the video signal over HDMI outputs. Some recording devices have accounted for HDCP but breaking DRM such as that is on the boarder of gray and illegal legal area.  Which if sony repeats the past they will surely take advantage of. Along with that their user agreement is not so good. Along with that they have gone through many updates and in the European user agreement you are not allowed to re-sell or rent games as you do not purchase the software, you purchase the right to use it. Meaning you spend money for them to tell you don't own what you spent your money on with the intent of purchase.
Here are just a few sources that go over it more:
Also ps4 has spyware according to a few sources:


 I will hesitate to buy sony systems because something minor that has no negative out come on someone else that I might want to do with a system I purchased sony might try to sue me over to "show a example of". As I like to tinker with things I spend my  money on. Their solution to tinkers is fear tatics why should I live in fear for something I enjoy doing that doesn't really harm anyone. Not to mention the possibility of spy ware granted it would not effect me much it may effect others more so though since I would only use the system to game on.


The least evil of the 3 consoles I have talked about so far, but the most problems. So its been over a year since release, even with the ports of games and some minor indie game support there is only 194 games. The ouya with all its ports of games has over 520 and its only been out for 6 months. Granted 194 games is not bad its just the lack of marketing and support has lead a road less travelled going on with the system as a whole. The marketing department really is not aiming for the right crowds of people. It keeps on aiming for kids, with little variety mix. What I mean by this is the Ouya has 520 games, it is a platform that aims for kids, adults, modders, retrogamers , esc... It aims for many many target markets which is why developers jump on it like hot cakes and clearily the developer support was there. With Nintendo they are not aiming for multiple target markets. Some people whom fall under different target markets may buy their system for one reason or another. But Nintendo as a company has no interest in targeting them. The problem is they are a low price point system with a small narrow target market which is concerning and limiting the developers that go to their platforms. Meaning less risk, low rewards, and less to offer.

The other large problem I can no longer ignore is they tie your games to your system not your account. If your system breaks all the digital download games are either gone or you have to continuously get the system repaired. Also a 2nd name for the Wiiu would actually tell people who don't even know about it because they look at it and still think its just the Wii, will tell those people its not the wii. There actually a large percentage of people who still do not know about the Wiiu and do not know its a separate system than the Wii. Keeping the name Wii lead to a lot of misconception about the over all system and its market.


Would be interested in if they made it easier for developers to make games, a self publishing business model with either a low cost fee paid each month or a large single time fee. Of course also taking a small percentage of each sale on top of either one. All of this would lead to not only more games but a better user experience, more employment  in the industry, and help out the industry as a whole from both the user and developer side of things.


Bus Driver 2d Ouya Delayed

Ouya Version:

Currently, I am unemployed and I was hoping to get this done within the dead line of November 28th but it doesn't look like I will be able to get the game as polished as I would like by then. I spent nearly a week on optimizing the game for the Ouya, mostly logic errors on my part. I have decided to push the game back a entire month, to get done what I wanted too. So you should hear again back from me on the progress by 12/21/2013.  This is a one man team game, with only 6 months development time with the game actually been released on other platforms. When this version is released I will address what I can of the older versions. This version of the game will be entirely different than the previous versions with a overhaul of goodies, and only costing $0.99 to unlock the full game with a free to try business model on what I can get it to work on.

Windows 8 Version:

I never realized just how many bugs where in the game when I originally released it on windows 8 back in June. Windows 8 wont be able to patch the game now as I can not afford the fee's to publish any more. Along with that the windows 8 version can not run webgl so optimization is extremely difficult. For several of the games on windows 8 I published they had to be heavily watered down after being made because of performance issues from windows 8 was terrible. I ran the game on windows 7 same computer as the windows 8 machine and in windows 8 I got maybe a frame a second with a 1366x768 game with images made in gimp with limited color pallets. I can run the game at 60fps on windows 7, so you do the math on what has better performance.

Google Play Version:

The Google play version will be updated once the Ouya version is released.

Google Chrome Version:

Not entirely sure what I will do with this version but I can try updating it.

Amazon App Store:

I am currently not going to release any games for them as they seem to think its ok to screw someone over $2.00 in sales and try to keep raking that money in and not paying the content creators.

Kongregate version:

Only the Lite version will be here once the Googleplay & Ouya version is done... maybe...

Desktop Version:

Currentily I have no method of distrobuting this version but once I am done with Ouya, google play, chrome, and maybe Kongregate I will look into getting it on some digital distribution system. Unforchentily unlike the rest of the versions I will have to spend more time making a separate demo as I can not follow the in-app purchase model here. But on a good note I will release the source materials for the demo which will require construct 2 & its system requirements, as of right now I will try to release it under 100 events. No promises though. The reason it may take some time is I plan on releasing the game atleast over windows, and linux.

Apple product Versions:

I do not own a Mac, so there is no way for me to debug a Mac version. Along with that I am not entirely sure about the Mac development process if I need anything or not. With that being said I also will not be releasing a iOS version of the game, the fee's and requirements to develop and debug on is out of my price range.


Bus Driving 2d Experience Rush is going to Ouya

After finding out that construct 2 games can now be directly put on ouya with cocoonjs's services I have decided to port some of the best games I made from the Keep The Cash event. The first up on the block for this port job is Bus Driving 2d Experience Rush it had over 700 downloads per platform. Over 1000 on windows 8 store according to microsofts numbers. What t has to be done to port this game to ouya:

  1. Optimize the game so its not running at 5 fps on the ouya, because construct 2 engine is not optimized.(harder than it sounds)
  2. Add and follow safe-screen area guidelines.
  3. Compress the over all size of the game to fit in more content I wanted to put in.
  4. Fix a few very minor bugs.
  5. Add pause functionality.
  6. Add controls menu display.
  7. Add more controls in general.
  8. Add signs that randomly spawn.
  9. Add in grass and snow planes.
  10. Finish this all several days before Thanksgiving.
 This is going to be difficult since I want to do a lot with this game. Once I get this game done I will be working on another game.


Gridiron Thunder Ouya Wasn't Released October 30th

The release date of Gridiron Thunder was pushed back from September 15th to the 30th to October 30th. The developers MOGOTXT have gone through several law suits over their kickstarter project even before it ended. They where using kickstarter to try to exploit Ouya's Free The Games Fund promotion where they would double their funds. After those several lawsuits they decided to decline the promotion after having $171,009 from their kick starter, from 181 kickstarter accounts.

 This was obviously internally done to try to use kickstarter as a investment. After that they delayed the game to October 30th never to be heard from again, so I thought they took till November 8th to get out a few sentences about the games release. Out of that 128 of those backers seemed to be legitimate backers from the $1 - $45 mark. After that there is 1 in $75 and most from the remainder are in the $300 & up bracket which for a game and the reward there it does not seem to be adequate or add up to the reason to spend that much. The incentive is not there to invest that much from external sources.  They took those 128 backers money and ran away, hardly anyone has complained because 80 of them are in the $5 bracket. I fell into the $15 bracket along with 20 other people. They have not followed through with any of their kickstarter backer rewards. They lied to 128 people or more. The project was originally going to be done 7 days after the kickstarter was finished according to what MOGOTXT said, to those who overlooked it like I did at the time. This would mean the project is either near completion, not much effort, or it was done, implying they were using Kickstarter as a investment not to actually help them do the project they claimed to be doing.

They delayed it claiming to do more work on it but have not updated anyone on it, until November 8th 2013, several days after it was suppose to launch. They have blocked people on youtube and disabled comments after deleting them to censor the people who were angry over this. The fans are angry because they are not following through with not only the rewards from the project, but the project itself. If this is not addressed soon and resolved soon it most definitely was a scam, the unethical business practices at MOGOTXT need to be accounted for the Companies CEO should either go to jail or to pay back every last actual backer if they don't follow through soon, or at least just come out and address the matter in a way that shows they are still working on the project they claimed to be working on. 

They should be thinking of what few fans they have left after burning them so many times, with their unethical practices and non-transparency over the matter misleading many journalists, fans, and even the ouya team over something simple to resolve.

Here is their kickstarter page: http://www.kickstarter.com/projects/1997247042/gridiron-thunder-awesome-indie-football-game-for-o
Information from IGN on the matter which they go over details I didn't: http://www.ign.com/articles/2013/08/29/suspicious-ouya-game-kickstarter-campaign-raises-eyebrows
Here is crowdfund insider where they cover the legal information of the law suits and explain the law suits: http://www.crowdfundinsider.com/2013/08/21761-mogotxt-threatens-legal-action-against-backer-on-gridiron-thunder-campaign-page/


Ouya controller Decal Girl Retro Skin

Thinking of customizing your ouya, or even your ouya controller? Well now you can do it easily thanks to decal girl. You can choose from many, many pre-made decals. You can even design your own custom decal and purchase it from them. Decal girls offer much more than just ouya decals, such as laptops, phones, PS3, 2ds, 3ds, vista, wiiu gamepad, psp, and even xbox 360 skins.
When you get a decal from them it is very very easy to mess them up. You must wash the device, even a spec of dirt can create a bump. It can easily pick up any dirt even from your fingers, so you must wash your hands as well. Idf I was to buy a skin from them again I would use rubber gloves because it is just that easy to trap dirt while trying to apply the decal.
With that said when you apply the decal you will definitely be frustrated from the creases that form so easily and if you have a multi-piece decal it will be a pain aligning it. If you purchase a decal from them take your time, do not rush it or you will mess it up, and if you are OCD or a perfectionist about things you will rage if you don't. IT IS EXTREMELY EASY TO MESS UP YOUR DECAL, IF YOU GET IT ON AND WANT TO RE-APPLY IT BE CAREFUL NOT TO STRETCH IT OUT TOO MUCH OR RIP IT IN ANY WAY.
This is the exact decal I got from them: http://www.decalgirl.com/skins/182438/OUYA-Controller-Skin-Retro


Depressed about Game Development.

For the last few months I have been depressed. Let me explain, I enjoy making games, I make games for windows , linux, chrome, and android. 1/2 a year ago I made 10 games for a promotional event for windows 8 where I was paid $100 per game I made, it lasted from march till the last day of June, Registering I ran into technical problems I was not able to publish any games to windows 8's store because it does not allow self publishing you have to pay a fee for 6 months time. I was a student at this time and they claimed students could get in for free but they required a credit card. I did not have a credit card that was the problem for about 5 months. In the mean time I had polished 1 of the games out and in that last month I would develop 9 games. After the event was over they where giving me a hard time about paying me, so I began working on porting the games to other platforms for android & chrome I began charging the gamers to purchase them. Once I made sales on Amazon app store, amazon claimed they could not verify who I was for my payments account but it used the same information I used for my tax information on my developer account. They locked me out from doing anything a crossed all of my amazon accounts, so they where not going to pay me for the 2 sales I made within the first month of the games being on there. They would not even let me pull it down so they where going to try to keep raking in money from my work. $2 a month they where probably thinking. So I naturally went into a depression, in which I did not want to do anything any more. I did end up emailing the CEO of amazon on the matter and he didn't want to help me out at all. My games where not selling on amazon or google really. So I have decided to make them all free now and I now realize how bad Companies can be and that I should just let it go its not me its them. If they want to screw someone over a penny they would abuse them as much as they possibly could. 


How to use your android phone or tablet as webcam

I recently accidentally stepped on my ps2 eye toy in which I was using as a webcam for my desktop. I was annoyed about getting a new one as I have many devices with built-in webcams. Then it clicked why can't I use my phone or tablet's cameras as a webcam. I realized soon that it would have to be low resolution and transmit over IP or blue tooth. In the video I only go over IP camera but there is another application called Smart camera which can go over blue tooth but does not allow you to switch camera's if a device has more than 1 camera. 
I am sure there are many ways to do the samething this tutorial only goes over one method. 
2. Install both
3. start both apps up
4.on IP webcam scroll all the way to the bottom and click start server
5.right above the bottom ad on your device there is going to be a IP address and port number you must type that into the Configure IP Cam Adapter application like so http://YourIP address:Your Port Number/videofeed then click apply then click OK
6. Restart any applications that might be trying to use your webcam or start them up
7. You should be able to use your webcam now.

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